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Mallard Games

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    120
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About Mallard Games

  • Rank
    Chopper Commander
  • Birthday June 23

Contact / Social Media

Profile Information

  • Gender
    Male
  • Location
    Dark Basement
  • Interests
    Atari 2600 Homebrew
  • Currently Playing
    Mallard Season
  • Playing Next
    It's a Secret

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  1. I have a weird issue. When 2 sprites occupy the same scanline the sprite stretches. Here is when they are on different scanlines, notice they don't stretch Any ideas why this is happening?
  2. Sorry I forgot to update that. The latest version is available on the official site. You can also click here to access the game page which has a link to the latest source code and hosted demo. Not much has changed since it has been a crazy year. You can press fire and you'll be able to move the pet around a bit. It was supposed to be a feeding type game where you moved the pet towards the food but, I haven't really gotten around to finish the coding.
  3. Please add Virtual Pet(4k)[Tentative Name] by @Mallard Games to the WIP list. 1-20-2022
  4. Please add Virtual Pet(4k)[Tentative Name] by @Mallard Games to the WIP list. Updated: Nov 15, 2021
  5. Hi, I am starting a new Virtual Pet homebrew, and would like to get everyone's input. So far I have gotten the pet sprite to appear on screen. Not sure what to work on next so feel free to let me know. I was going to animate the sprite bouncing left and right like the Tamagatchi pets. Binaries vpet.bin Updates 11-15-2021: Added bouncing effect to the pet similar to Tamagotch pets. Uploaded first binrary
  6. The idea was that each player 1 would insert their own savekey into each port. A special “match” cart would read the data from each savekey and and simulate a fight using it. I don’t know how else to describe it. 🤔
  7. Can the AtariVox/AtariVox+ and SaveKey be plugged into the first controller port or is it only supported on the 2nd controller port? Also can 2 AtariVox/AtariVox+'s and/or SaveKey's be used at the same time?
  8. Here is Release Candidate 1 for stabilizing the ducks speed a bit. Let me know what your thoughts. duckgame.bin
  9. Their x and y velocity is set to the lowest it can go, 1. I will try to fix this in the next update.
  10. Sorry got a bit sidetracked by the Superbowl. I will try to upload the ROM to the thread tomorrow. UPDATE: Attached rom duckgame.bin
  11. WIP ● Mallard Season (16K) by @Mallard Games Please move, I am still working on this.
  12. Can you see this? UPDATE: There is no option to set it public/private. @Albert help!
  13. 1) I have no clue why you can't acess it, I have no issues. @Albert 2) I plan on adding Atari Light Gun support latter on once I get the basics going.
  14. Overview Mallard Season is a waterfowl shooter for the Atari 2600. It is open source licensed and the source code is freely available. Objective Shoot all the ducks before they escape. Aim the cursor at the duck and fire. If the duck is hit, it will fall down to the ground. If you miss 3 times or take too long the duck will escape. Controls Note if a button is not listed, it means it is unused. Joystick Up - Move cursor up Down - Move cursor down Left - Move cursor left Right - Move cursor right Fire - Fires bullet Switches Reset - Starts a new game You can download the ROM from the downloads section Feel free to discuss and ask questions here!
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