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pseudografx

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Everything posted by pseudografx

  1. Is the version of Bomb Jack there final? I guess it isn't...
  2. Quite a nice result in so many entries. Congratulations :-)
  3. I found it here: http://atarionline.pl/arch/G/Game%20Harry/Game%20Harry.atr
  4. I always liked Speed Ace, which is often criticised for its slowness, but on the other hand it includes a split-screen 2-player mode and nice graphics.
  5. Is it another "demo effect-to-game" conversion? :-)
  6. Well, I'm afraid we need images of certain locations in a certain manner, and the style of graphics to be uniform (e.g. not a mix of real-like images and cartoon-like sketches), but thanks for the offer!
  7. Indeed it is! But I have not resigned yet, as the few screens I already did acually turned out quite well, and the fact that the rest of the "crew" liked them too helped me to realize that I actually don't suck that much at pixeling fullscreen (well, almost) pictures
  8. You noticed the blinking smiley in Miker's post, didn't you?
  9. Very nice remakes :-) Keep up the good work!
  10. Yes, very nice music! Who made this Pokey music? It says "XLent" in the credits, but I'm not sure whether I heard such a nick before...
  11. Btw. I have noticed another issue with v4.0 - when decreasing the speed of emulation to eg. 20%, my computer's CPU becomes fully loaded (like if the emulation was actually running at maximum speed). Does jaskier know about this bug?
  12. Oh, one more thing: If you opt for background ingame music, you may switch among the three available tunes with Ctrl+Shift+1,2 and 3 :-) This also works in our previous game Mind Blast.
  13. There were really no unusual techniques used during the development, just a standard set of tools - MADS, RMT, Paint Shop Pro Photo XI and G2F. If you're not sure how we did some particular thing, feel free to ask :-)
  14. Of course it would be possible, but as the music uses all four channels, playing sfx would steal channels from the music. The tunes are remakes of MODs so they would have to be heavily modified to shrink them into three channels. We opted to have the sfx and music as alternatives - this also made it possible to use more channels even for the sfx themselves.
  15. No. This feature was considerd, but since it was developed as a part of Flop diskmag and the editor prefered not to write anything on the disk, it was dropped. However, there may be an improved version in the future, with saving hi-scores and more nice stuff.
  16. It would be impossible to incorporate level passwords since the levels are always generated randomly. Saving to disk would be a solution, we will consider this if we decide to do a more advanced version.
  17. Btw. one kind of the sparkle effect (the one that shows a diagonal line going twice over a symbol, accompanied with a decent sound effect) is actually a hint for the next move - though you have to wait 8 seconds without touching the joystick to see it. The other one (a "rotating" star-like animation) is just a decoration, which is shown randomly.
  18. After our last year's contribution to the 50th issue of FLOP diskmag, a year later we would like to proudly present our new game for the 51st issue (you can download it at http://flop.atari.org ). Its name is SWAPZ and it is based on a game which is known under names like Bejeweled, Diamond Mine or Zookeeper. Credits: Code: Fandal Game design, gfx and music: PG Your objective is to create rows and columns of three or more symbols of the same kind by swapping the neighbouring symbols either vertically or horizontally. Controls: Start or FIRE to play Space bar to show hi-score screen Ingame: Joystick for cursor movement FIRE + direction to move the selected symbol in the desired direction OPTION to toggle among sfx, music or silence ESC to abort game We hope you will have fun playing our new production. You can download the game in Fandal's archive at http://atari.fandal.cz/detail.php?files_id=5770
  19. In fact it is possible to put up to 23 colours on every line in ANTIC 4 mode, with no mid-scanline changes :-) The possibilities are interesting. We're experimenting with it right now...
  20. OK. Next time I contribute something to a music contest. The content will be the letters :" ROB Hubbard". So I make surely the 1st place there... That was not the point, emkay...
  21. Could it possibly be a problem with your tape recorder?
  22. Okay, so that's the "sad" version, now where's the colour for the "happy" one? =-) And where is the black coming from for Mayhem's outline? ...not to mention the hi-res collectable stars :-) The magic of Mayhem is the beautiful and colourful graphics - other than that, it's just an ordinary platformer. After converting it to atari the eye-candy would be gone - and guess what's left? Moreover, IMHO Crownland already makes for absence of Mayhem on the Atari.
  23. To name a few: http://atari.fandal.cz http://www.atarimania.com http://www.mushca.com/f/atari/ http://freenet-homepage.de/mrbacardi/ These are in Polish but valuable sources: http://atari.online.pl/v01/index.phtml?ct=nowinki http://atariarea.krap.pl/
  24. I have found this version on my disk, and it has panthers :-) onemoon.zip
  25. Maybe you should consult the RMT stuff with Raster, and I believe he will be glad to help with optimizing the player routines to take as low cpu time as possible, and possibly also some size optimizations if they are necessary.
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