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  1. Super Mario 64 has camera issues, but that's not the reason many people would not be able to play the game. Many people really have difficulties controlling their characters in a 3D environment. Even if the game has no camera issue at all, they still won't be able to play the game simply because the 3D environment is confusing to them. I tried for more than 20 years to find games that my mother could play on her computer. As far as I remember, the only 3D game she was able to play was Carmageddon (with a wheel). She wasn't good at it, but she certainly had a lot of fun with it. I tried several other 3D games, either FPP games like Portal or TPP games like Beyond Good and Evil and she was not able to play with them. (Maybe she could be able to play a 3D game like Legend of Grimrock, but I didn't try it because that game is really too nerdy.) To me, a family-oriented game does not simply mean a game without violence and without "mature" elements, it's a game the whole family can play. This is not the case for a game like Super Mario 64 simply because of its 3D environment. You can qualify Super Mario 64 as a kid's game, but not as a family-oriented game. Maybe after Amico is well established among casual gamers, Intellivision could create a special label for more "advanced" games, maybe at that moment the rule #7 could be removed, but I don't think it would be a good idea to do this at launch.
  2. Actually, it is difficult and complicated! I'd even say the camera constantly rotating around your character makes Mario 64 downright confusing. For example, if I decide to press down (when seeing the back of Mario), the character turns around and starts running straight toward me ("me" being the player in front of the TV). But then, the camera rotates and while still pressing down on the d-pad, that is without changing anything on the controller, the movement of the character changes from running straight toward me to running in circles! Sure, it is possible to adapt to this confusing design, particularly for people who are used to playing 3D video games, but it doesn't change that it is confusing. Most "older" people who never played video games will give up almost immediately on Mario 64. Even 3D games where the camera position is fixed are still confusing. In those games, when you press left, we don't see the character moving left, what we see instead is the whole environment spinning counterclockwise. So "up" makes the character move forward, while "left" makes the world spin counterclockwise. Again, "older" people who never played 3D games won't find that intuitive at all. If they insist they will understand, but most won't insist. The same is true of first-person perspective. "Older" people just don't get it. Coordinating the movement of the character with the "mouse look" is very difficult for them. I mean I've even seen young people who are used to play video games having difficulty doing circle strafing correctly. I tried several 3D games with my mother, both TPP and FPP. For example, I tried to make my mother play Portal since it was mainly a puzzle game. She just wasn't able to move anywhere. It was as if I was asking to tap on her head with her right hand and to make circles on her stomach with her left hand. I'm sure after an hour or two she would get it, but she wasn't willing to train just to play a video game. So she gave up. So personally, I fully agree with rule #7.
  3. If you have a solution to the problem of a lack of tactile feedback, then Amico will indeed be a game changer. Not just for family gaming, but for video games in general.
  4. I think my first Super Action Controller broke in less than a month. The second a month later. The problem was a small piece of plastic inside that cost probably only a few cents. When you pushed the joystick, it pressed on that piece of plastic, which then pushed on the contact. When one of the eight branches broke (unlike most joystick, the Super Action Controller had specific contacts for diagonals), pushing the joystick in that particular direction didn't make contact anymore. I bought the Super Action Controllers pretty much the day they were available, so I don't know if Coleco fixed that problem with later revisions.
  5. The lack of tactile feedback is also my biggest concern. Back in the 80s, when for example we played Baseball, we always played without the overlays in order to be able to press buttons without having to look at the controller. I've seen patents for tactile overlays over touch screens, but I never saw one in real life. I think it would be great if physical games would include this kind of overlay (if it works).
  6. I bought a Flashback... or I should rather say I asked my sister to pick up one for me at a Bed, Bath and Beyond when she had to go to Ontario (the Flashback wasn't available in Québec). I think AT Games did a very good job with the controllers, but the rest of the system was indeed sometimes questionable (and how they forgot to put Skiing was beyond me). When I learned they planned to release a 2nd version I was certainly interested... until I learned that some the ******* guy who took control of Intellivision decided to stop this. I was pissed! Of course, now that I know why this guy decided to stop AT Games from making an Intellivision Flashback 2, I don't think he's a ***** anymore. 😉
  7. I understand why people want to see Amico everywhere, but I agree with JBerel. If Amico is sold in very peculiar places, then the brand might suffer from this. If I look at the flyers I receive every week, I often see Maxi (a local supermarket chain) or Jean Coutu (a local drug store chain) advertising TV or other electronic products. However, it is generally a one-time deal with one particular (generally ultra-cheap) model. It's more like Groupon than a true electronic retailer. When everyone knows what Amico is, maybe it would make sense to make one-time special deals with those kinds of stores, but I'm not sure it would be a good thing at launch. But then, I'm not a marketing person, so maybe I'm wrong.
  8. LOL! I see what you did there with your disguised "Tommy gotchi".
  9. I don't know what Barnes and Noble's stores look like in the US, but our equivalent in Québec, Renaud-Bray (and Archambault stores that they bought a few years ago), would also be a great place for Amicos (can I say Amicos?). Unlike Chapters/Indigo, Renaud-Bray doesn't sell video games yet, but they do sell kids' toys and board games, as well as movies, music, and all kinds of useless "gift ideas" that women love to buy (that I also buy from time to time myself, but since I'm a masculine man, I'd never admit that). They are pretty much the entertainment store for middle-class women and their family.
  10. I think I can understand why bojay1997 thought the gaming section of Wal-Mart was dead. Although Wal-Mart has become really big in Québec (while Target completely failed), the whole electronic department of my local Wal-Mart is almost always deserted. But then, Québec is kind of special...
  11. What makes you think this specific audience is not inclined to buy its product? I agree parents who are not hardcore gamers and who want to play with their kids are not inclined, right now, to buy a console, but, from my point of view, that's because Sony, Microsoft and Nintendo do not target them. As for saying the market is "very crowded," it really depends on how you define this market. The reason I'm interested in this console is because I want something to be able to play with my niece and my mother. But there is nothing for that on the market. Sony and Microsoft certainly don't offer a product for that. Nintendo targets kids, but not older people nor casual gamers. Tablets are good only to play alone. The reality is there is currently no product for me on the market to fulfill my need. From my point of view, the market is not "crowded" at all, it's a desert. Your argument is a Switch is good enough for me. Well, I can tell you that it's not. As I said, there is pretty much no Switch game that my mother could play. Could I play some Switch games with my niece? Even if I'll have to seriously hold back while playing (some Switch games have a catch up mechanism, but since they are somewhat hidden, they are not enough to allow my niece to have a chance to win), since I'm a hardcore gamer, I could indeed play with my niece. Could I play with my sister? Since she did play video games in the past, probably. However, there is no way my mother could play with us. The Switch is not for the whole family. That's why Nintendo is not an option for me. You say there are "many, many" slower paced Switch games. Like what? Give me ten (not shitty) games that my mother, my niece and I could all play together. As I said, a game like Worms was already too complicated for my mother. By the way, no 3D games. My mother, like a lot of casual gamers, is confused by 3D movements. Maybe you think it's weird, but that's the case. Another requirement is the game should have a handicapping system to make sure I don't crush everyone. Anyway, this is irrelevant. Even if there are some hidden gems in the eShop, do you really think I will buy game after game simply to find that one gem? I don't want to become a game journalist who reviews games, I just want to play them. Curating games is a very important part of the console for me. Nintendo doesn't really do that. Again, the Switch does not fulfill my need. Tablets are also not an option for me. Not only playing action games without a physical controller is generally a really bad experience, but tablet games are solo games. That's why I'm interested in buying an Amico console even if I already have a tablet. As for board games, since I'm someone who likes social gaming, I have about 30 of them (physical board games, not video games). I did buy a few software board games and card games on my tablet, but I only play them when I'm alone or, in the case of board games, so I can try them before I buy the real board game. I do think it's important for Intellivision to have board games and card games, but I certainly won't play board games or card games with my mother and my niece on a console. Saying there are board games and card games on the Switch is not an argument for me. Now I agree with you, (physical) board games are competitors to Amico. However, board games have several flaws. First, they are not cheap. My board game collection probably cost me over $1,000. Second, although there are a few quick board games, on average, with set up and the tidying up, it can easily go over an hour. It's even worse when playing with people who are not familiar with them. I've seen games of Ticket to Ride that were almost two hours long because people kept "thinking". The problem with this is that each person has a different taste. If a game takes only 10 minutes, that's not bad. People compromise and they say we play the game that you like and after that we play the game that I like. But when a game is over an hour, compromises are harder to reach. Third, many children are now accustomed being overstimulated. They need flashy things, something that board games do not provide. It's not uncommon for some kids to lose focus. When that happens, it often results with the kid dropping out of the game. Fourth, even if some board games have a catch up mechanism, it doesn't change that my 8-year-old niece and my 69-year-old mother have pretty much zero chance against me. It's true that when I play with them I don't try to win, but it's not an ideal scenario. (One of the reasons why I think Amico will be a success is because of the "Karma engine".) Oh, and one last thing, playing board games with children is always kind of "dangerous" for the board game. And yes, I speak from experience. Even if I sleeve all my cards, it's still easy for a kid to destroy pieces or to drop his glass of orange juice on the board. So although I agree board games are competitors to the console, I do think Amico will have some serious advantages. - So that's my situation. I don't want a console so my niece can play with her friends, I don't want a console so I can play with other hardcore gamers, I want a video game console that will allow my niece, my mother, my sister and I to all play together. Can I get that elsewhere? No. No product can fulfill my need. The Switch doesn't fulfill my need. Tablets don't fulfill my needs. That's why I'm on this forum. So now the only question is how many people are like me? Am I a weirdo or am I just a normal older guy? If I'm a weirdo, then Intellivision will fail. If I'm a regular guy, then Intellivision will probably win its bet. None of those are for casual gamers. Right now, the only thing for casual gamers are tablet, phones and computers... and those three are centered around solo gaming or Internet gaming. What is worse for Wal-Mart is that tablets and phones don't have physical games. If Intellivision can make their physical games attractive enough so a good number of people end up buying the physical version instead of the digital version, then I believe Wal-Mart and Target will love and promote that console. Is is of course possible. However, this is a pessimistic view, not a neutral one.
  12. What makes you believe Intellivision will just get the console in retail stores and then cross their fingers? What makes you believe Intellivision won't do an aggressive marketing campaign? Of course, even the best marketing campaign does not guarantee success, but when I try to find flaws in the project, I must admit that I don't see any (at least from what I see). If I wanted to launch a new console myself, there's nothing I would do differently. I'm a black sheep, I don't have kids, but my sister and pretty much all of my friends have kids. I can tell you that kids are never satisfied with what they have. They always want something new. For example, my niece is 8 years old. She has an iPad (even if I think it's dumb, it was mandatory for school), a smartphone (even if I think a child her age should not have a smartphone), and a computer, mainly to play Roblox. Her mother also still has her Wii (even though I don't know if she still plays with it). Last month, after a comment I made here describing how I bought an X-Box 360 with a Kinect only for the game Dance Central, I decided to bring my old X-Box 360 to my mother's place. My niece and her friend were confused by the menu system of Dance Central (I was there to help them), but I can assure you that neither of them told me that they already have their iPad and therefore didn't need to play with this new system. They both eagerly played with this "new" thing. I don't think the Intellivision's Amico is a direct competitor to the Switch. I'm not aware of any of my friends who play Switch games with their kids. In my case, I know my mother (who is 69) won't be able to play any Switch games. I just had a conversation with someone who said the same thing as you. His point was that Nintendo's Switch already has "a lot" of multiplayer games for children, so there is no place for Intellivision's Amico. As an example, he used the game Overcooked. This game is well done (yeah, I did that on purpose), but it is far too frantic for my mother (or the vast majority of casual gamer). She will never be able to play that game. Because kids learn so fast they could play Overcooked, but the regular 40-year-old mother who plays only casual games on her phone or tablet will give up almost immediately. Speaking of Team 17, a few years ago I made my mother try to play Worms. I wanted a game to play with her and I thought it could be good. Unfortunately, the game was already too complicated for her. Games like Overcooked or Worms looks like fun and simple games, but they really are not. They are really not "casual gamer level". To me, the Switch is a kid's console, not a family console. I view Nintendo's Switch as a console for parents who want their children to play together and to stop bothering them. Based on what Tommy said, this is not the targeted market for his console. I believe Intellivision's Amico will be for parents who want to play with their children, not parents who want their children to play together. I don't view the Intellivision's Amico as a retro console and I don't think people who are only interested in playing old games will find Amico games appealing. I am a retro gamer. One comment I made here was that I was a purist. I like to play old games as they were. For me, remakes of Moon Patrol, Missile Command or Asteroids with new graphics do not interest me at all. I play those games on MAME. For some games, like Defender, I even do special control panels to be as close as to the originals. However, I now understand that Amico games won't be remakes, but new games using old IP and some old gameplay elements. As I'm not just a retro gamer, I'm now interested to see those games precisely because they are not "retro games" per se. As a retro gamer myself, the idea that Amico is for retro gamers is weird. I'm pretty sure pure retro gamers, the ones that only want to play with old games as they were, won't have much interest in Amico games. Pure retro gamers will continue to play games on old hardware or on emulators. The gaming sections of major retailers are filled with products for hardcore gamers, and hardcore gamers don't shop at major retailers. It's not surprising those sections are mostly dead. To me, Intellivision's Amico might end up being something very interesting for major retailers as it's a product made for their customers. Tablets are not competitors to Intellivision's Amico. Saying people won't buy an Amico console because they can buy a tablet is akin to people who said that tablet will never sell because people already have a smartphone.
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