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saxmeister

+AtariAge Subscriber
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About saxmeister

  • Birthday May 8

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  • Gender
    Male
  • Location
    Asheville, NC - USA
  • Interests
    Music, classic gaming, Atari, Atari 7800
  • Currently Playing
    Dishonored, Moon Patrol, Krull

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  1. Anxiously awaiting these projects. Looks great so far.
  2. @karri what a great, fun game. I wasn't expecting you to use that graphic - I was just testing some pixel art techniques I hadn't used in a while. I was just messing around with an 8-colour version of the artwork but was really not happy with it, so I didn't finish the cleanup work. The image was smaller and the dithering of colors didn't work that well. The 7800's reds just don't pop the way they should. JS7800 Link: https://raz0red.github.io/js7800/?cart=https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1104502&key=a7884d4b06aa979b6772089e024f724f chickens160b.bas.78b.bin
  3. Not to hijack your thread or your work, @karri, I just wanted to see if 7800basic could easily handle an image that large using incbanner. I'm happy to say that it worked perfectly - even when I set the screen height to 224 to match the artwork. This is great! I'm always waiting to see what you come up with next. So glad to have you as part of the community. set doublewide off displaymode 160A set zoneheight 16 set romsize 48k set screenheight 224 incbanner gfx/chickens_cleaned.png 160A 0 1 2 3 BACKGRND=$00 P0C1=$27:P0C2=$1B:P0C3=$0F __Main clearscreen plotbanner chickens_cleaned 0 0 0 drawscreen goto __Main
  4. This is great. A few things I noticed: Switch Sides goes away too quickly when switching from outfield to infield - probably needs a timer or a debounce on it Pitching probably needs a debounce as well because I always find myself pitching again before I expect it I just want more! 😁
  5. @Atarius Maximus I was a HUGE fan of "Home Run." I would always play the variation where you could control the ball after it was thrown and would use that curve ball to strike everyone out. This is excellent!
  6. GRANDPA MUNSTER I always felt like Grandpa Munster got shorted when his likeness was used in the game "Midnight Mutants." So, I tried some improvements and grabbed a screenshot from A7800.
  7. @sramirez2008 I'm in the same boat. A good old CRT just does the right thing. I introduced my kids to the goodness of CRT gameplay and now they are obsessed. My son kept hooking up every game system he could find! @x=usr(1536) that is very cool. Orca's games do have a certain aesthetic and I'm glad to have captured that. That makes me want to have a port of Net Wars and Springer (games I never got to see in the arcade - only via emulation). I definitely love using the hi-res 320 modes for title screens.
  8. BTW, @sramirez2008 I finally picked up a CRT TV to use for gaming. I tried to find a Toshiba but there wasn't anything near by. So I wound up with a Magnavox 27". Much bigger than I wanted, but it works and the picture quality is good for retro games. (My phone doesn't do the images justice)
  9. I *love* that idea. I would need to incorporate some sort of "power up" system that would allow the player to upgrade to a "super umbrella" to protect against the impending doom!
  10. I am on my quest for one. I had a great 20" stereo TV I was I had kept. It was always my gaming rig.
  11. One of the things that I have found helps me is using GIMP and configuring the grid in a 2x1 configuration. That way I can always view the pairs of pixels and assign the colors. First, show the grid. The, configure the grid. Then, set the grid size to be Horizontal: 2, Vertical: 1
  12. Just a quick example of using lookup tables and random numbers. I generated a list of 255 ($FF) random numbers using an external generator, added the list with a data statement, then picked a starting point from in that list using the timing of when the user clicks/presses fire. JS7800 Link: https://raz0red.github.io/js7800/?cart=https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1100254&key=7ed6ff1473a803fc1c2545625035ee2a randomnumbertest.ziptest01.78b.a78test01.78b.bintest02.78b.a78test02.78b.bin
  13. I'm so glad this old thread is here. I have been having issues with randomizing numbers (as much as possible on a 6502) and love thee suggestions. My next "random number" routine will have both a lookup table of randomly generated numbers as well as the timer seed from the title screen frame counter. Such great suggestions!
  14. First Scrolling Experiment: Horizontal I've been reading up on scrolling techniques for the 7800 and decided to do some testing with what is currently baked into 7800BASIC. So far things are looking good. In the demo, push the joystick left to scroll left, push right to scroll right, and press any fire to stop the motion. JS7800 Link: https://raz0red.github.io/js7800/?cart=https://forums.atariage.com/applications/core/interface/file/attachment.php?id=1098356&key=216d9f6ce747f736cf087d5a8ca74473 scroll_test.bas.78b.bin scroll_test.bas.78b
  15. Just started trying to get into MADS and saw this thread. Many thanks to @larryleffaovell because I am on linux and needed this tool.
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