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Luc

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About Luc

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    Chopper Commander

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    Male
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    Belgium
  1. After watching the documentary Atari: Game Over about the dig in Alamagordo yesterday, I just thought how cool it would be if there was a documentary like this about the Swordquest games. I'd sure love to see some footage of the contests, the "lost" crown, the philosopher's stone etc... Plenty of stuff to talk about in an hour or more.
  2. Luc

    H.E.R.O. hack?

    Here's a hack I made a long time ago: infinite lives and infinite dynamite: HERO+.bin I also made a hack which puts you in god-mode: infinite lives, infinite time, invincibility, no collision with creatures and the ability to walk through walls. hero5.bin Have fun!
  3. The Pac-Man sound is a sweet melodic tune compared to the repetitive and screeching sound of Spectravision's Tapeworm. It's so bad I used to turn off the volume completely when playing.
  4. Games with an N sticker were also sold in Belgium and The Netherlands in the early nineties. They are indeed NTSC and wouldn't work correctly if you had an old television set. I guess the sticker was there to warn you about this (not that anyone had the slightest idea what the N meant, so people bought them anyway).
  5. Usually that's because the "missing" item is locked inside a castle and so is the key to the castle! Another possible reason is because the bridge is in the "extra" room in the white castle (the area that's separated from the main area by walls), but you can't get to that area because you need the bridge to do that. Yes you can. Just pick up the bat and drop it in the white castle. It will fly over the hidden area and pick up the bridge for you. True, and I've done that. But I was thinking of those times when the bat's also locked up somewhere and you can't get to him. Hmm, that raises a question. Has anyone ever stuck the bat in a castle while he's carrying some unneeded item, then locked the castle behind him to keep him trapped? I did that all the time. You don't even need to lock the castle behind the bat, as long as he's flying upwards. The easiest way to accomplish this is to put an unneeded object in the golden castle somewhere near the top, then pick up the bat, wait until it's fed up with its current object (you'll see the object change position when this happens), then drop the bat just as you enter the golden castle. Since the other object is higher up on the screen, the bat has no choice but to fly upwards, thus trapping himself in an infinite loop. Don't forget to remove the old object from the castle before the bat gets fed up again.
  6. Usually that's because the "missing" item is locked inside a castle and so is the key to the castle! Another possible reason is because the bridge is in the "extra" room in the white castle (the area that's separated from the main area by walls), but you can't get to that area because you need the bridge to do that. Yes you can. Just pick up the bat and drop it in the white castle. It will fly over the hidden area and pick up the bridge for you.
  7. This is correct, and thus the highest possible score in Breakout is exactly 864 which means: you have beaten the game and have finally broken out! (of whatever it was you were imprisoned in) :-) I guess an ending screen would have been nice.
  8. I have often wondered about this "When all else fails" help guide which also was in my copy of Waterworld. I had never seen this before. Did such a help guide also exist for Earthworld and Fireworld? If so, can someone please scan them? Here's a scan of my Waterworld help guide: http://users.telenet.be/taalvandaal/stuff/wworld1.jpg http://users.telenet.be/taalvandaal/stuff/wworld2.jpg
  9. One last thing: when you select "Disable collisions" in the Misc menu in Atari800WinPlus and let the game run in attract mode, Kangaroo will punch away all the platform bearing monkeys on the third screen and then start punching baby Kangaroo incessantly. Just thought this was funny.
  10. Yes, I have played it on Atari800WinPlus 4.0 in XL/XE mode without any trouble. That's where I got the screenshots from. @Oky2000: You're very welcome. I really wanted a trained version to be able to collect all the fruits in every round. That's just not possible with a normal game, especially on the advanced levels.
  11. Here's a few screenshots of Kangaroo you very rarely (if ever) get to see when playing a normal game with limited time. There's simply not enough time to collect all the fruits without losing one or more lives. So here's how it looks when you have infinite lives/time:
  12. I'm sorry, I accidentally posted the wrong file! This is the correct one: Kangaroo+.zip
  13. Better yet, here's an already trained version. I simply changed the necessary bytes in the rom file itself. Tested and works great! :-) Kangaroo+.zip
  14. Well, I decided to have a go at it myself and use the monitor to hunt down the cheat locations and I'm glad to say it wasn't so difficult after all. So here's what to do: - Start the game - Press F8 to get into the monitor - Type "f ad6d ad6e ea" (without the quotes) to get infinite lives - Type "f ad47 ad47 00" (without the quotes) to get infinite time - Type "cont" to get back to emulation - Now save the game using "Save State" in the File menu and you have a trained version of Kangaroo :-) You can also use the Disable Collisions option in the Misc menu to walk right through the apples that are being thrown at you. Enjoy!
  15. Hello, Does anyone know how to get infinite lives and/or time in Kangaroo using the built-in cheat options in Atari800Win Plus 4.0? After searching this forum, I found a link to a site which had an a8t cheat file, but unfortunately it's pretty useless because it completely messes up the graphics and removes the fruit. Anyone have a better a8t file? Even only infinite lives would be great. Thanks in advance.
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