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Everything posted by Blarneo
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Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
But there's dust, rust and skin poors in the new one! 😁🤪 -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
Also most likely an American. Intellivision didn't have much success in Europe or Japan, so growing up playing it would be unlikely. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
He's also not young. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
He was working on Fable Legends, an online multiplayer RPG for Xbox One, but MS killed the project and shut Lionhead Studios down in 2016. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I hardly think Fable III was a 'minor' game. It sold 3.5 million copies. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
Okay. I'm laughing but I should explain. Out of boredom and being stuck in the house, I pulled all my old Stargate SG1 season DVDs out of the closet and started watching them again. That dining room is a shrine to Hathor! Eternal Queen and Goddess of your soul! You will bow before her and despair! Insolence! -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I clicked on the hotlink. It says 17 exclusive games announced at Gamescom. Must've fallen on his head as a boy. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
Well, then I guess it's pointless to continue this conversation. I'll move on to something where I don't get glib answers. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
At $30 in 1981, Jumping until dawn, and that's it, is a complete rip off. Children's game or not. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
Question: If the Intellivision sound chip was used in the Popeye game, then why was the Popeye conversion made by Parker Bros. so awful sound wise. The music cut off and restarted whenever another sound interrupted. The games that were designed for the home, at least to me, was a hit and miss kind of thing. Take Frog Bog for example. Looked really good for the time, and designed with the controllers in mind. But the game play was VERY shallow. Jumping between lily pads & catching bugs until dawn? That's it? Even back then I was imagining that there should be more, like side scrolling across lily pads, or climbing up a tree by jumping to a higher leaf. Being at risk of a bird nabbing us in mid air. Something more than just what we got. And let's face facts. 80% of the Atari games released by all those bankrupt Data Age/Spectravision type companies were made for home play. 80% of those sucked. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
Bruno's Pizza about a mile away when I was in HS had a cocktail version of Warlords. I saw it once more on an Army base in San Antonio, but that was it. I dropped a lot of quarters down that, playing my sister. And yes, 2600 Space Invaders was a VERY rare exception to the rule. It was also made when Atari cared. 2600 Defender & Pac Man were made when Warner Communications cared about raking in the cash. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I do collecting too, but my collecting is in the 16bit era and Dreamcast. I thought about my last post & what I remember from my teenager Intellivision experience. I don't think I was ever satisfied back then. The games and controls were never good enough. The 2600 was even worse, where most games with the arcade name on them was just a pale knockoff shell compared to the charm and visual treat the arcade games had. This was my actual thoughts way back in the early 80s. Nothing affordable back then could match the arcade games of the time, and as impressive as it was in 1980, I was never blown away by Intellivision's capabilities, and especially the fact that it's sound chip couldn't do low bass explosions & there wasn't an arcade-like controller for the games on it (those side buttons! Don't get me started!). Home versions of arcade games always had something missing (even most Colecovision games), and somehow felt... I dunno, compromised. I felt cheated. It wasn't until 16bit that I was satisfied with home game systems capabilities, and began to not feel like I was ripped off by an Asteroids or Pac Man game that looked & played nothing like the originals. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I get that. Me, not so much. I'd much prefer these games get a hi-def facelift, with stereo sound, foley recordings and REAL musical instruments, and be HDMI hooked up for ease of use without having to go to Salvation Army & buy an old boob tube, or spend $100 on a signal converter/adapter. I have the ATGames thing I got at Walgreens a few years ago. Had it hooked up for a week. It's been in the closet ever since. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I agree and it's exiting. I just see a few folks that want this to be a total retro colecovision/2600 repository, and I don't think that's going to happen, based on what we've been told. I'm glad that they're redoing some of the older games, and most of the big name recognizable ones at that. When Tommy announced this system 2 years ago & he mentioned classic Intellivision games reimagined, I was intrigued by it. Then the inclusion of Imagic games is what sold me on it. I thought those games would be lost to time forever. What a coup! The further addition of Irem games to the console was just gravy to me. But... Just something to remember... Sometimes our memories of good times past are more fulfilling than those times actually were. What we're about to see I'm hoping will exceed those memories. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I'm not sure they would go to the trouble for games that weren't 60+% complete, but maybe a bonus section with drawings & mock ups of what the original would look like I guess. But I'm pretty sure you & I are the only ones, cause soon after I said this, my wish list got ignored in favor of the same old "We need Mr Do!" "Don't forget Ladybug!" and all the other shit we've already seen, played and got bored with before Iran/Contra. Okay! I guess imaginations sometimes do get jaundiced with age.🙄 -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
While we're all voicing our wish lists for the re-creations of older arcade & 2600 games, I'd like to add a category that is kind of not getting as much attention. While under Mattel, the BSR & APC were kind of cutting their teeth on creating original style arcade games with Astrosmash, Space Hawk & Night Stalker, later on they seemed to be just hitting their stride with original designs like Buzz Bombers, Shark Shark!, Vectron & Thin Ice. I can't help but think that there was literally dozens more ideas the Rangers had before Mattel pulled the plug in 1984, that never got a chance. When INTV took Mattel's place, I'm sure a only a handful of them were finally realized with the limited budgets that they had at the time. Same with Imagic. Wing War was finished on other platforms, but not ported to Intellivision before they went bankrupt & liquidated. I'm willing to bet there's a dozen game ideas they also had if there wasn't a great VG crash in N America. Then in this forum, I was shown that honeycomb game I never knew existed. Now that the brand is back in force with a new company, philosophy, some good budgets, scads more processing power, a unique and versatile controller with many of the Mattel veterans working for Intellivision now, I'd love to see at least some of those games finally realized and finished as new games. In fact I'd much rather see them being reimagined & finished than the older games we had back in the early 80s. Think of the idea of "bringing back what might have been if Mattel hadn't pulled the plug". I can see a glimpse of that with Sideswipers, a new design that's probably been floating around somebody's head for decades. And while it seems to be a pretty shallow play mechanic, I'm sure there's a lot more depth to the play than what I'm seeing now. So I'm keeping an open mind, but would love to see more... much more. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
For me personally, I hardly ever play online. I just don't like dealing with kids & tweeners who have no social filter on trash talk, get really obnoxious & need to be slapped. I guess I'm just a mean old man. I know I can mute them, but what's really the point of online otherwise? Also considering that supporting online would add significantly to the cost & time of game development, I personally would prefer not to have Amico dive into that market. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
That Atomic Arcade Pinball shown in those catalog shots reminded me I had something like that as a kid. From Tommy's girlie magazine Some auction site of what looks close to what I remember. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
Aiwa used to make some great bookshelf systems in the 90s. Then they just disappeared from the stores one day. Kinda like Panasonic. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I'd speak to the manager and demand a Mother has cancer discount. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
How do you know? There may be a restaurant game where you'll have to do battle with Karens. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
I would only buy this game if we can hit each other after the 3rd inning... which is the REAL purpose of those bats. All kids used these bats on each other. Don't lie! 😈 It's the same with hot wheels tracks! They made great whips on the legs. -
Intellivision Amico - Tommy Tallarico introduction + Q&A
Blarneo replied to Tommy Tallarico's topic in Intellivision Amico
⭐ I would give it no stars but they sure fixed that, didn't they! There was a hair in my Frog Bog! Everybody knows frogs have no hair!
