-
Content Count
38 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by lizard
-
Thanx! Well, previous version (btw should be somewhere here on this forum) was in normal width (40 bytes)... cycles problems, yes of course I want to keep "one frame" speed with all moving stuff and sfx. It's possible for PAL version, for NTSC almost, so there will be also the panel control to set some parameters like refresh every second frame etc... Any way, some code's part should be optimized better. Still work on it. Engine is fast as fast are lda adr1,x+ / sta adr2,y+ combinations Anims are not ready, i use 3d software to prepare it, so all frames are imported directly as they're rendered. Some time is needed to do it well of course. Now i spend almost all the time to prepare good universal code, I would like to create about 16 different fonts' sets and there're 64 levels anticipated. Scheudle, like i wrote above... So, how they say: Stay tuned!
-
I meant scrolled games of course. It's in antic 4 mode with P/M gfx underlied. When i started i'd tried to use antic 5 mode also, but it was impossible to keep a good speed of the engine because of the 6502 speed limitations
-
Yes it is a kind of the fast jump'n'run story. I don't remember any atari game like this, so maybe mine will be the first Though there's still a lot of to do...
-
Hi! The same stuff as i put on the AtariArea (pl). It's the last update of my game "One Moon and Two Suns", still under construction, now prepared as *.bin file, so destination will be 128kb and only XL/XE cartridge of course. Hope to finish it within couple of months (maybe next Christmas) ciao! OneMoonAndTwoSuns_test20012006.zip
-
Hi, i'll try to finish also mine, but as you can imagine it's far from simple thing one question, what about 128 kb cart only version is it allowed? regards
-
Space Harrier XE Updated (Stage 3)
lizard replied to andy_bernstein's topic in Atari 8-Bit Computers
Sheddy, Complimenti! great work -
OK, thanks ! i'll try to do little upgrade within next days, it's almost ready (enemies' collision with ground). the game will require 128kB ram, so i plan also cart version, any help with 128kB cart???
-
no no no... eats always some cpu cycles i can't do that, this should be well counted... every dli i change chbase, colbak, colpf0-2 (3 is always black) hposp0-3 and hsize0-3 regs...
-
Thanx Guys though it's still many things to do, the enemies' movement, copy of the players data into chars etc. i have some informations how to remove flickering, it shouldn't be a big problem i hope...
-
i forgot to add, you can use joystick1 to move P0, but there is no left/right side collisions' detection yet...
-
Yes i did, now my job is pointed to www php javascript mysql (3d graph lightwave - god - it's really cool soft ) and so things, though a flash game is not excluded in the future and maybe on other platforms too, who knows, anyway i am on... does it work on ntsc?
-
Hola! i'm newbie here and it's the first my topic, short person's presentation: some games did in the past (xe/xl 1989-95...) now come back with the new one project to test on real NTSC machines... Regards Michal Luberda main.zip one_sun_and_two_moons.zip
