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Grazey

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Everything posted by Grazey

  1. Well 5 years late, but finally the latest SNDH update is ready. It was way back on 6th January 2018 when v4.7 was unleashed. This release features over 700 new or updated SNDH files amounting to over 1600 tunes. Highlights for this final outing include: 0913 tunes by Ultrasyd, the resurgence of Jess and your usual batch of quirky obscure curiosities. We have also updated the web-site, so from now on new SNDH’s will be available immediately. For more info please read the SNDH 4.8 read me document and the SNDH blog. Ohhhhh and there’s a tasty intro with this release from PHF – KUA – Sector 1 – Loud! http://sndh.atari.org http://d-bug.me/shw/sndh48.zip
  2. Don’t worry. Automation / D-Bug will carry the torch as we have done since 1987. Take care and thanks for everything.
  3. I was silent. Yet you still can’t stop the swipes can you. awaiting your speed comparisons between tde and your software, guess I’ll be waiting a long time. grz
  4. Any evidence of speed tests then mr troll? Also I tried your s/W on my mste….. it fails as per usual. Thanks for the nice supportive comments anyway. if you delve into our 100% machine code you can then add our routines to your bloatware to make it more compatible with other diverse machines. gosh I post here maybe twice a year , and he jumps straight in as per usual. So sad but totally expected. grz
  5. Trans D-Bug Express does the biz for imaging. http://d-bug.me/releases/tde_105.zip Grz
  6. Sndh.atari.org the st chip music archive.
  7. Cheers. No problem. Actually shadow registers are pretty straight forward compared to other issues.
  8. Over the years many people have asked me how to hack Atari ST music.... well I finally caved in...... Music Ripping Tutorial #1 Grazey
  9. ahh you beat me to it! or http://d-bug.me/shw/SNDH2SNG.PRG grazey
  10. The patched image will work on STe but not Mega-STe. I'm sure you need 4 extra nops per scanline on the MSTe to make the overscan stable. Grz
  11. Happy 2019. 21st century. Gerry Anderson would be chuckling in his grave. People. Soooo loving it. Keep going.
  12. Can you explain what this means in a coherent reply please? Confused
  13. Whoah... a new D-Bug patch, the first by Shw in 4 years.... and a rather nice rare Furax ditty in the intro. d-bug.mooo.com
  14. Think you mean Deviant Designers. They were also Australian and carried on after Sewer stopped. I think early menus were written in STOS. Interestingly they code a text packer which when combined with Ice packed more efficiently. http://www.thegamearchives.net/?val=0_2_1_0_0_9_76490_0_0_0_0
  15. What the fuck is your obsession with us ? (D-Bug) ? what have we got to do with this shite? just get on with doing what you do. I have moved to the calm waters of SNDH - tranquil and relaxing. Have a good day Showaddywaddy/D-Bug
  16. As a Windows user - Steem v3.2 debug is all I normally use. Mainly because it's so powerful and the user-friendly GUI. I do use Hatari when creating and testing new SNDH files as Hatari's sound emulation is far superior - I also use Hatari when games/demos fail on Steem. So.... Steem v3.2 Debug - 85% Hatari - 10% Steem SSE - 5% Grz
  17. V4.5 (August 1, 2015) - Yorkshire day! 355 new/updated SNDH files (1731 subtunes). Finally, after over a year we update the SNDH archive to v4.5. Quick highlights :- + Sierra games included - Leisure Suit Larry etc + Barry Leitch driver updated - Superior sound quality + Unreleased ancient Mad Max track + Dave Lowe digi musics - Carrier Command, Afterburner etc + gwEm's Kraftwerk music - two versions + Many song lengths added by bober, thanks! more info at my blog http://dbug.kicks-ass.net/sndh/ and http://www.dhs.nu/
  18. Thanks for these Have you tried my trans d-bug express program for imaging. This has a much better success rate than msa or fcopy. Grz
  19. Ta for those disks. I'll see if any are missing from the sndh archive. Though I better hurry as a release is imminent!
  20. Nope I just ripped the replayer out of a game which included Music Studio files, forget which one! Though I do remember if you get Nervana scenario disk by Atari Legend there's a file called playsub.prg in the Auto folder, this is a player for MS files with the labels left in Grz
  21. Many many Music Studios tunes are now in SNDH format, however I wrote a tool to convert them back to native MS format, see http://atariage.com/forums/topic/222320-music-studio-songs/ As for MS files, the SNDH converted ones can be found here :- http://sndh.atari.org/sndh/browser/index.php?dir=sndh_lf%2FUnknown_Composer%2FMusic_Studio%2F Cheers Grz
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