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About ZilchSr

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    Central Florida
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    Atari 2600

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  1. @Vocelli Just curious ... when the instructions for this week say "Game 1", does that mean "Medium" or "Slow"? (Games aren't numbered on Super Cobra, but "Medium" is the default)
  2. Horrible Scramble knockoff. 12,580
  3. Mountain King 132,650 California Games 87,230 Spikes Peak 67,650
  4. Thanks, man. I agree that some more thought should have gone into development. Whether it is considered leeching or otherwise, there are several factors that conventional wisdom considers when determining if the technique is either leeching (frowned upon) or point-pressing (generally acceptable): ❌ doing an activity repeatedly in the same location that doesnt progress the game forward ❌ the game doesn't have a finite end ✅ the game does not have a kill timer ❌ repeating a technique that yields more extra lives than expends them and can be done infinitely (like the turtle step kick trick on Suoer Mario Bros.) Although the BMX event's timer is not a kill timer, I am assuming the devs did that on purpose, and was put in as a bonus points incentive commensurate with the time left on the clock, if any. No time left, no bonus. This is not uncommon, as there have been several games that provide remaining-time bonuses, but no bonus if the time expires, without further penalty. Many times in these games, the player may make a strategic decision whether to maximize timer bonus or to dismiss it. Is this leeching? I suppose that depends on one's subjective definition of the term, but the conventional wisdom (which may or may not be right) suggests that this is merely point pressing, and it is isn't unreasonable for someone to think outside of conventional wisdom.
  5. You may not, but I would have a problem with it not being accepted. You did what anyone else has the ability to do, your technique was within the confines of the programming, no glitches were used, there is a limited amount of distance that can be covered, and the game has a definitive end... you just happen to be the first to maximize scoring opportunities within that distance and max it out. I think this should be allowed to stand.
  6. Game 3 - 999-574 (425) Game 7 - 999-441 (558)
  7. Game 3 999-639 (360) Game 7 999-495 (504)
  8. Jungle Hunt 36980. One of my first attempts ... and every attempt thereafter was worse than the one before LOL!
  9. ... am I the only one who gets WORSE at Jungle Hunt the more they play it?
  10. I personally feel that because there is a timer, that this point pressing should absolutely be allowed. I've ran the numbers, and it looks like the player yields a mere extra 60-80 points per 100 timer units by doing the point pressing vs. just ending the stage. Not a huge yield of points, tbh. To answer your second question, I didn't point press at all on any of the stage 1s, however, there is about 3 seconds during the transition from stage 1 to stage 2 where if you move your man, you can get about 100-150 points by walking blind ... the downside to that is that the movements are retained as if you performed the movements while on the second stage, and if you're not careful, you'll begin stage two dying in the water because you walked too far during the transition. The risk is not worth the small reward. Also, after reaching the top of stage 2 and going off screen to "burn the monkey" (or whatever LOL), you can gain about 30 points if you keep pushing the controller (I think in any direction). I did that no-risk move a few times, but not every time. My technique's objective was fastest speed rather than point-press. While point-pressing, you might get 7,000 per minute or even less, but just blowing through the stages you can easily average 14k-18k per minute. So based on this, I considered any kind of point pressing being a colossal waste of my time, so I didn't engage in it routinely. The very little point pressing I did do likely amounted to a total of 2,000 points or less throughout the entire 30-minute game (never more than ~150 points on any given stage, with most stages none at all), some of that pressing being unintentional.
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