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About Kalani

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  1. I will ask those that compiled the rom about the about the assets. Maybe the assets where in original dump and not on the current upload.
  2. What about art of fighting. It's code is 68k asm? Shouldn't it be the easier of the conversions. It's only three button punch kick shift-style/throw. Plus a taunt and start Which could be consolidated.
  3. https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3DC7w7g1_gSMA&ved=2ahUKEwiJ84SU8f3iAhUNLs0KHYe3B0EQwqsBMAF6BAgBEAU&usg=AOvVaw3C1UH9AwHHFJ7GnJrUTvd2 people are building the sources for n64. Have you seen the mortal Kombat 2 plus or ultimate mortal Kombat 3 plus arcade rom hack.
  4. Both mkt and umk. The n65 mkt and the psx 3do umk. I know n64 mkt is buildable. It's not the final build. I don't know about umk versions Are you a programmer?
  5. Bloody roar was after primal rage two began development.
  6. The nes and super nes port was a play former. Replace the Sprite with with Sprite made from screen grabs of the animations.
  7. It was being developed for the cojag originally but was changed to Atari gt which was beefed up PlayStation with hdd that was on of the delays. The human characters suck.......
  8. https://archive.org/download/Various-Mortal-Kombat-3-Source-Code-Collection
  9. The mk sources diffinately does https://archive.org/download/Various-Mortal-Kombat-3-Source-Code-Collection
  10. Yes with various levels of digging. https://github.com/cynthia/art_of_fighting_neogeo_mvs/blob/master/readme.txt
  11. for one Nintendo is litigation happy. Two I was thinking the pallete from Mario brothers araced had him in purple and orange and the the Nintendo power cover for Mario Bros two had him in same color scheme. But evidently I'm from the other time line where that is not case. I remember it in my head and I think I looks good to my false memory. I was thinking Mario on nintendo pinball https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.ebayimg.com%2F00%2Fs%2FMjY2WDE5NA%3D%3D%2Fz%2FzrsAAOSwk5FUyfgG%2F%24_35.JPG%3Fset_id%3D89040003C1&imgrefurl=https%3A%2F%2Fwww.ebay.com%2Fp%2FPinball-1985%2F56248997&docid=7rwffTmgWmCTAM&tbnid=4Y-Y6aWgS_CWNM%3A&vet=1&w=194&h=266&client=ms-android-americamovil-us-revc&bih=546&biw=320&ved=2ahUKEwjw3py_gvLiAhUH7awKHR0VCLsQxiAoAHoECAEQHQ&iact=c&ictx=1
  12. Yes they do. The art of fighting uses the turbo 16 asets.
  13. The source code for the n64 mk trilogy and turbo graphix / neo geo source code for art of fighting. How feasible would porting either of those be? Mk trilogy is a early build?
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