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lizard

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Posts posted by lizard


  1. Thanx!

     

    Well, previous version (btw should be somewhere here on this forum) was in normal width (40 bytes)... cycles problems, yes of course :) I want to keep "one frame" speed with all moving stuff and sfx. It's possible for PAL version, for NTSC almost, so there will be also the panel control to set some parameters like refresh every second frame etc... Any way, some code's part should be optimized better. Still work on it. Engine is fast as fast are lda adr1,x+ / sta adr2,y+ combinations ;) Anims are not ready, i use 3d software to prepare it, so all frames are imported directly as they're rendered. Some time is needed to do it well of course. Now i spend almost all the time to prepare good universal code, I would like to create about 16 different fonts' sets and there're 64 levels anticipated. Scheudle, like i wrote above...

     

    So, how they say: Stay tuned! :D


  2. I meant scrolled games of course. It's in antic 4 mode with P/M gfx underlied. When i started i'd tried to use antic 5 mode also, but it was impossible to keep a good speed of the engine because of the 6502 speed limitations :)


  3. Yes i did, now my job is pointed to www php javascript mysql (3d graph lightwave - god - it's really cool soft :cool: ) and so things, though a flash game is not excluded in the future and maybe on other platforms too, who knows, anyway i am on...

     

    does it work on ntsc?

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