-
Content Count
220 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by JasperAK
-
9 HD Gold. SD card for the win.
-
Pink hearts, yellow moons, IMAGIC STARS, green clovers & blue diamonds
JasperAK replied to JayAre's topic in Atari 2600
Holy crap! I've spent the past year trying to earn the Activision patches and today find out that there were rewards for the Imagic games as well. Looks like I'll be firing up some Star Voyager, Atlantis, and Demon Attack in the very near future. I'd love to see what what these decals look like, though its too bad that Moonsweeper came out too late for this Expert club. EDIT: Although I like playing both Cosmic Ark and Dragonfire, I don't think I'll ever get close to earning anything but a numb thumb. Kinda like Activision's Frostbite. Man I suck at that game. -
I have to say you guys are awesome. I was trying to be cheeky and you all come up with solutions to my taco problem.
-
I have the 9 Gold HD, and I put a whole mess of hacked games and stuff on it. Shit, I hacked the colors in Ice Hockey and have Pittsburgh vs. about half-a-dozen different teams. The white, black, and yellow look awesome. I love my flashback but the stupid atgames fuckers still don't have paddles for it (at least last time I checked). With all the bullshit going on with them, I doubt I'll ever see them. So through all this, it sits in an ammo case (for traveling) while we play my beloved Vader. She loves using the carts though. One day I think I may get a Harmony cart to just play stuff like Subterranea and my hacked games on the Vader. Shoot, she loved making her own sprite for Space Invaders that looked like a guy with a gun. Cool as shit. But maybe it would be cool to play Atari on a 50" flat instead of a 24" CRT. Damn, I think I'm going to try and earn the patch for H.E.R.O.. Screw the 9th level.
-
My 7-year old daughter loves playing Atari with me. After we had tacos for dinner, she discovered she can kick my arse in Combat when I'm the Big Red Bomber and she the three Green Spads. She also loves Warlords and Ice Hockey and I was thinking of how to up our game. I am debating about getting Medieval Mayhem for her for Christmas, but with the AtariVCS coming out at the end of the year, my question is this: should I get that instead? Will it have paddle controllers? I'm afraid we won't be able to have tacos at family game night for awhile if I splurge and pick this thing up. What do y'all think?
-
What? No overnight Tacos? I was hoping for a Taco when I woke up this morning. Slackers.
-
Wanted: GIF or PNG of palettised NTSC colours
JasperAK replied to Andrew Davie's topic in Atari 2600
If I understand you correctly, you need the actual palette changed. The last time I did anything like that was for a DOS demo program. I had all 256 colors shades of red so when run it looked like you were traveling down a tube. I used a program called DPAINT2 and could only save the file as .LBM. I'm not sure how I would do that today. -
Thank You for these.
-
Following all of the links in this thread, I've learned more about tacos than this atari electric-type box thing.
-
I would have posted sooner but I got caught up in that 786 page thread about the VCS2. Then I went to Taco Bell. Cheers.
-
Necrotime!!!! Late to this party, but had to say my wife and I played Wizard of Wor quite a bit on holiday. Really surprised that it hadn't been mentioned before. She really didn't like that we could shoot each other, but it added that whole 2p-coop or 2p-vs thing.
-
I read through your tutorial and bookmarked it. If that site was a real book, I'm sure it will be dog-eared like a mo-fo when I start programming. Heck, I think it would help with flat out hacking. Thank You and everyone else here who is giving back and supporting the community.
-
Wow. Thank you SpiceWare. I had hoped it would be a quick little fix. I bet in the grand scheme of things it is. I have no idea what I'm getting into with programming for the VCS do I?
-
Thank you DEBRO. That clears that up. But. When I put the hacked game on my Flashback 9, the player controls are reversed. Would there be a way to hard code reversing the controls so that the left controller works for player 1?
-
So I saved the rom correctly and the only difference is the one byte (F0F1) that I changed for P1. P1 control went to P0's sprite in the new rom. Clearly something happens with that byte before I break in with Stella and change it. I just don't know enough to see why. I'm going to trace through the routine in the beginning around 0D3 and see if I see anything. Not really sure what I'm looking for though. Thanks for everything so far.
-
I just tried to use Stella to save the rom by using 'save rom'. It says, 'saved script to rom' but it does not do anything to the rom I loaded and I can't find it in the Stella or ..\appdata\roaming\Stella directories. Whats weird to me it that it seems the program is calling the contents of F7F0 (player 1 color) for something other than just the color. Changing that byte after the main game is loaded seems fine. I just can't track down what it is doing with it. There is only one call to F7F0 and that is at 00D3 with a LDA LF7F0,Y. Tonight I'll trace through the routine there and see what happens to this 64 and why changing it to 44 changes the player control.
-
Thank you the quick response Nukey. In the unedited single-player game, the computer is COLUP0 = DA and the player is COLUP1 = 64. In Stella if I change F7F1 from 64 to 30, the player turns to red and retains control with joystick 1. When I edit the .bin with Hack-o-matic at 07F1 and change the DA to 30, it changes the player's character to red, but control switches to the green character. If I select a two player game, the computer controls the green character and the red one is now controlled with joystick 2. If I change either of the color values, this control switch happens. Now I've only been doing this for a week or so, and whenever it looked like the kernel was going to pull a color from the RAM (in this case ram_F3), and there was some sort of glitch, I would just hard code the color I want with Hack-o-matic. I assumed that this byte in memory is being used for multiple purposes. For example, if the assembly is LDA ram_f3 (A5 F3) I would change it to LDA #$30 (A9 30). This worked for the half-dozen or so games I've hacked up to this point; shoot, that's how I changed the color of the fuel gauge in my version of Night_River Raid to a dark green to look like a nighttime instrument cluster. But this simple little 2k game just has me baffled. Any direction to go would help. What am I missing?
-
First post and two-year necro for the win... I can change the player colors in Stella, and everything is fine, but once I change the .bin, player control reverses. I think I am a far way off from a 3pt line. What the heck is going on with the player control?
