rwicksall
New Members-
Content Count
5 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by rwicksall
-
Commodore 1700 RAM and C128 issues
rwicksall replied to rwicksall's topic in Commodore 8-bit Computers
Figured it out. Looks like the 74F245N chip in U55 was bad. I swapped it and the SN74ALS373N in U17 with new chips and now the memory expansion works as expected. -
Commodore 1700 RAM and C128 issues
rwicksall replied to rwicksall's topic in Commodore 8-bit Computers
I just have the one 128. I used this as an excuse to pick up a dead test cart. Maybe that will find something. Based on the pattern on the screen I think address line 6 may be the issue. If it is stuck high I think it would cause this problem. I also found a blog post with similar issues and looking at the schematic there a handful of chips that I could shotgun onto the board. http://ode2commies.blogspot.com/2015/08/the-commodore-128d-journey-ends.html This is my personal 128 from 1985ish and it saw a few years of heavy use. I wouldn't be surprised if something got damaged swapping the final cartridge a million times. -
Commodore 1700 RAM and C128 issues
rwicksall replied to rwicksall's topic in Commodore 8-bit Computers
Well it is not the power supply. Recapped and I get the same result. -
Commodore 1700 RAM and C128 issues
rwicksall replied to rwicksall's topic in Commodore 8-bit Computers
I'm starting to think there is a stuck address line or maybe bad power supply issue. My 64 has a brand new power supply and I know these 17XX's require a bigger supply. I recapped the motherboard but the power supply hasn't been refurbished. I don't have the proper tools to test but is seems like the REU is having trouble controlling the 128's address lines. -
So I got my first Commodore 1700 RAM expansion and I'm having some issues. It will not work 100% on my C128 but appears to work fine on my C64. If I fill the screen with text and then stash it to the RAM: stash 1000,1024,0,0 And then clear the screen and fetch the contents back to the screen: fetch 1000,1024,0,0 Every other 64 bytes is missing starting with the first 64. The odd thing is on the 64 byte blocks that are not returned, text on the screen is not overwritten and no garbage is returned. Like the transfer just doesn't happen. Image attached. The 128 seems to work perfectly otherwise. I have a couple versions of the Final Cartridge and a few early Commodore game carts. The Cart slot seems to work fine. Any ideas where I should start looking? The system was recapped earlier in the year. Edit: the image attached was run on a cleared screen so you can see the gaps but not the original text that is not overwritten.
