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Posts posted by Grazey
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1 hour ago, ParanoidLittleMan said:
COBRA2.ZIP 666.96 kB · 5 downloads
I'm not sure about is worth to add some trainer for this. And really can not play it self this days. So, if someone wants to do something for Atari community, please test it, give feedback, and if think that is useful idea what training opt. would help.
Furthermore, I plan to finish with this game adaptations thing, latest at end of this year. So, if someone is interested to do it, I will give them my source files for game launchers and help (dll type support files, TOS in RAM sources, etc) , so can use it for easier start and faster work. But need to say: good ASM knowledge, Atari ST(E) HW, then TOS knowledge is essential.
To do some game completely self will need to trace original game code (best to do it with emulator with good debugger, traces), to find floppy loading code and change it with code what will do disk access (of course not directly, but via function calls). Extra functions like exit to Desktop, state saves will need tracing too in big part (except those using TOS for input read, for them there is special code in TOS for RAM) .
Please contact me in e-mail. Will not discuss those things in forum (any) .
Don’t worry. Automation / D-Bug will carry the torch as we have done since 1987. Take care and thanks for everything.
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4 hours ago, ParanoidLittleMan said:
Just to add one thing about that "FAT table wiped" - there are 2 FAT tables actually - so when they say "without any chance of recovery" - just use other FAT table - hey, it is not FAT table, just FAT (T is for table in abbrev.) - so much about 'best expert crew' level, again.
But I wanted just to say something what said already in past - if there was really some kind of wipe that could happen only from 2 reasons:
HW failure - disk, motherboard error.
More likely: virus. And then geniuses did 'favor' to other D-buggers - sent them infected Floimg to confirm that it really does wiping ???
I was silent. Yet you still can’t stop the swipes can you.
awaiting your speed comparisons between tde and your software, guess I’ll be waiting a long time.
grz -
7 hours ago, ParanoidLittleMan said:
Don't use TDE ! Avoid use of that program, as it is known to wipe out whole gemdos partitions without any sort of recovery!!!
Additionally, they claim that it is fastest - not true. Some reversed text, picture, music ... Yeah, that's what serious Atari user needs in first place ?
There is SW with regular GEM GUI, good overview of what happening, 100% ASM code, direct FDC access code (=speed), and diverse useful settings possible.
Get it on this page: http://atari.8bitchip.info/floimgd.php
Atari version is called TRACC or Trackcopy. There is PC version too on page.
Any evidence of speed tests then mr troll? Also I tried your s/W on my mste….. it fails as per usual. Thanks for the nice supportive comments anyway.
if you delve into our 100% machine code you can then add our routines to your bloatware to make it more compatible with other diverse machines.
gosh I post here maybe twice a year , and he jumps straight in as per usual. So sad but totally expected.
grz
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Use it all the time. Cheers.
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Sndh.atari.org
the st chip music archive.
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16 hours ago, Atariforce said:
Thanks Grazey for this excellent tutorial about both music ripping and (to an extend) Steem boiler! And I hope you will do more tutorials (especially shadow registers).
Cheers. No problem. Actually shadow registers are pretty straight forward compared to other issues.
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Over the years many people have asked me how to hack Atari ST music.... well I finally caved in......
Grazey
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5 hours ago, eightbit said:
I agree. I plan on testing a slew of demos on this in the near future. Thank you all again for your responses!
By the way, if it makes any difference, sysinfo shows this machine as a 1040 STe with TOS 1.06 and 4MB of RAM.
The patched image will work on STe but not Mega-STe. I'm sure you need 4 extra nops per scanline on the MSTe to make the overscan stable.
Grz
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Happy 2019. 21st century. Gerry Anderson would be chuckling in his grave. People. Soooo loving it. Keep going.
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That would be all from my 'nefarious', 'sub-standard' Atari ST game activity, performed 150% with "stolen byes" . I hope those who said what I quoted here, and other 'encouraging' things are now happy
At least number 1221 looks good
Can you explain what this means in a coherent reply please?
Confused
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Whoah... a new D-Bug patch, the first by Shw in 4 years.... and a rather nice rare Furax ditty in the intro.
d-bug.mooo.com
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Think you mean Deviant Designers. They were also Australian and carried on after Sewer stopped. I think early menus were written in STOS. Interestingly they code a text packer which when combined with Ice packed more efficiently.
http://www.thegamearchives.net/?val=0_2_1_0_0_9_76490_0_0_0_0
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What the fuck is your obsession with us ? (D-Bug) ? what have we got to do with this shite?
just get on with doing what you do. I have moved to the calm waters of SNDH - tranquil and relaxing.
Have a good day
Showaddywaddy/D-Bug
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As a Windows user - Steem v3.2 debug is all I normally use. Mainly because it's so powerful and the user-friendly GUI.
I do use Hatari when creating and testing new SNDH files as Hatari's sound emulation is far superior - I also use Hatari when games/demos fail on Steem.
So....
Steem v3.2 Debug - 85%
Hatari - 10%
Steem SSE - 5%
Grz
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Good stuff
Looking forward to it!
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Great stuff!
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V4.5 (August 1, 2015) - Yorkshire day!
355 new/updated SNDH files (1731 subtunes).
Finally, after over a year we update the SNDH archive to v4.5.
Quick highlights :-
+ Sierra games included - Leisure Suit Larry etc
+ Barry Leitch driver updated - Superior sound quality
+ Unreleased ancient Mad Max track
+ Dave Lowe digi musics - Carrier Command, Afterburner etc
+ gwEm's Kraftwerk music - two versions
+ Many song lengths added by bober, thanks!more info at my blog
http://dbug.kicks-ass.net/sndh/
and
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Thanks for these
Have you tried my trans d-bug express program for imaging. This has a much better success rate than msa or fcopy.
Grz
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Ta for those disks. I'll see if any are missing from the sndh archive.
Though I better hurry as a release is imminent!
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by any chance, do you have the file format the Music Studios song files?
i have been thinking of adding it to my player.
Nope I just ripped the replayer out of a game which included Music Studio files, forget which one!
Though I do remember if you get Nervana scenario disk by Atari Legend there's a file called playsub.prg in the Auto folder, this is a player for MS files with the labels left in
Grz
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Many many Music Studios tunes are now in SNDH format, however I wrote a tool to convert them back to native MS format, see
http://atariage.com/forums/topic/222320-music-studio-songs/
As for MS files, the SNDH converted ones can be found here :-
http://sndh.atari.org/sndh/browser/index.php?dir=sndh_lf%2FUnknown_Composer%2FMusic_Studio%2F
Cheers
Grz
SNDH v4.8 - The ST music archive
in Atari ST/TT/Falcon Computers
Posted