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mksmith

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Everything posted by mksmith

  1. I have a spare one (totally untouched) Andrew but no power supply for it unfortunately...
  2. An Aussie guy on a FB page I follow posted up a range of carts - I think I paid about $20-$25 delivered which is a bargain here!!
  3. That was definitely great news for us Muddy 👍 I picked up a cheap Ballblazer cart a few months just in case 😁
  4. A new release (v0.6.4) is now available with the following changes: Updated dasm to v2.20.14 (Windows, Linux, macOS) Updated Stella to v6.3 (Windows, Linux, macOS). Note: Linux 32-bit is currently v6.2 Sprite Editor Added option to export all sprites to individual files (7800 mode) Apologies again for the terrible export pngs dialog - this will require a redo of the UI 😞
  5. Great job team 👏👏👏
  6. Great work guys - looking forward to giving this a run! Thanks for the PAL build also 👋
  7. Great news Fred! I'd love to be considered for a cart for dev purposes as well thank you.
  8. Sorry sorry for your news CPUwiz - sending good thoughts to you and your family.
  9. I'm pleased to announce that Millie and Molly 7800 has gone gold and the game is fully tested and complete 😁 Huge thanks again to Mike, Bobby, Robert and Steve for their dedication to help complete Millie and Molly 7800 and to Carleton Handley and his team for allowing us to bring their game to our platform. It's a great joy to do this stuff with you guys.
  10. No I don't believe there to be any difference but I haven't used plotmap much before. You may need to be wary of drawing a whole map in 160B in regards to DL render time. Try set doublewide on and see if that works.
  11. Hey everyone, I've managed to add the export all sprites into individual png files (7800 mode). The dialog is bollocks for now but it works - just need to store the file name template. You set the filename for example as tile_ and it exports each image as tile_0.png, tile_1.png, tile_2.png (appending the sprite index). I've also updated the included dasm to the latest version. Will try and get this out over the next day or so.
  12. Hi @Lillapojkenpåön! Sorry for the delay in responding. So with 12+1 colors (160B) you can overlay those on a 160A display no problem. Both Arkanoid and Millie and Molly do this for extra colors on certain objects. With incgraphic you only include the indexes (0-3 for 160A or 0-15 for 160B - with these you generally skip 4,8,12 as they are the other transparent colors) with the actual palette set with plotsprite. What you do have with indexes is the allocation of the expected palette colors. If we look at the sprite2 example: rem images incgraphic gfx/pod1.png 160A 0 3 2 1 incgraphic gfx/hexa1.png 160A 0 1 2 3 incgraphic gfx/hexa2.png 160A 0 1 2 3 rem palette 0 P0C1 = $04 P0C2 = $09 P0C3 = $0F rem palette 1 P1C1 = $92 P1C2 = $75 P1C3 = $0F rem palette 0 plotsprite pod1 0 50 50 rem palette 1 plotsprite hexa1 1 50 100 plotsprite hexa2 1 75 100 pod1 is assigned palette 0 and hexa1/hexa2 are assigned palette 1. You can then ties that back to the incgraphic where the order of palette indexes is determined. The other difference with the sprite3 example is setting a 12+1 palette where we combine either palettes 0-3 OR 4-7 to create a 12 color image: rem images incgraphic gfx/vaus.png 160B 0 3 2 6 7 1 5 9 rem palette rem P0-P3 (12 colors) P0C1 = $0f P0C2 = $08 P0C3 = $06 P1C1 = $34 P1C2 = $37 P1C3 = $00 P2C1 = $a8 P2C2 = $c8 P2C3 = $00 P3C1 = $54 P3C2 = $1b P3C3 = $92 rem pod plotsprite vaus 0 50 50 Let me know if that helps answer your questions 👍
  13. Yeah - I changes those settings in ADS so the screen appeared as it did the previous A7800 release.
  14. Yep! Easiest way to open is via to statusbar button 👍 Once the editor is open, click the Project button on the toolbar to ensure you are in 7800 mode.
  15. Ok - can you check the name of the banner in plotbanner is the same as your incbanner (excluding path and extension)?
  16. Are you setting your banner image height as multiples of your zoneheight? You need to ensure your image is on the boundaries for zoneheight. ie for 8 then 8,16,24,32 etc or for 16, 16,32,48,64 etc.
  17. Thanks for the suggestions! Yes I have been putting off adding an export all images as individual pngs I'll see what I can do about adding some form of rotate (how to deal with non-square sprites?) I've also got planned adding a right-click popup help link for language keywords by linking into RandomTerrain's site for bB and 7800basic. That would save duplicating information as RT keeps it fully up to date.
  18. @Lavalamp Yes unfortunately! It's quite frustrating that the virus scanners keep picking them up but once you mark them safe you should be right. I recently added a validation on compile to check that the files exist just in-case users don't see the files being quarantined and will alert you to that fact.
  19. Thanks @bizarrostormy for trying the demo. Bobby has done an awesome job converting over the tunes putting a pokey spin over each - each of the 5 themes has its own soundtrack as well. The levels are definitely graded easy early doors but there are some tough ones as you move through. By the last 40, most take quite a bit of thought, strategy and time to finish but as we a finding doing our final testing replayability is fantastic as you attempt to resolve a level. Yeah the VHS effect is brilliant as discussed by the team you can sit there and just rewind to watch it.
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