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Nigoli

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About Nigoli

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    Space Invader
  • Birthday 10/14/1986

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  1. That's really good news. I had no luck trying to put on my MEDX7 saves on the cartridge, besides the EEPROM ones. The way the data is, it has to be non padded with FFs in every other address for the Mega SD to accept it. It's confusing to distingush if it's a true value for the game or if it's just the way the thing is saves the data. Most emulators and flash carts will do it like this with normal saves. But the way the X7 does EEPROM saves, it makes them non-padded with FF. All that's needed to do is insert "BUP2" for the first 4 bytes for those types of saves, worked with my Rockman Mega World and Greatest Heavyweights saves.
  2. Bad Header! comes up when loading them. There also seems to be a unique mapper for these games.
  3. I played through X3 just now. It seemed fine until the Sigma Virus happened. It seemed slower than usual. The 3D Wireframe miniboss on Blast Hornet seemed fine until when I was doing the Cross Charge. Maybe it's slightly slower than usual or maybe it's just me not being used to it anymore after playing X2 the way it was. I can't tell anymore. I can definitely say that X3 seems a lot more accurate in terms of timing and slowdown than X2 did when I played that last night.
  4. I wish that were the case. But you're wrong. On the real cartridges I've tested and used before with both the USA and Japanese versions of the game I did not have this problem. Even fighting Crystal Snail and Morph Moth. The Title Screen slowdown is a good example. The game is playable, but it's not accurate to the actual cartridge. Also, the Cx4 on the Super Nt seems to boot up fine with the Zero Project hack for X3 and prototype samples for X2 and X3. Only problem I had was trying the early prototype for X2, which had the same effects on an SD2SNES Pro where the game doesn't run past the title screen.
  5. I did a full playthrough of X2 with the new JB. The most noticeable slowdowns I've encountered were from Serges (1st time), Morph Moth (when absorbing scrap), Crystal Snail, Stage Select screen (when most stages are cleared), Sword Miniboss, and Sigma Virus. I have yet to play X3, but I find it odd that X2 had the slowdowns even on the Title Screen of all things. X3 didn't have any such problem. Considering that X3 was built off of X2 as a base.
  6. It's really nice to see support added for Special Chip games. Mega Man X2 / Rockman X2 has a Title Screen slowdown bug compared to when using the real cartridges. Actual gameplay seemed fine though. Unrelated to both those games. If you're in 720p mode and power on, it uses a different type of scaling that isn't what it's set to. But corrects itself when you highlight Horizontal Position. I use 720p mode to achieve exact Square Pixels without interpolation. My 720p settings with both H&V Interpolation disabled: Width: 768 Horizontal Position: 27 Height: 720 Vertical Position 37 Also, I've had problems with my newly repaired and recapped Japanese Mega CD. I had them put in RF Bios as an extra thing to add besides repairing the laser and gears. It was not working well with the Mega Sg and would not allow it to boot games. I'm sure though if I put back the original Bios it would have worked fine. Have not tested this yet though. I do have the original Bios I could put back on.
  7. They should have more options like they used to have with the Analogue Nt. I would not mind paying $500 or more for a Blue anodized version of the Nt Mini. I don't think I'd care much for a re-release that's just plastic. Thought about going to an anodizer for my Black Nt Mini to make it a Blue one. Never did because I figured it might decrease in value and how the quality would be of the anodizing. I'm also hoping for a special edition of the Mega Sg, perhaps a Blue one since there's already White. Also, I could see 8bitdo doing M30 in different colors. M30 seemed well received as a controller.
  8. I gave this a shot today when I got my Retrobit Clear Blue controller and a DIY kit I had for months. Didn't work that bad. Thank you for posting this. I ended up using a nail file to the sides and painters tape on the top of the sides in case I stabbed the controller. The only problem is just that loss of the Menu Button and turbo functionality that you get with the M30 controller. I have a Japanese and American official 6 button controllers. So this is nice because those controllers I had were beat up.
  9. EEPROM type games also has save states disabled as well.
  10. I already played the SRAM version on my X7 and put the file over to my Mega Sg. Kind of want to just replay it again with EEPROM support if I could make that happen.
  11. Have you tried looking at the Rom status for the rom you're using? Does it use EEPROM and have the serial code 24C01 for it on the X7?
  12. Has anybody tried saving with Rockman Mega World and Mega Man The Wily Wars on JB FW? The EEPROM save type versions don't seem to save. While Greatest Heavyweights seemed to save fine on the latest JB FW. Also, Rockman Mega World is also labeled wrong with the unpatched versions on certain rom sets. It's using the SRAM patched version. The "Alt 1" labeled one on the set should have EEPROM serial 24C01. Just wondering if the game was a problem unpatched. I also want to say how awesome it is that you could just simply rename an srm from the Mega EverDrive X7 to a .sav and it works so far from what I tried. EEPROM games are a different story. Also will love to see how CopyGens could work with my actual Rockman Mega World if a feature like that happened.
  13. This only ever happened to me with my Mega CD Model 1 attached that needs repair due to bad capacitors. I was also using Sega's power brick with it which I don't recommend. If you use a Sega/Mega CD, use the PSU from Retro Game Cave. Besides that my Mega Sg and Super Nt are plugged into this: https://www.amazon.com/Plugable-Outlet-Surge-Protector-Built/dp/B01MSDBYEE?ref_=bl_dp_s_web_2530171011 I'm sure the USB adapter that comes with it is more recommended.
  14. That was what I was referring to. His stream was when the Mega Sg released which was before 4.3 and the jb released. I still think the audio is going to be tweaked either way for the next firmware. Revamp or not. I'm glad I mentioned about Greatest Heavyheights if that one was a problem with the audio. It's only with that one part of the music too. The rest of the game doesn't have any other BGM that's like that.
  15. I might have mistook the information regarding this current firmware having a overhaul. Not really sure. I thought some place or somebody said something about it and maybe I mistook it for this current firmware. Sorry. The game I mentioned was the only one I saw as a problem though of it not sounding like it does originally.
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