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jefffulton

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  1. There are some quite impressive SEUCK Atari SY games out there. Some people have used it for Gauntlet and even single screen shooters. I don't think the system has the ability to to power ups, etc, but possibly there is a way around that some how. You don't need those for Xevipus, but Galaga would be interesting with away to an add a captures ship ship some how.
  2. I think he means that it could and should have been much better on the ST, not bashing the ST. I have played it from your conversion and I like it. It could have been better, but as it is, it's pretty good. It's one of the few ST games that looks like will be on the 50 Year Anniversary collection.
  3. Crazy Cars 3 (I know, I didn't expect it either) and Honda RVF and Sprite Based an work really well on a standard ST.
  4. How can we purchase this from you? I really want to use it. Do we have to buy new ROM chips, or will you sell it like you do with the driver? I'd like to have the latest driver, the latest floppy runner and this menu system some how and give you $$ from it.
  5. I ordered the $50 Aquaventure in November (pre-ordered actually). The Atari XP site says they were anticipating a release in early 2022. It's still early, but getting later...
  6. Nice job, PP, you are an incredible asset to the ST community!
  7. They used A LOT of stock parts and sold about 100K units at X-mas 1987 or 88 in just the UK. This gave them some cash and helped to fill the "Atari Game Centers" with budget games released across quite a few labels. It was just a stop-gap maneuver, but you will find a of of good games released after the XEGS came out. Some by Atari and many by 3rd parties. But it WAS just a way to re-package and sell older software and hardware with a few new products thrown in.
  8. Again, another awesome port. Where there any changes that you needed to make to the 5200/8bit rendering to make this work? It looks lie it needed a sophisticated display list (for example).
  9. Awesome work. I love the discussion of how you implemented some of the 2600 tricks on the 8bits!
  10. Here is he list from AtariMania of AtariUSA Released title in 1979 http://www.atarimania.com/pgelstsoft.awp?system=8&type=G&publisher=6&year=1979&step=25 Not a lot, but Star Raiders!
  11. The promo gives me goose bumps! Looks and sounds awesome.
  12. The best usage I have come across in all my testing in STEEM and Hatari is to place all of your adapted games in a folder (with a sub folder for each game) in a GemDOS Folder mounted as a hard drive. About 80% of your adaptations will work this way. For the ones that don't work this way, I created a 60MB ASCI HD Image and partitioned it with your commercial driver. The other 20% of games I have tested work if I copy the files from the Gemdos drive to this mounted 60MB image. Th files need to be in the root of the drive most of the time and the 60MB image needs to be "C", so the GemDos drive will need to be unmounted and the emulator re-booted. Even highly difficult ones like Zenon2A ASCI and IDE will work this way.
  13. To answer your question @ATARI7800fan. The Sampled music at the beginning of Turrican II is in the mono ST version opf the stereo Amiga tune - and sounds great. The developers did a fantastic job porting Turrican and Turrican II to the ST, fitting in everything they could from the Amiga version within the 512K memory barrier for ST releases (self imposed by most software houses to sell to the greatest number of Atari owners). They created a multiplexed YM sound driver and ported the Amiga music using the YM's chip tune capabilities. If you see a video that has sampled stereo music during ST gameplay, that one is a fake, unless someone has ported the game to the STE and made adjustments to the sound.
  14. Yes, a digital version would be great, even for those of us that have disk drives because they will break sooner or later. Maybe a deluxe version that includes a small USB media drive or cheap SD Card that includes the game in a digital form? I'd buy two copies, one for me and one for my brother.
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