LocalH
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Everything posted by LocalH
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What kind of computer did this?
LocalH replied to atari2600land's topic in Classic Computing Discussion
That's not an Amiga, Atari, or C64. It's a Texscan unit. Pretty much dedicated character generators. As far as I know, there's no emulator or simulator for these type of machines. -
AFAIK, there are actually two different GameSharks - one that's just a rebadged AR and one that's something different (and not sure what it is other than "not an AR"). I used to have the earlier rebadged AR version and I loved it, I only used it with a handful of games but I never really had any problems with it at all (I think there may have been one or two codes I couldn't get to work, unsure if it was a game revision issue or just a bad code).
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Lag is less of an issue with systems that can output at least 480p (but is still an issue if you use component cabled to connect). I have my PS2 hooked up to a 37" LCD over S-Video and I can definitely detect lag on certain games, most noticeable classic games (both compilations as well as via NES emulation) as well as music games. However, there is much less lag on my 360 in 720p over component, and even less when I tested it with an HDMI cable. There is still a tiny bit of lag no matter what I do, and I would wager that to be the case with most, if not all, of LCD TVs. I tried playing Sonic Mega Collection+ on my PS2 recently, and it was almost unplayable because of lag. I would expect the same to be true with any 480i or less console. Surprisingly, the one input on my TV that seems to have no lag whatsoever is VGA, at it's native res of 1366x768. Haven't tested for lag in lower resolutions, though.
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Some (but not all) C64C machines have the later 8580 SID, with different filters (and the inability to play simple digitized samples like the older 6581, without modification).
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It's evil to steal a homebrew ROM, but not from Nintendo?
LocalH replied to Rev's topic in ColecoVision / Adam
For the record, it doesn't matter what Nintendo (or any other company) considers illegal, but what the law says (and what judicial precedent provides). I'm not necessarily saying that condones using their trademarks in a homebrew game, only that it's much more complex than what they say. As far as homebrew Tetris games go, the only thing that is illegal is if you use the name Tetris (or a name derived from Tetris). Game rules can not be protected, only specifics such as level layouts, graphical and aural assets (or reasonale facsimilies, depending on the range of possibilities afforded by the game rules themselves), and low-level game code. See LJ65 for a fully legal Tetris-style game for the NES, or this online clone of the 80's game show Press Your Luck. Fully legal, yet most of the outright PYL clones that used the same board layouts, sampled sounds, and graphics done to emulate the original ones exactly were taken down at the request of Fremantle when they partnered with Ludia to make modern home versions. -
What was the first computer with a basic language?
LocalH replied to accousticguitar's topic in Classic Computing Discussion
Microsoft merely popularized BASIC, with their interpreter being available (if not shipped in ROM or on included removable storage, then as a separate purchase) on most of the popular, pre-built computers. I can only think of three non-MS interpreters off the top of my head - Woz's Integer BASIC, the inbuilt Atari Basic, and ABasic on the 1.0 and 1.1 ROM Amigas. Courtesy of Wikipedia, here are interpreters and compilers that are descended from MS BASIC: If any of these are incorrect, please let me know. I know for a fact that the majority are correct, just unsure on the HP terminal, the NEC machines, and the Galaksija BASIC, as I know next to nothing about those machines. -
Isn't there a POKE you can use to make the C128 relinquish it's status as an IEC master? I think I remember seeing something like that at one point. Edit: Yeah, there is. From the Star Commander dox:
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Yeah, I agree, I wouldn't try it. The C128 PSU is beefier, and thus more reliable - if you try to feed it to two C64s at once, you're right back where you were with the crappy C64 PSUs in that regard. Now, if you feel like modding the PSU to make it even beefier, then it might be doable. Not with a stock PSU, though.
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Colecovision Controllers, anyone have this joystick type?
LocalH replied to Phantom's topic in Classic Console Discussion
I think I found a clearer pic of the same joystick, first one on the page: http://www.geocities.com/djslacker1/coleco...ontrollers.html It says "Manufactured by: Wico ??" but I don't know how accurate that is. -
Assuming that the Amiga's handling of the joystick port is the same as the 2600's capability, B is button 1 and C is button 2. Dunno whether that maps to the 7800 at all.
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Just read through the whole 10 pages and didn't see anything regarding this so i thought I'd throw my two cents in: Of those already in contact with the programmer, has anyone stressed to him that "dumping" does not equal "giving out for free"? That the game should be privately dumped for preservation (in case something does happen to the cart accidentally or via natural processes such as bitrot), and given to one or two trustworthy people like Tempest who have a reputation for keeping private dumps private, so that the game can be documented and analyzed? I agree that the wrong word to use from the getgo was "dump". The guy might have done some searching on Google for related terms (such as "cartridge dump", "video game dump", etc) and found nothing but people who want to distribute the resulting ROM, and it might have tainted his response. Explain to him that while the 2600 is indeed "obsolete", there is a large community of enthusiasts who keep it alive, and that this is one of the most rare production games that anyone has ever come across. Maybe to him it's old junk that he no longer cares about, but that's no reason why, at the very least, it can't be documented and analyzed even though he wishes to retain control over it. Any idea if Albert has spoken to him about the possibility of a modern, legitimate repro run with his blessing?
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The Commodore 64 sure does rule, duddn't it?
LocalH replied to Chris++'s topic in Commodore 8-bit Computers
Fixed. =P -
The Commodore 64 sure does rule, duddn't it?
LocalH replied to Chris++'s topic in Commodore 8-bit Computers
4. Apple Mac (PPC , not 68k) 8. Generic PC Also, this thread is LOL. Yay for Apple elitists, eh? -
If the Nintendo logo shows up, then at least part of the ROM is visible to the system (as that logo is actually stored in every cartridge, as a protection against unlicensed carts). Are the contacts intact? Do you see any broken traces on the PCB? Your best bet is just to give up the saved games on the cart (if you were messing with the battery, they're most likely already gone anyway) and pick up another one somewhere.
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Yes.
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Um, that's not true. I have a slim SCPH-75001 PS2 and it has two USB ports on the front. Plus, I don't know about other peripherals, but I know the game SingStar has a USB adapter that takes two microphones. My Walmart was recently demoing it on a slim PS2.
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Yeah, that's HPZ. As far as we can tell, there are absolutely no differences between HPZ in the NA build as opposed to the later build that we've had for years.
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You're wish has been granted http://www.hidden-palace.org/?news/c/9 I guess you didn't see my thread here. I knew about this, as I helped pay for it =P We didn't know it was NA until we actually got it, though. We were under the impression that it would probably be a later beta.
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MCZ? I don't think this proto has MCZ. Cheese: The code is the same as the Wai build but it's disabled by default. Do UDDDDUDDDDCCU for debug and level select.
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Enjoy. Thanks to drx for hunting this cart down, and Execbyte, Kat, Aurochs, myself, Orangefox, Erik JS, CheeseBacon, ScarredSun and Cyberdude for donating funds.
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Sparcade hell, I remember DASARCAD before it became Sparcade. I even remember when Dave fixed a bug in Pacman and broke Ms. Pacman =P
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You should get them dumped, so that you can at least compare them to the final release binaries (and also protect yourself from loss due to bitrot). Whether you distribute them or not would be up to you, although it's always nice to see prototypes preserved by mass distribution. If they end up being identical to retail binaries, then at least you have some carts that are inherently more rare than the equivalent retail carts. I have a Sonic 3 EPROM that is retail build, but it still holds value to me since it's not actually a retail cart.
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Emulation, for me, serves as a compliment to hardware. Sure, it's nice to be able to run things on hardware, but emulation can be a valuable tool for development (either testing or debugging). When possible, I do use hardware, though. I specifically bought a Super Magic Drive so that I could run code I write on a Genesis instead of being limited to running it on emulation.
