ankesh
-
Content Count
5 -
Joined
-
Last visited
Posts posted by ankesh
-
-
@SpiceWare, that's great thanks, this is very close to what I was looking for! I also found some disassemblies at http://www.bjars.com/disassemblies.html, do you know of any other resource that lists 2600 disassemblies, if not I can try posting on the thread later!
-
Games will use RAM to keep track of the X and Y locations, which specific RAM locations will depend upon the game.Exactly, I am wondering if the description of RAM states for each game are documented somewhere. I found for some games (Montezuma's revenge for example) people just played around and inspected the RAM (https://i.imgur.com/YL8ZwHQ.png),fig from the paper https://arxiv.org/pdf/1611.04717.pdf
Check the Atari 2600 Programming subforum.Thanks, I cross-posted there as well!
-
Hi,
I am using the Atari 2600 games for AI research, and was wondering if people here know if there's a resource that maps the information stored in RAM bits to semantic info (such as location 76 corresponds to character's x location etc.) for different games.
An example of the info I am looking for: https://imgur.com/a/IMgzCXV. This was taken from the paper https://arxiv.org/pdf/1611.04717.pdf.
This info would be useful for us in accessing ground truth prediction capabilities of an AI agent.
Thanks,
-
Hi,
I am using the Atari 2600 games for AI research, and was wondering if people here know if there's a resource that maps the information stored in RAM bits to semantic info (such as location 76 corresponds to character's x location etc.) for different games.
This info would be useful for us in accessing ground truth prediction capabilities of an AI agent.
Thanks,

RAM bits info for Atari 2600 games
in Atari 2600
Posted
It seems very few games have the RAM variable map though, do you know if it's easy to get that info through a debugger?