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Posts posted by pseudografx
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That's earlier than usual, but it should not be a problem. Looking forward to it!
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Umm, I wonder what is the title screen for :-) Afterburner? Outrun?

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Just wanted to ask how far are you with designing the case. Could you share any pictures already?

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I am interested in one assembled, with or without case, depending on the looks :-) However, I might change my opinion if someone in Europe decides to do a batch.
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Xenon was already done in the 90's by no one else than Fred Brooker.
http://asma.atari.org/asma/Composers/Oscadal_Filip/Brutal_Recall_Ingame.sap
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Not exactly a player, but I offer two workarounds:
1) Either use asmadb search engine (http://asma.atari.org/asmadb/search.php ), which includes a SAP player, that was recently rewritten into HTML5;
2) Or use https://www.exotica.org.uk/mediawiki/index.php?title=Special%3AASMA where you can download ogg/mp3 files generated out of the songs.
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Just for clarification, "mapy" is not a person's name, it's just how they say "maps" in Polish language

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Not exactly games, but Karel programming language

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Seems promising. I just wonder why does it use music from the Final Fantasy series.
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I might find some time to attend. Just bring forward the rules :-)
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And yes - I confirm there is some bug in firmware that not allow to works with some ATR files (for example with Kheffington's images), I still not found reason of it, but will fix it in the near future.
Very strange symptoms - first 3 sectors of image (that loads with 128 byte size) load successfully and 4th sector loads as double sized (256 bytes) and repeated with timeouts about 10 secs.
May be someone have some ideas about reason?
I mailed Bob!k, who is the co-author of the original SDrive, with a link to this post so maybe he might be able to help you resolve this.
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Demos are nice and cool but for me they are not the reason to own any hardware.
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This is not porntube here...

That's why the Internets have invented the term "cumming" to avoid confusion

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I am coming

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Oh, thanks! Than this thread can be deleted.
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I was unable to find any mention of this at the forum so sorry if this has already been posted, but I have just found out that the Atari Turbo Basic source code had been released back in May 2017. You can find it here: https://atariwiki.org/wiki/Wiki.jsp?page=TURBO-BASIC+XL#section-TURBO-BASIC+XL-SourceCode
This could make for an interesting study material and maybe even for improvements to the Altirra Basic.
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Thanks for the new release, though I hoped that my updated icon will find its way to it :-)
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Out of curiosity, what is the total number of devices ordered? I really did not expect such a large customer base

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Speed Issues:1) The device comes with factory default high-speed index of $06 (69000bps) and after my testing of various different speeds I think there is a reason for it. I am not sure whether the limitation is in the FW or the ARM processor but it looks like any speed index smaller than $06 either does not work reliably or at all. $05 for instance sort of works with SDX (with ATARI.SYS driver) but the speed testing software RWTEST fails with a Device Timeout error. At speed indexes $04 to $00 SDX cannot even recognize the drive. This is happening with an Atari computer upgraded with Ultimate1MB. The same computer has zero issues with a SIO2PC-USB running at any speed within the allowable range (indexes $0 to $28)
Using a different DOS often helps. Under QMEG, for example, values up to $02 work well. Some Atari machines require a hardware hack on the SIO lines. I'm sure somebody here will know what has to be soldered there. Anyway, even at $06 the speed is quite decent, compared to stock 1050 (19200bps) or XF551 (38400bps).
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Looks good, but $15 is a little more than I'm willing to pay. I am also missing a feature of replacing a colour with a texture/bitmap, which I use quite often in Paint Shop Pro.
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Diamondz2 trainer.
Enjoy

Somewhat unnecessary as the cheat codes from Diamondz are still working. You can find them on Fandal's site.
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Current WIP for the splash screen.
I found out that there was no version of this particular Bosconian logo style with a black background on the machine/cab artwork or any other literature. I think it was just adapted for some website or other online media presentation, and thus floating around out there. So, I wanted to do a version in the original white background. I still like how the black background looks, though, and I think Shanti77 still prefers it. So I'll be working on a black version too (takes a different approach to achieve in Graph2Font).
BTW, credit goes to Shanti77, as this logo was built/reworked from the original one he made and used in earlier released betas.
This is on NTSC.
Here's the Japanese flyer that this particular logo comes from.
If someone would be kind enough to try this out on real hardware with a CRT, I'd appreciate it. I don't have anything set up in my place at the moment and I'm curious how it works out because it's using widescreen mode.
bosconian white wip8d (ntsc).xex
bosconian white wip8d (PAL).xexQuite nice, but why don't you make use of DLIs for the colour transition in the logo to show off Atari's colour capabilities?

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Ok, than:
Well, I'm not a fan of the font you used but that's just me. I may use just the top part of the sticker on my device.



New Cyberpunk game for Atari - Tokyo war
in Atari 8-Bit Computers
Posted
Unfortunatelly, I cannot get the original game running under Windows 10 64-bit edition. It is missing a dll file cncs232.dll.