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Everything posted by JLsoft

  1. Salzburg-Regular and Salzburg-Bold along with HammerFat will get you that early Atari computer (and VCS) cart/packaging look...
  2. My 800XL/130XE were my main computer from '88-'97, and I know that any of the disks I made with stuff I'd like to recover (programs written, local user group disks, BBS logs, etc) are going to be from one of the stock 1050's I had... Anyways, I'm pretty sure that early on when stuff like the Catweasel board came out, it could only handle Atari 8-bit 'Single Density' disks, but I can't really find any up-to-date compatibility info on something fancy like the Kryoflux/SC Pro/etc. I'm guessing that since these modern options are just dumping at such a low level, it's up to whatever you use to convert-that-data-to-the-resulting-computer-format's-disk-image if a certain density/layout is 'supported', right? ...I remember a utility or two for DOS on the PC that could read disks on a PC drive, but I'm pretty sure that was limited to either single density or double density, I forget 😕
  3. Missed opportunity to use 'Katamatari'
  4. Does anyone know if there's a set of scanned issues of Atari Interface (Magazine) or Current Notes out there? I'm not looking to get a hold of them or anything...it's just that in my finally-getting-around-to-trimming-down-my-old-computer-stuff sorting, I found my box of miscellaneous Atari 8-bit (and ST)-related mags with mainly the above titles, and I'm wondering if I should bother sending them to somebody that'd want to deal with them, or if I should just trash them. When I got them originally (from someone else's collection in like ~'94) they weren't in the best of shape (missing covers, stains, etc)...and being badly stored in an outside storage unit for 15 years hasn't helped their condition (some water damage, etc), so that is why the trashing-the-whole-lot option comes up :/
  5. You might be thinking of Rally-B (Rally-X-ish) that came with an old bAtari BASIC version. I attached the copy that's been sitting in my archive dir RallyB.bas
  6. JLsoft

    Faceball 2600

    The Atari 8-bit version could be linked via SIO cables. When I saw it in action back around `95 at an Atari club meeting, I'm pretty sure to get it to run w/just one player, they had to short 2 pins on the open end of the SIO cable with a paperclip :/
  7. Yep, high scores save fine. (...is there another way to show the high score table other than playing & losing a game? )
  8. There might be something wacky with the header on this. It's valid according to GBATA, but NO$GBA whines about a value at 0xB2. My kludge to get it to work on my EZ-Flash 3in1 was just replacing 0xB0-0xBF with 16 bytes from an already-working-on-my-setup homebrew ROM...and NO$GBA stopped whining too. :/
  9. Nice take on the 'paratrooper game' type ...the randomness needs fixing though. At the moment, you can start a new game, wait for the first paratrooper to fall a little bit, then hold Left without letting up and you'll eventually win the game
  10. A 2600 game you were thinking of is probably Cosmic Ark
  11. I'm pretty sure it's David Galloway's work.
  12. A bBASIC 1.0 change that could make a nice addition to your editor would be for handling multi-colored Players (and/or more animation frames) I've always been a fan of how http://alienbill.com/2600/playerpalnext.html handles this sort of thing, even though coloring breaks when you copy/paste/clear the drawing area
  13. Those shots are amazing ...Candy, shmandy!
  14. http://psxemulator.gazaxian.com is the new homepage for it... ...and v1.1's changelog mentions that it should work on Win9x now
  15. You might want to check out dEfMAME... http://def.buste.de
  16. Hahaha, re: nickels-into-quarter slugs... (this was back around like `84) My father had found a coin mechanism out of an old laundromat washing machine, and would hammer nickels on an anvil and 'test' them by placing them in it and seeing if they would pass through when you slid the mechanism in (as you would on the actual pay washing machine)...perfect ones would pass right through and fall out the bottom (to where the coin box would have been ready to catch them), and the undersized ones would stay in the tray, so you'd just pound them a little more until they were perfect. ...anyway, the best part about this was that there was a small washer-like insert in one of the 4 slots so that a quarter would not fit in there (75c wash), but the slot that that spacer was in was -exactly- the size of the tokens the local mall's arcade took. He'd make token slugs for my friends and I, and use a metal die to stamp an 'A' into them (for arcade) in order to distinguish them from the 'quarters' Good times 8'D On a side note, the soda machine outside the mall would give change in nickels...and they were 35c, so for every "50 cents" (2 nickel slugs) we'd put in, we'd get 3 nickels back, ready for 'conversion' He stopped making them after we got caught using the quarter slugs at the local fair for one of those 'drop quarters down a slide/chute in while a bulldozer pushes the extra coins/trinkets over the edge into the prize bin' games and the guy running it walked by and noticed the flattened coins laying there I think my father's explanation at the time was 'Hey, these (slugs) came out of -your- game!', but nevertheless, we took off and he never really bothered making them again Wooo, crime!
  17. ...and the latest DOS compile I know of is at: ftp://ftp.profzone.ch/vantage/members/kil...sm22007-dos.zip
  18. I'm using Notepad/DOS' Edit/2600IDE here under XP, along with alienbill's javascript PlayerPal 2 for sprite editing. I just as often use it in pure DOS 7.1 on my older DOS/WinXP laptop because Z26's sound works better, and the laptop is also my only choice during recent monsoon-induced power outages here For DOS, I just had to rename some of the .asm files around (and hex-edit the 2600basic.exe to match one of them), edit the .bat file (because LFN/long filename support for DOS doesn't like "longfilename.ext.ext"), and replace the included DASM version with the newest DOS compile I could find: ftp://ftp.profzone.ch/vantage/members/kil...sm22007-dos.zip (linked to from http://www.biglist.com/lists/stella/archiv...7/msg00053.html)
  19. Attached is a (cycle-wasting, cringe-worthy) way I wrote up earlier to check for the playfield status...you can probably make it much better and use it in the meantime until an actual command is added PFTEST.TXT
  20. ...it is an actual DOS program at the moment though, and runs just fine under pure DOS (except for the part about trying to call the variable redef file, which has a long filename) [EDIT] Annnnnd, never mind...I was thinking that it was packed along with the DOS port of DASM, but it's the Win32 console version...ignore!
  21. batari, Please consider renaming the files for alpha 0.3 to 8.3 format...since it -is- a DOS program, it should be usable in pure DOS (without having to hex-edit the EXE )
  22. As a big Quake (1) fan, I ran into 'Aardappel's list of languages a while back, and still find it scary: http://wouter.fov120.com/proglang/index.html
  23. Erm...am I doing something totally wrong, or is using 'off' with PFPIXEL not working, and instead doing the same thing as the 'flip' action? 10 rem smartbranching on 20 COLUPF = 200 30 x = rand 40 if x > 250 then pfpixel 0 5 on 50 pfscroll right 60 pfpixel 15 5 off 70 drawscreen 80 goto 30 This is just plotting a playfield pixel, scrolling the screen to the right, and attempting to turn off any playfield pixels as they reach halfway across the screen, but what that line 60 is actually doing is reversing the status of the playfield pixel there, not setting them to 'off' no matter what...
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