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Grazey

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Posts posted by Grazey

  1. Well 5 years late, but finally the latest SNDH update is ready. It was way back on 6th January 2018 when v4.7 was unleashed. This release features over 700 new or updated SNDH files amounting to over 1600 tunes. Highlights for this final outing include: 0913 tunes by Ultrasyd, the resurgence of Jess and your usual batch of quirky obscure curiosities. We have also updated the web-site, so from now on new SNDH’s will be available immediately. For more info please read the SNDH 4.8 read me document and the SNDH blog. Ohhhhh and there’s a tasty intro with this release from PHF – KUA – Sector 1 – Loud!
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  2. 1 hour ago, ParanoidLittleMan said:

    COBRA2.ZIP 666.96 kB · 5 downloads

    I'm not sure about is worth to add some trainer for this. And really can not play it self this days.  So, if someone wants to do something for Atari community, please test it, give feedback, and if think that is useful idea what training opt. would help.

     

    Furthermore, I plan to finish with this game adaptations thing, latest at end of this year. So, if someone is interested to do it, I will give them my source files for game launchers and help (dll type support files, TOS in RAM sources, etc) , so can use it for easier start and faster work.  But need to say: good ASM knowledge, Atari ST(E) HW, then TOS knowledge is essential.  

    To do some game completely self will need to trace original game code (best to do it with emulator with good debugger, traces), to find floppy loading code and change it with code what will do disk access (of course not directly, but via function calls). Extra functions like exit to Desktop, state saves will need tracing too in big part (except those using TOS for input read, for them there is special code in TOS for RAM) .

    Please contact me in e-mail. Will not discuss those things in forum (any) .

    Don’t worry. Automation / D-Bug will carry the torch as we have done since 1987. Take care and thanks for everything. 

    • Like 1
  3. 4 hours ago, ParanoidLittleMan said:

    Just to add one thing about that "FAT table wiped" - there are 2 FAT tables actually - so when they say "without any chance of recovery" - just use other FAT table - hey, it is not FAT table, just FAT (T is for table in abbrev.) - so much about 'best expert crew' level, again.

    But I wanted just to say something what said already in past - if there was really some kind of wipe that could happen only from 2 reasons:

    HW failure - disk, motherboard error.

    More likely:  virus. And then geniuses did 'favor' to other D-buggers - sent them infected  Floimg to confirm that it really does wiping ???

     

    I was silent. Yet you still can’t stop the swipes can you. 
     

    awaiting your speed comparisons between tde and your software, guess I’ll be waiting a long time. 

    grz

     

  4. 7 hours ago, ParanoidLittleMan said:

    Don't use TDE ! Avoid use of that program, as it is known to wipe out whole gemdos partitions without any sort of recovery!!!

     

    Additionally, they claim that it is fastest - not true. Some reversed text, picture, music ... Yeah, that's what serious Atari user needs in first place ?

     

    There is SW with regular GEM GUI, good overview of what happening, 100% ASM code, direct FDC access code (=speed), and diverse useful settings possible.

    Get it on this page: http://atari.8bitchip.info/floimgd.php

    Atari version is called TRACC or Trackcopy. There is PC version too on page.

    tracc9.png.b6bd77a227650ec82622f78b9a8d85b5.png

     

    Any evidence of speed tests then mr troll? Also I tried your s/W on my mste….. it fails as per usual. Thanks for the nice supportive comments anyway. 
     

    if you delve into our 100% machine code you can then add our routines to your bloatware to make it more compatible with other diverse machines. 
     

    gosh I post here maybe twice a year , and he jumps straight in as per usual. So sad but totally expected. 
     

    grz

    • Like 2
  5. 16 hours ago, Atariforce said:

    Thanks Grazey for this excellent tutorial about both music ripping and (to an extend) Steem boiler! And I hope you will do more tutorials (especially shadow registers).

    Cheers.  No problem. Actually shadow registers are pretty straight forward compared to other issues. :)

  6. 5 hours ago, eightbit said:

    I agree. I plan on testing a slew of demos on this in the near future. Thank you all again for your responses!

     

    By the way, if it makes any difference, sysinfo shows this machine as a 1040 STe with TOS 1.06 and 4MB of RAM.

    The patched image will work on STe but not Mega-STe. I'm sure you need 4 extra nops per scanline on the MSTe to make the overscan stable.

     

    Grz

  7. As a Windows user - Steem v3.2 debug is all I normally use. Mainly because it's so powerful and the user-friendly GUI.

     

    I do use Hatari when creating and testing new SNDH files as Hatari's sound emulation is far superior - I also use Hatari when games/demos fail on Steem.

     

    So....

     

    Steem v3.2 Debug - 85%

    Hatari - 10%

    Steem SSE - 5%

     

    Grz

     

     

  8. V4.5 (August 1, 2015) - Yorkshire day!

    355 new/updated SNDH files (1731 subtunes).

    Finally, after over a year we update the SNDH archive to v4.5.

    Quick highlights :-

    + Sierra games included - Leisure Suit Larry etc
    + Barry Leitch driver updated - Superior sound quality
    + Unreleased ancient Mad Max track
    + Dave Lowe digi musics - Carrier Command, Afterburner etc
    + gwEm's Kraftwerk music - two versions
    + Many song lengths added by bober, thanks!

     

    more info at my blog

    http://dbug.kicks-ass.net/sndh/

     

    and

     

    http://www.dhs.nu/

    • Like 3
  9. by any chance, do you have the file format the Music Studios song files?

    i have been thinking of adding it to my player.

     

    Nope :( I just ripped the replayer out of a game which included Music Studio files, forget which one!

     

    Though I do remember if you get Nervana scenario disk by Atari Legend there's a file called playsub.prg in the Auto folder, this is a player for MS files with the labels left in :)

     

    Grz

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