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Posts posted by pseudografx
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Thank you Kaz, for making another year of the Kompo! And thanks to everyone who voted for our game (and for the others, too)! We will try to bring you more great productions for our little machine!
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Thank you, guys. Have a nice Christmas!
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analmux: I do not criticize emkay's effort, I was just complaining that it is... well.. demanding to listen so such a wrong rendition of that great song. I know emkay has not musical ear and I understand that it is difficult for him to make the tuning right. And I also appreciate his effort in exploring POKEY's possibilities. By the way, Instrumentarium is one of my favourite tunes. And it really hurts me that you say that I never post anything positive.
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Believe me, it is out of tune. Each channel plays with a different frequency offset. And they are all wrong.
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Oooh, completely out of tune. My ears just got knotted.
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It can be used that way (set $d030 to $01 at the start of the lower border and back to $00 at the end of the upper), but i can't actually think of a recent example right now because it isn't particularly common. There are a few games running in C64 mode that use it like Alleykat or Uridium Plus though, they throw a few more objects around.
Ok, maybe it is not as common as I suggested, but it is definitely a well documented technique. I just remember watching a recent demo (2014 or 2015) that supports this. Can't remember its name though.
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AFAIK the 2MHz mode can be used with VIC-II during vertical blank. It is commonly used in many modern C64 demos to speed some routines up when running on a C128.
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Why not?
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Please add more POKEY cores. Quad-POKEY would be nice :-)
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Just download the whole ASAP package and the WinAmp plug-in DLL is there.
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Thanks, we're glad you like it :-)
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Is there a reason why the ZIP file is zipped twice?
The reason is to have better compression ratio - the inner zip file uncompressed to have everything as one large chunk of data. ZIP compresses each file individually so it cannot make use of repeating data among several files.
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Great news for all fans of POKEY sound chip!
The Atari SAP Music Archive has been updated with 273 new songs, bringing the total to whooping 5281 POKEY tunes. The update includes lots of added information and bugfixes.
Download the archive at the official ASMA homepage.
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Meet you all there! :-)

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AFAIK, Markus is often busy with his business stuff, as he works in the music industry and since this is the season of festivals, he may be a bit unresponsive.
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Even though, "Project-M" is called a demo, it is a game already , as you search for keys to open doors. It runs at 20 fps and uses a heavy load of "on the fly register changes" to have the "APAC" mode running.
Still, to turn it into a full-featured FPS would involve a lot of CPU power needed for large sprites that must be resizeable, clipped when moving half-way behind walls, with collision detection etc. Actually I do not wonder that the work has stalled at the current phase.
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He got a surgical intervention yesterday and it seems that everything turned out well.
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Hi everyone, I just want to inform you that ctirad is currently in the hospital, recovering from a serious illness. We all wish that he will recover quickly.
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I'm quite a fan of the Ninja music from Mr Hubbard.
By the way, doesn't he have a bit of a passing resemblance to Jeff Minter?
As the STIL.txt in ASMA informs: Although the C64 version was composed by Rob Hubbard, Hubbard has confirmed that the Atari version isn't his.
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Round? I didn't bother checking the exchange rate. Merely pointing out the exaggeration.
My mistake. I didn't note you had switched the currency.
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fjc: who would have believed you can code such quality software when you can't round

$30 for a piece of acrylic is indeed way too much. It should cost less than $10.
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Highway Duel is another one, and it features the chopper from Nadral

Oh, I wasn't aware that Atari can do such photo-realistic graphics and full motion video!


Kaz Kompo 2014 - vote for the best game from 2014
in Atari 8-Bit Computers
Posted
Oops, thanks for clarification.