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Everything posted by pseudografx
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Hi to all fans of the Atari music, As an early Christmas present, here is the new update of our Atari music archive with an astounding number of 1024 new songs! The archive now contains 3862 songs to listen to, which equals to over 6 days and 15 hours of listening. Have a nice holiday time with listening to ASMA! Download at http://asma.atari.org
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If Fandal is to make the conversion, he surely will have a nice and fast depack routine at hand
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That looks fantastic, though I think that kjmann's songs need some touch in the instrument area, like more rich leads and improved percussions. I could do that if you and kjmann agree.
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This is an awesome project and I'm looking forward to seeing it completed. If I understood correctly, you are currently planning to release it just as a cart dump, not a disk image. Is there a chance for a disk version that can be loaded from an SDrive or a similar device in order to play the game on a stock 800 XL/XE or at least a 130XE without having to buy the cartridge?
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I'm totally with you. Even if our production has won, these grapes leave some bitter taste in my mouth. I definitely appreciate that such a competition is being organized, but the voting crowd should be a bit more knowledgeable so that the voting is fair.
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Have you seen his recent art for the C64? http://noname.c64.org/csdb/release/?id=94475&show=review
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If you want to see Brian Joblin (Zybex, Draconus, ...)
pseudografx replied to Heaven/TQA's topic in Atari 8-Bit Computers
Actually, his surname is Jobling. -
Oh, now I remember that back then I had made an Atari-C64 mix which plays the C64 version in the left channel and the Atari version in the right channel. You can compare the two :-) Unfortunately the file is a bit longer than the forum upload limit so I had to upload it to my web and will possibly delete it in a few weeks. link
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I "translated" the tune for the Atari in 2000, as the SAP information suggests, since I liked the original very much, plus it used a standard square wave which sounds quite the same on Atari as it does on the C64. It was a rather quick and dirty work in Goldwave on the PC side and MPT on the Atari side. There are not really any filter tricks, the tune only uses the basic waveforms that POKEY offers, plus some sampled bassdrums and the nice long filtered sound (because I could not generate a sound close enough to the original) sampled from the original SID version (I believe it was just a pure SidPlay output that I then had sampled).
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Actually the MidiMax interface has a pass-through connector so you can connect other SIO devices behind it. By the way, if you want to play POKEY sounds using a MIDI keyboard, you can try RMT, which supports MIDI devices. The output is only emulated, but quite sounds very faithful.
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Off-topic alert: Would it actually be possible to have a cheap version of VBXE without all the fancy features BUT the RGB output?
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Diamondz - a brand new Atari XL/XE game!
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
Diamondz are now available in Fandal's archive as a standalone .xex file. Direct link to the archive page: http://atari.fandal.cz/detail.php?files_id=6187 -
Diamondz - a brand new Atari XL/XE game!
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
You can even just type * at the prompt after booting side B, since Diamondz is the first file on that disk image. -
Diamondz - a brand new Atari XL/XE game!
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
In fact, the cheat is already implemented :-) -
Diamondz - a brand new Atari XL/XE game!
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
Thanks for checking :-) -
Diamondz - a brand new Atari XL/XE game!
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
If you read the original post carefully, you must have found out that the tiles are 1.5 by 1.5 chars big, which means 5-color mode cannot be used. It's just not possible since there would be many situations where the 5th color on a diamond next to some other object would impact the colour of that object. -
Diamondz - a brand new Atari XL/XE game!
pseudografx replied to pseudografx's topic in Atari 8-Bit Computers
One more point to mention: The game should work fine on NTSC machines (works well in emulator), but hasn't been tested on real NTSC hardware. Can anyone test it for us, please? -
Let me proudly introduce our latest addition to the Atari game base. The game Diamondz was written by Fandal and PG exclusively for the latest issue of Flop magazine #53, which was released few days ago at Atariada, an annual meeting of all Atari fans from the Czech Republic and other countries, held at April 10-11. Diamondz were coded in only two months, starting at the end of January and finishing just a few days before the diskmag was released. The gameplay and level design was taken from a Flash game (see the game Cyadonia). There are 45 levels available and a neat password-based level selection system. The objective of the game is to collect all diamonds in every level and get to the exit in time. Your player can only stop at walls. Upon decision to convert the game for little Atari, there was a discussion regarding the dimensions of the levels, which were quite big for an intended 2x2 char mode (allowing us to use just a limited number of levels from the original). Using just one character for each element would be too small to have a nice graphical representation of the elements, so we decided to use a unique size of the elements, which are 6x12 pixels in size. The resulting compromise came out quite right, and we were able to use levels sized up to 26 x 17 elements (with the usual 2x2 elements the limit would be 20 x 13). Features: - 45 time-limited levels with increasing difficulty and introducing new elements every few levels. - Various ingame elements like walls, bombs, glue, teleports, invisible blocks, bounce-backs, one-way walls, etc. - Selectable ingame music/sfx (music converted from Amiga modules using Raster Music Tracker) - Password-based level system with access to all finished levels using joystick in the level list - The game works on any unexpanded Atari XL/XE machine with 64 kB of memory Credits: Code: Fandal Graphics & Music: PG Used tools: MADS 1.7.9, CodeGenie 3.0, Atari800WinPLus 4.0, Raster Music Tracker 1.28, Paint Shop Pro Photo XI, G2F 3.8.8.4 This week, you can only download this game exclusively with the latest issue of Flop diskmag at http://flop.atari.org (direct link is here). Fandal's archive will be updated with the game by the end of this week. We look forward to your feedback, have fun playing!
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Someone can do some Overlap/Ored for me
pseudografx replied to José Pereira's topic in Atari 8-Bit Computers
Why don't you just use the Windows calculator (in scientific mode)? It has all the logical functions you need. -
Just my humble note: one of the songs (the one playing at the ship graphics screen) was converted by me...
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I am eagerly waiting for updates, hope this project is still in progress. So far it is really great! :-)
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That would really rock :-) Though I guess hi-res mode would be necessary to make the ball perspective look reasonably realistic.
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Rob Hubbard on the Atari 8-Bit
pseudografx replied to abbotkinneydude's topic in Atari 8-Bit Computers
Now that's rather interesting... so Hubbard didn't do Extirpator himself it seems...? Has anyone had a hack around the music driver to see if it's by a known composer? Rob did the tune, he just didn't know the name. I still have the mail communication with him, dating back to July 2000 :-) He confirmed that Last V8 was not made by him. -
Here is the final .ICO file with transparency. altirra.ico
