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Papy

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    Montréal, Canada

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  1. I like to believe it was a time when innovation was seen as more important than sequels. Maybe it's because people in the industry in the early days were more "pioneers" than businessmen. It looks to me the crash kind of forced the industry to take fewer risks and therefore to capitalize more on previous games. I guess it's a question we'd have to ask to people who were developing games at the time.
  2. Final Lap is generally credited to be the first racing game with a rubber band effect. The idea was great in theory, but Final Lap was presented as a competitive game, not as a fun game. The result was people exploited the automatic boost for an "easy" win instead of simply having fun. I remember accusations of "cheating" were common.
  3. Oh, I'm sure you will disagree with me on a lot of things. For example, we all know French cheese is better than Italian cheese!
  4. I don't think a dpad would be good for 16 directions.
  5. Apart from the Super Action Controller, one joystick that I thought worked quite well was the Konix Speedking. Not perfect as I think the joystick should have been moved 1 cm toward the center for a better balance (even if it would have looked weird), it was still quite good.
  6. Personally, as a joystick guy, I found the Colecovision controller slightly better than the Intellivisison controller (at least when I don't take into consideration that Intellivision was 16 directions instead of just 8). For me, the real problem with the Colecovision controller was (as a right-handed person) the bottom left of the controller constantly pushing into my left palm... which is why I strongly recommend wearing padded cycling gloves with cut fingers when using a Colecovision controller (bonus points for looking cool). Of course, the most comfortable controller of that era was, to me, the Colecovision's Super Action Controller.
  7. I apologize if I sounded condescending, this was really not my intention. I'm not here to fight and didn't try to "finish" you. I guess I wrongly interpreted your argument about Amor Battle. I took it at face value and I was only genuinely trying to explain why Armor Battle is not considered violent while most fighting games are considered violent. Nothing more.
  8. Oh, you had an Apple IIc? Lucky kid! Speaking of old games with interesting gameplay, did you ever played with Zorro or The Goonies (both were also on the Apple II)?
  9. What we consider acceptable or not for children depends mostly on how playing the game could impact their moral system and influence their behavior. For example, children do not have access to tanks. So a game like Armor Battle where they drive a tank and shoot other tanks will have zero impact on their behavior. No children will think of walking on their food after playing BurgerTime. No children will think of robbing a bank after playing Lock 'N' Chase. No children will think of eating a smaller kid after playing Shark! Shark!. Sure, you can imagine a lot of things associated with those games. You can imagine destroying a tank is a depiction of war, which is something absolutely horrible. However, children do not have that kind of abstract ideas. They are not aware of the violence of the act of destroying an enemy tank. And if they are not aware of it, it can't impact them. On the other hand, children can certainly punch, kick, or even stab another kid with a kitchen knife. So the last thing you want is for them to play games that normalize or desensitize them to this kind of violence. You don't want children to be accustomed of seeing blood after beating someone. You don't want children to be accustomed to see people being in pain. For children, seeing blood or seeing someone in pain should result in a psychological shock that stops them.
  10. Karateka and Yie Ar Kung-Fu were completely different. The first one was about trying to create a cinematic experience, the other one was just an over the top action game. Comparing the two doesn't make much sense in my mind. (BTW, I didn't like either of them. I was more of a The Way of the Exploding Fist or International Karate kind of guy.) As for using gestures, it would not work. Gestures are not precise enough and much too slow. Gestures are "cool" for casting spells in an RPG, but totally impractical for fast action games. Anyway, this doesn't change that fighting games are not "family friendly." In particular, women tend to strongly dislike this genre. I believe it's better for Intellivision to stay true to their goal and to avoid that genre altogether.
  11. No game is mandatory, particularly on a console that wants to be different. And again, I don't think a beat'em up can be made E10+ unless it is very cartoonish in nature. Even a game like Castle Crasher is already classified as Teen.
  12. Personally, I don't see the point of remaking tons of old games, unless they comes with a different or a significantly upddated game play (simply adding some power ups here and there won't be enough). I can understand having a few for the nostalgia factor, but we're not in the 80s anymore and people would be bored to death quite quickly with games like Galaga or Demon Attack (there's already a remake of Astrosmash anyway). Now a remake of Utopia, absolutely! The concept could easily be expanded in several directions. Another game that I think has a lot of potential is Sea Battle. Other than that, Microsurgeon could also be interesting if the new game becomes "scientifically accurate". Tron Deadly Discs and AD&D Cloudy Mountain also have potential (but I think Treasure of Tarmin does not). Maybe Frog Bog can be reimagined too. On the other hand, games like Karateka or, even worse, Street Fighter have no place on Amico (E10+).
  13. This review is both accurate, as most people would simply give up on the game after 30 minutes, and really wrong, since it's obvious the three reviewers... gave up after 30 minutes. Just for fun, I replayed The Last V8. It took me between 4 and 5 hours to finish the game. Most of it was obviously to learn the correct path in the maze as I had forgotten it. If I had searched for a map of the maze on the Internet instead of learning it myself, my guess is I would have finished the game in about 1 hour and a half. I still believe this game is excellent despite all its flaws. The constant dilemma between having to go as fast as possible and having to go slow to avoid crashing is what makes this game great (at least for me). Games that makes me sweat are rare (not counting fitness or dance games, of course), but the Last V8 is one of them.
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