Jump to content


New Members
  • Content Count

  • Joined

  • Last visited

Community Reputation

4 Neutral

About matseng

  • Rank
    Combat Commando

Contact / Social Media

Profile Information

  • Gender
  1. Since it is like 35 years ago I seriously coded 6502 I'm currently a bit rusty, but I'm trying to figure out a decently fast sorting algorithm for small arrays like for a list of Y-values of objects that are to be displayed on the screen as the scanlines passes by. This must be something that is quite common and already solved many times over for 2600 games. I did my own version of a bubble sort that is kept sorted byte-by-byte as I move the Y-values from the objects into the array of sorted data that is used in the kernel display loop. It is significantly larger in code size than the standard bubble sorts I found for 6502, but it performs rather well both for data that is already pre-sorted and data that is in reverse order. In the table below the first three entries are for my code the last two is something I found on the net. (This is for sorting 8 bytes) ; First value is the number of scanlines required for pre-sorted data, ; second is for data that is fully reverse order. ; ; Yellow 3.0 - 7.5 (369 bytes) Continous Unrolled ; Orange 7.4 - 12.0 (262 bytes) Continous Subroutined ; Red 4.0 - 9.0 (138 bytes) Continous Fallthrough ; Blue 2.4 - 29.9 ( 51 bytes) Bubblesort ; Green 12.1 - 14.0 ( 53 bytes) Optisort But spending 4 to 9 scanlines of time for sorting just eight bytes seems like a very long time. I guess you guys have something much better for this, or is it what's actually expected time wise ? Here's a visual comparison of the data from the above table: [Edit: Seems like attachments are auto-displayed so I removed it from the post itself] sorttest.asm
  2. Kinda really new - the announcement here was just a few days ago. http://atariage.com/forums/topic/290365-atari-dev-studio-for-homebrew-development-release/ And yes, it's totally awesome ...
  3. [i'm SmallRoomLabs at Github] and I have to agree with the previous posters that the ADS is a lovely addition to both the VSC and the Atari ecosystems (hmm... I really dislike that word). I picked up the Racing the Beam-book at a flea market some weeks ago and that got me interested in the 2600 so I tried out some coding in the 8bitworkshop IDE for a bit, but even if the live-compile-reload is a cool feature the editor is not fun at all to use. So now with the release of this VCS extension my journey of coding for the 2600 will be a lot more enjoyable. (Enough for me to spend some money at Ebay for a Sixer with two sets of controllers ^__^ )
  • Create New...