Jump to content

pseudografx

Members
  • Content Count

    898
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by pseudografx

  1. Unfortunatelly, I cannot get the original game running under Windows 10 64-bit edition. It is missing a dll file cncs232.dll.
  2. That's earlier than usual, but it should not be a problem. Looking forward to it!
  3. Umm, I wonder what is the title screen for :-) Afterburner? Outrun?
  4. Just wanted to ask how far are you with designing the case. Could you share any pictures already?
  5. I am interested in one assembled, with or without case, depending on the looks :-) However, I might change my opinion if someone in Europe decides to do a batch.
  6. Xenon was already done in the 90's by no one else than Fred Brooker. http://asma.atari.org/asma/Composers/Oscadal_Filip/Brutal_Recall_Ingame.sap
  7. Not exactly a player, but I offer two workarounds: 1) Either use asmadb search engine (http://asma.atari.org/asmadb/search.php ), which includes a SAP player, that was recently rewritten into HTML5; 2) Or use https://www.exotica.org.uk/mediawiki/index.php?title=Special%3AASMA where you can download ogg/mp3 files generated out of the songs.
  8. Just for clarification, "mapy" is not a person's name, it's just how they say "maps" in Polish language
  9. Not exactly games, but Karel programming language
  10. Seems promising. I just wonder why does it use music from the Final Fantasy series.
  11. I might find some time to attend. Just bring forward the rules :-)
  12. I mailed Bob!k, who is the co-author of the original SDrive, with a link to this post so maybe he might be able to help you resolve this.
  13. Demos are nice and cool but for me they are not the reason to own any hardware.
  14. That's why the Internets have invented the term "cumming" to avoid confusion
  15. Oh, thanks! Than this thread can be deleted.
  16. I was unable to find any mention of this at the forum so sorry if this has already been posted, but I have just found out that the Atari Turbo Basic source code had been released back in May 2017. You can find it here: https://atariwiki.org/wiki/Wiki.jsp?page=TURBO-BASIC+XL#section-TURBO-BASIC+XL-SourceCode This could make for an interesting study material and maybe even for improvements to the Altirra Basic.
  17. Thanks for the new release, though I hoped that my updated icon will find its way to it :-)
  18. Out of curiosity, what is the total number of devices ordered? I really did not expect such a large customer base
  19. Using a different DOS often helps. Under QMEG, for example, values up to $02 work well. Some Atari machines require a hardware hack on the SIO lines. I'm sure somebody here will know what has to be soldered there. Anyway, even at $06 the speed is quite decent, compared to stock 1050 (19200bps) or XF551 (38400bps).
  20. Looks good, but $15 is a little more than I'm willing to pay. I am also missing a feature of replacing a colour with a texture/bitmap, which I use quite often in Paint Shop Pro.
  21. Somewhat unnecessary as the cheat codes from Diamondz are still working. You can find them on Fandal's site.
  22. I just tried to make the transition smoother - one with lines and one with checkerboard pattern (that one would be harder to accomplish due to colour restrictions, but maybe still doable).
  23. Quite nice, but why don't you make use of DLIs for the colour transition in the logo to show off Atari's colour capabilities?
×
×
  • Create New...