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Everything posted by pseudografx
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That reminds me of
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RGB - a game for the ABBUC Software Contest 2014
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
There is no stereo music. -
RGB - a game for the ABBUC Software Contest 2014
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
We implemented the charging delay because the game would way too easy if it wasn't there. It is still possible to finish the game on easy difficulty quite comfortably. On the other hand, on hard difficulty even MaPa didn't manage to finish one of the levels so far. So anyone can try and beat him -
RGB - a game for the ABBUC Software Contest 2014
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
Thanks for the kind words. We rejected level passwords since we wanted to add some kind of oldschool feel to the game (that is also why there is difficulty option since it is usually omitted in modern homebrews); however, when you die in the game, you can choose whatevel level you have already visited, until you turn off your computer. There is also a cheat to skip levels during the game, but that is yet to be revealed -
Ramp Rage - Abbuc Software Contest 2014
pseudografx replied to therealbountybob's topic in Atari 8-Bit Computers
Just record it and upload to YouTube. The size is not important, unless you have a FUP limit on your connection. -
I'll check this with MaPa. Perhaps some hidden option could be implemented. Though the current behaviour will be default.
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Thanks for not mentioning me. And sorry for my sarcastic mood today.
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I imagine a keyboard layout indicator as another menulet, similar to Windows keyboard switcher (eg. EN/DE for English/German layout or EN/CZ for us Czech users :-) ).
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See my signature for a list of productions I have participated in :-) Thanks.
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Just FYI, the final after-contest release of RGB is now ready for publication on October 26 and will be compatible with NTSC machines.
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Yes. a xex file is just a renamed com file.
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I would like to be a betatester of your game. I mostly use emulators (Altirra+Atari800Win Plus), but I also have a PAL Atari 800XE + SDrive for testing on real hardware. I could also try to make some sound effects in RMT as I have some experience with it in our own games.
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What do you guys use to create Pokey Music?
pseudografx replied to PacManPlus's topic in Atari 5200 / 8-bit Programming
That's indeed very cool. Perhaps you should ask Fox if he could improve ASAP emulation -
What do you guys use to create Pokey Music?
pseudografx replied to PacManPlus's topic in Atari 5200 / 8-bit Programming
Thanks for correcting me. It's been a long time since I last used MPT, so I don't remember the features so well. -
What do you guys use to create Pokey Music?
pseudografx replied to PacManPlus's topic in Atari 5200 / 8-bit Programming
That's a pity. I think your approach is a very smart way to do samples on limited hardware. I would like to hear how would POKEY handle it :-) Moreover, this method could be used for digitized ingame sound effects without heavily loading the CPU. -
How are you going to implement task switching? I guess there will be a keyboard shortcut such as Ctrl+Tab, and perhaps some task panel or task menu?
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That would be me in case of RGB However, we should ask the organisers of the contest in order to avoid infringing the rules.
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Converting gr.15 to multicolor PM
pseudografx replied to Heaven/TQA's topic in Atari 5200 / 8-bit Programming
I have a solution for Paint Shop Pro if you don't need to do it in realtime :-) -
What do you guys use to create Pokey Music?
pseudografx replied to PacManPlus's topic in Atari 5200 / 8-bit Programming
There was no tracker involved in the making of this tune. Just honest toil in assembler. -
What do you guys use to create Pokey Music?
pseudografx replied to PacManPlus's topic in Atari 5200 / 8-bit Programming
MPT supports samples in music (but IIRC it cannot play them in different pitches, just replays what you throw at it at a default frequency). But it's a native Atari tracker. So far there's no cross-platform POKEY tracker to support samples. -
RGB - a game for the ABBUC Software Contest 2014
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
Well, just a few, and some of the enemy animations were even done by MaPa (especially the tracks of some enemies). I only did the spider and ball/thing animation together with explosions, which were generated by Explogen (btw. if you ever want to do an explosion in your game, use Explogen, it's a nice little tool!). -
RGB - a game for the ABBUC Software Contest 2014
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
Ah, my lack of concentration, sorry :-) -
RGB - a game for the ABBUC Software Contest 2014
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
You can just send it by e-mail to [email protected] Do not forget to attach the document with description as per the contest rules.
