StupidEggplantThatNeverPosts
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Posts posted by StupidEggplantThatNeverPosts
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2 minutes ago, Random Terrain said:What's that stuff after bank 2?
I copied some code from a mini kernel leaving that behind because I couldn't figure out how to use a mini kernel. That was the problem. Thx!
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I'm having a syntax error and I cant figure out whats wrong.
Heres the code:
rem Generated 6/29/2019 7:26:11 PM by Visual bB Version 1.0.0.568 rem ********************************** rem *<filename> * rem *<description> * rem *<author> * rem *<contact info> * rem *<license> * rem ********************************** set romsize 16k dim gamenumber=a dim swdebounce=b const scorefade=1 scorecolor=$1a swdebounce=0 gamenumber=1 titlepage gosub titledrawscreen bank2 if gamenumber=1+switchreset then goto gamestart1 if !switchselect then swdebounce=0 if swdebounce>0 then swdebounce=swdebounce-1: goto titlepage if switchselect then swdebounce=30: gamenumber=gamenumber+1 if gamenumber=7 then gamenumber=1 goto titlepage gamestart1 playfield: ................................ ............XX.XX.XX............ ....XXX.XXX.XX.XX.XX.XXX.XXX.... ....X.X..X..XX.XX.XX.X.X..X..... ....XXX..X..XX.XX.XX.XXX..X..... ....X.X..X..XX.XX.XX.XX...X..... ....X.X..X..XX.XX.XX.X.X.XXX.... ...........XX..XX..XX........... ..........XX...XX...XX.......... .........XX....XX....XX......... ................................ end COLUBK = $08 COLUPF = $46 draw_loop drawscreen goto draw_loop bank 2 asm incl
Does anyone notice whats wrong?
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Im not sure If original Sega genesis controllers work. Same goes for 3rd party joysticks. Id be disappointed if they arent compatible.
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You might have to post the code for specific solutions.
I’m pretty sure it’s not the code thats the issue. It’s likely either the emulator or the bin file. I had no issues compiling it.
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I'm trying to make a home console port of Space Race using visual batari basic. (Its my first time coding a game). I'm coding my game. Everything is going fine, but when I compile and then attempt to test the game with Stella, an error message appears in Stella.
Fatal Error
Invalid Instruction.
So I tried it with Z26. But when I compile and open the game, instead of opening the game, it opens to a black screen with the word jammed at the bottom.
Please help me. I looked everywhere but I haven't found a way to fix this.

Having issues emulating my game.
in batari Basic
Posted
And how do I fix the issue with these programs?