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pseudografx

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Everything posted by pseudografx

  1. 3389.. This one is a bit too short for thinking :-) And I don't like the avatar, it makes me nervous
  2. This is in fact not a GTIA mode, just a regular 160x96x2bpp (with narrow screen it gives 128x96).
  3. Hmm, Voyager is really tricky, I did not get too far :-( 12141 points
  4. It's really getting harder after level 10 :-)
  5. ..and when will we see a game based on this effect? (Tower Toppler on steroids?)
  6. So when can we expect some exciting new productions from you?
  7. This one is quite a nice version of the Turrican soundtrack. Also some of the instruments sound interesting. Now if only RMT had editable note tables
  8. Wow, very nice and fast emulation :-) (though it should not be that hard to optimize a 600 byte code
  9. Your mockup screen looks quite nice and it would be cool to see this finished on the atari, includig your ideas
  10. Congratulations to the winner and thanks to all the participants. Your work is really appreciated!
  11. A really professional presentation, can't wait to put my fingers on the game!
  12. Regarding a new Atari computer project, I would really like to see something like this: http://www.symbos.de/trex.htm It is an FPGA-based Amstrad CPC emulator that can run in "turbo" mode (that is 24 MHz), with various connectivity options, including IDE, USB, TV-out, VGA etc.
  13. Thanks, but I have my own procedure using a 256 colour screenshot and some Paint Shop Pro magic :-) Btw. regarding the emulator palette, I'm currently using this new one but since the colours are a bit washed-out to my liking I move the saturation slider in the palette options a bit up (value 140).
  14. In case anyone is interested, here is a palette file made from the above formula for the Atari800WinPlus emulator. I will do the NTSC version as well as soon as I find some time. OlivierPAL.zip
  15. IMHO a very similar effect could be done with several mid-scanline changes of the background color register.
  16. Is there a way to reinitialize them, e.g. by some kind of low-level format?
  17. Yoomp looks really nice! Reminds me of a PC game Tube ( http://takegame.com/simulators/htm/tube.htm )
  18. Does the engine run at 50 fps, or just 25? The AVI is captured at 25, but that doesn't mean anything
  19. That looks really awesome! Is the background a text mode or a graphics mode? How many sprites does the engine handle? And will this run on a basic 64kB machine? Keeping my fingers crossed for the developers!
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