Cool, thanks for the suggestion.
For now I'm simply using Stella as a benchmark until I get my hands on a real Atari 2600. I don't intend on emulating Stella at all, but considering it is probably the most accurate Atari 2600 emulator available, I inadvertently will be emulating it. Most of my development to date has been from referring to technical documents and schematics. I actually started the Atari 2600 emulation way back in 2014 but only really giving it some well deserved attention now. The closest thing to the Phosphor emulation in my emulator is the "blending" option which combines the current frame with the previous. It's not on by default so some games flicker, which if I recall correctly from my childhood, happens on real hardware.
I'll definitely check out WARPDRIVE!
Edit: Looks like I need to implement FA cartridge support and detection code for Warpdrive before it will work. From reading the mappers document it doesn't look that complicated so I will do that now (implemented now)