Infinite_Tim
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Posts posted by Infinite_Tim
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Just like the ROM posted here on AA, there is no pause or music toggle option. Gaz should probably start sending me the proofs of the manuals before printing them

[EDIT]
If anyone wants to know what the game on the cart will be like, then the ROMs for these are always posted to the forum in advance. There's no bait and switch here

Pardon the dumb newbie question, but do the physically released games still have ROMs available on the forum? I was curious about Escape from the Robot Monsters, but couldn't find it. The link in the main thread says "Download in thread," but the link just goes to the youtube video. I figure either it was removed or I'm somehow blind.

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Well, tell you what: you go ahead and do your thing and if you come up with something instead of feature requests (a binary for example), we can all flog/guilt trip Zerosquare into adding this to his code and then to RB+
. RB+ has always been development driven: when someone does stuff and is missing a feature and we deem it useful (and feeling up to it) then we add it in.I didn't make a feature request... Just a clarification request, which I received. Thank you, Zerosquare! I might be down for some guilt tripping later, though.

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Makes sense, thanks for the confirmation!
I'm just familiarizing myself with the platform right now, so I'm starting to make a two-player Pong game. I wanted to support (but not require) rotary controllers for both players. The audience would definitely be limited, but I'd at least have fun with it.

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I've been playing around with RAPTOR Basic+ and my new Skunkboard, and I'm having a lot of fun with it! I've been writing a bunch of basic input/display/sound tests and so far so good. I'm using Zerosquare because I want the .mp3 and .wav support, but is it possible to do two player rotary support with it? I have no problem reading either port one at a time, but I don't see a good way to do both.
I've tried calling each pad in succession like this (pseudocode):
CALL Input_SetRotaryMode do CALL ZEROPAD() CALL Input_SetJoyPort1 pad1 = zero_left_pad xpos1 = xpos1-zero_rotary_delta CALL Input_SetJoyPort2 pad2 = zero_right_pad xpos2 = xpos2-zero_rotary_delta loop
This gives unexpected results. I don't think zero_rotary_delta keeps track of state for each pad, so they end up competing with each other and overwriting that variable.

Jaguar ST Ports 2.4
in Atari Jaguar
Posted
Ahh, the magic keyword!
Thanks!