-
Content Count
1,152 -
Joined
-
Last visited
-
Days Won
1
Posts posted by mksmith
-
-
5 hours ago, Gemintronic said:Not sure if this is already a feature. But, there's a new title screen editor out for Atari 2600 called Splash-O-Matic. Any chance for integration?
I think with the extra built in utilities VisualbB users are used to present they might convert faster to modern, jawesome tools
We can certainly consider this. I might add a 'Tools' tab (which is easier now) to link off to these as a starting point and any further integration can be discussed 👍
-
2
-
1
-
-
2 hours ago, Gemintronic said:mksmith was kind enough to entertain my questions about this:
So, it's up to the community to figure out how to hack/mod Visual Studio extensions and make a JagStudio specific option. Unfortunately, the people who are keen for an integrated IDE are exactly the same people who do not have the skills to take a stab at it.. at least not yet! Gives me something to aim for.
I'm certainly happy to put this on to my list to start a new extension - unfortunately my family commitments are pretty busy just ATM but I will take a look soonish!
-
1
-
-
2 hours ago, RevEng said:Yes and no. FPGA implementation and software based emulation are different enough to make direct transfer difficult (the former being concerned with changes on a clock by clock granularity, the latter much less so) but Kitrinx has uncovered several hardware truths along the way, so that knowledge can be applied to the emulation.
I have an experimental a7800 branch (on hold for now, but I'll get back to it eventually) with the goal of improved timing. The Mame YM2151 is already pretty accurate, and the Mame TIA audio isn't bad, though it's not as accurate as Kitrinx's. The big thing that needs improvement in a7800 is the oddball pokey modes, and I don't think there's anything to be gleaned here that wasn't already publicly documented. But I do have one or two ideas about making the a7800 pokey more accurate, so we'll see where that goes.
👍
-
2 hours ago, RevEng said:I did A:B listening tests for TIA, Pokey, and YM2151 sound, and they all sound completely authentic. The 7800 core models the TIA non-linear volume response that was discovered a little while back too, which causes a bit of a rumble at loud volumes.
Great stuff Mike! Anything from the core you can feed back into A7800?
-
A new release (v0.7.0) is now available with the following changes:
- Updated 7800basic to v0.18 (Windows, Linux, macOS)
-
2
-
1
-
Amazing stuff my friend - enough words literally can't cover your contributions to the 7800 over a long time now. The position the platform now finds itself is due in part to your hard work and effort. Thank you mate 👏👏👏
-
7
-
1
-
-
Very exciting James - enjoy the interviews tomorrow 😁
-
1
-
1
-
-
Wow - he has done a nice job!
Rob Taylor has a recreation board he has just released here which I'm considering doing myself (have a spare case and keyboard + a few original chips)
https://www.tindie.com/products/bobsbits/vicky-twenty-commodore-vic-20-pcb-replica/
-
Good stuff 😁
-
2
-
1
-
-
1 hour ago, Andrew Davie said:Question for the team:
A large part of the reason that there's a demand for games these days is the effort of many people over the past few decades who have contributed their time and skills to the "community". Tools, emulators, assemblers. Much of the technology has been openly shared, too, allowing people to write more complex and better games. I'm sure in some ways the developers at Audacity have benefited from this community spirit. Are there any plans to share the source code and/or release binaries to the community, or is this going to be a completely closed shop?
Great question Andrew! On top of Andrew's question what tools, modern processes etc are they using compared to the old days. Also sounds like they might be using either DPC or an upgrade to that. If so, can they talk about the changes they made to enhance that module.
-
4
-
-
Not sure where you are located but it's either an Aldi European version or a C64G (https://www.old-computers.com/museum/computer.asp?c=1136).
Nice variation though!
-
@Karl G Awesome mate thank you - that will work great!
I've done a bit with pointers in the past but they still throw up challenges!!
-
Hi everyone,
I want to store some messages in alphadata, copy it into ram and then offset the starting point to display a different section of the message. Now if I setup a pointer (either trying 1 or 2) it doesn't show the text but if I directly reference the ram location it does show. Is this sort of thing possible??
rem vars dim pointer = a.b rem copy to ram memcpy $2200 message 40 rem set pointer (try 1) pointer[0] = $00 : pointer[1] = $22 rem set pointer (try 2) const plo = <#message const phi = >#message pointer[0] = plo : pointer[1] = phi rem draw plotchars pointer 0 0 0 20 plotchars $2200 0 0 5 20 alphadata message font 'hello567890abcdefghi' '01234567890abcdefghi' endWorking example
-
@Cousin Vinnie has given Millie & Molly the special treatment in his great review of the game!
Thanks funkmaster 👍
-
Brilliant thanks Vinnie - loved reading it 👏👏👏 Hope you enjoy playing some more levels 😁
-
4
-
-
28 minutes ago, Karl G said:I don't follow what this one means. What are Versa files?
I think it relates to certain rom types but the compiler now creates versa and cc2 builds automatically on top of the standard .a78 and .bin files. The versa builds are for AA carts I believe.
-
1
-
-
A new release (v0.6.9) is now available with the following changes:
- Updated Stella to v6.5.2 (Windows, Linux [Deb], macOS). Note: Linux 32-bit is currently v6.2
- Added check for 7800basic *.versa files to copy file into bin folder
-
2
-
Just now, MrZarniwoop said:I agree with Tanya that the paddles are a bit too sensitive in this game. It’s an amazing port that’s very true to the arcade. But if you just played Kaboom! or Avalanche (what, you don’t go through a paddle phase now and then?) and then switch to this it’s much more sensitive then the feel of those classic games so throws you a bit.
Now let me go back to playing a few rounds of this great game. 😀
Thanks for the feedback. Yeah I think I little tweaking to adjust the speed might be in order. Some of the other controllers have the ability to set different speeds so I'll see what might be possible with the paddles. Just waiting for a concerto update so I can do a little more hardware testing myself.
-
1
-
-
18 hours ago, ZeroPage Homebrew said:Ooooh, very exciting!! I've got a Dragonfly special show waiting in the wings for it to arrive that will feature E.X.O.!! I checked the mail today, my light gun arrived but no Dragonfly cart yet. I'll keep waiting and checking!
Can't wait to groove to the INCREDIBLE tunes that I've been hearing snippets of from @Synthpopalooza while playing E.X.O.!!
- James
Can vouch for the tunes coming in EXO 😍 Bobby doing some very nice work 👋👋👋
-
2
-
-
10 minutes ago, Jinks said:Just need to figure out how to use twitch to watch zph play this game. It asks for a username and password? Can always watch the videos after I guess
You should be able to just go to https://www.twitch.tv/zeropagehomebrew to watch. But yes it will appear on YouTube in a few days.
-
1
-
-
Thanks James - looking forward to seeing how the paddles play 🤞🤞🤞
-
2
-
-
4 hours ago, panamajoe said:i have quite some trouble with Concerto on my PAL-machines: one of them won‘t play any 7800roms, the other 7800 machine plays only a handfull...
is this just me, or is PAL-support problematic at the moment?
I have 2 PAL systems and neither of them work with Concerto (very occasionally they load a rom). I need to crack them open and provide a bit of detail but happy to wait on Fred to work through the changes ATM. I'm sure things will improve.
-
26 minutes ago, TwentySixHundred said:No worries, yeah just keeps doing it to me when i allow the file. Also it quarantines before i even get the choice so need to reinstall the extension everytime. You would think Defender would get the picture when i keep manually allowing the files on the same program, but no.
Yeah true - some of these files will have changed with a 7800basic upgrade so maybe it sees that change. Whichever way it's annoying!!
-
1
-
-
20 minutes ago, TwentySixHundred said:I swear Windows Defender is giving me the sh!ts. Im allowing the extension to yet it's still finding the "threat" everytime i reopen VSC and try to compile source. Keep having to uninstall and install every time i want to code. Is there a way to tell Windows Defender to just not worry about VSC all together? Or is that just a bad idea? It's saying it's found three separate trojans from ADS. Is windows just guessing what they could be and blocking without actually knowing? Because whitelisting doesn't seem to be working for long.
I had this pop-up on me just the other day - the 7800basic false/positive on the compiler files. If you go into Defender you can accept the file or reverse the block. Not sure the best way to fully whitelist these files unfortunately mate.
-
1
-

MiSTer FPGA - 7800 Core
in Atari 7800
Posted
Keep us up to date what you get Lewis! I've got my money waiting for a Mega65 ATM but one of these will be on my ever growing list eventually!