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About gnusto

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    Chopper Commander

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  1. The best bet would be Ozmoo, after all it already works on the C64. I took a look at it but I'm pretty deep in a different project right now, and it's using an assembler I'm not familiar with, plus had a good amount of C64-ness built in (to be fair, that was the target and it's in assembler, so difficult to abstract cleanly). Frotz would likely to be too high overhead, although it's wonderfully well abstracted - it doesn't do anything about trying to handle a small heap/address space, and that would require some work. And of course it's in C, which would incur even more overhead or would need to be translated.
  2. All of them actually - just not on the A8. In the 90's I was writing the first version of WinFrotz, and as part of the testing for that I played through all of them at one point or another. No regrets.
  3. Well, then or now. I picked my Framemeister up for the same price as this new Retrotink, but now they cost $500-$1000 due to it not being made any more and demand still there. Given that their pricing is maybe not too crazy. I like Retrotink products, I have a couple for different rooms, but some of their claims on here about "first scalar doing X" features - well, I guess they're not counting the Framemeister since it isn't available any more, because it has about all of these features.
  4. I'm in for two, I have a couple of 130XEs of questionable life/function around here somewhere.
  5. This is actually my point, apparently poorly made. Fundamentally Atari saw themselves as a hardware company and tried to differentiate based on that - the original post for instance recounts some of the mistakes made and regrets not having a low cost 400 gaming platform. The irony is they already had arguably superior hardware (certainly in the early 80s they did). Nintendo was relatively ambivalent about hardware; they instead thought of themselves as an entertainment brand, delivered through software. A position they maintain even today (it's not like the Switch is anywhere close to being a hardware leader even within the portable category). I don't think a 400GS would have made any difference to Atari, because they were attacking the wrong problem.
  6. It is indeed surprising. I believe it was in fairly common usage in the 8 bit era, certainly by the time I was learning 6502 in the early 80s it was. I remember coming across it first as a physical print routine where it was also popular due to being non-overlapping - the less you printed in those days, the better! I saw different approaches of incremental error (using the leftover for weighting instead of the full float value) usage until the 90's, when co processors melded into the CPU and eventually became so hyper optimized that floats were net faster than ints for such usage. It's good to see you here on AtariAge. Thank you for the many late hours with Eastern Front or Balance of Power, among others (but in particular I remember Balance of Power on my Amiga).
  7. As much as I love the Atari line hardware wasn't the problem past the VCS imo. Nintendo figured out (or stumbled upon, who can say for sure) this early and has stuck with it steadfast. The NES wasn't a superior game console, but it had reliably entertaining software, particularly for a specific demographic that Nintendo considered their prime (younger audience up to teen). Atari was split in their identity as a console or computer manufacturer and aspired to be more of a "serious computer", which confused and divided their software plans. Their hardware was always more than adequate if they had focus in business strategy.
  8. I was just playing some Callisto the other day and thinking "I hope that dude is doing well". Sounds like you're at least doing better, which is good! Get better and out of there please, and on to more enjoyable things.
  9. First off, I guess hi Chris? Is that the real you? I feel like this deserves some recognition 😃 I'm not familiar with mayan law drawing. Is it more efficient than Bresenham, which can be expressed entirely with integer math and bit shifting?
  10. If you read the translated thread from Atarionline.pl, it says that Pebe has stopped working on it for now. Most of the graphics are actually mock ups. Really well done I think, i liked the approach a lot and could see what he was thinking in game mechanics I believe based on the pics. But still, it wasn't like the game was there and waiting for some bug fixes, it still needs to be written.
  11. Ah so it was, I should not reply while distracted apparently! Was just curious because I've been using WUSDN myself.
  12. Thanks for the update, and also thanks for your games back in the day, they remain popular today BASIC or not! What development environment is Eric using, WUDSN or some other IDE, MADS?
  13. They may have taken their enthusiasm too far:
  14. Djaybee, do you have one place you've collected all of your cracks? I feel like I've asked you this before, maybe I'm just going senile. I have 722 of yours (counting all the sides, NTSC vs PAL etc) in my "CSS" directory. I'm about halfway through my "Launchbox as a front end for Altirra" to be distributed work, which is about 1100 games, and I tend to source the version to play as yours or Homesoft, then a8preservation, then wherever I can find it. I'm trying to stress being as original to the experience as possible just without the DRM/bugs, and I really appreciate your approach of the minimal change to make sure it works, thank you for that. You tend to be my first choice when adding a game because of that, and I want to make sure I've got them all.
  15. Oh believe me, I was there for all of it and witnessed it, so I totally understand, at the time, how that happened. But this article is written with a full retrospective, and all the learning that came since. I think in that light it's correct to identify the PC/XT for all the reasons you make; IBM brought the micro mainstream, capturing the high dollar customers who would keep coming back, pulling the PC as an appliance out of the hobby realm and into the day to day (whether that was a good thing or not is questionable, but IBM's role in doing so pretty much isn't). Looking back now though, I would say the Tandy 1000 belongs in there not only as an interesting technology play, but also for recognizing that home users were still a real thing, including dare we say it, gaming. Other industry titans like IBM and Apple left huge dollars on the table and ensured the long term existence of console gaming by ignoring the entertainment audience (Steve Jobs was famously against being serious on gaming because he was sure it didn't move units; it took the iPhone to convince him otherwise, and then only grudgingly). So what I like about the Tandy, even though I didn't own one at the time (I had an Amiga, obviously!) was it recognized the home user as a direct customer and went to considerable effort to improve for them, at almost no cost to the business use potential. The suits at IBM could never do that, it was "below them". Anyway, there's always one left out of a list like this somewhere. I actually enjoyed the article and read through the entire thing, they did put a lot of thought into the choices they made.
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