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Boba Debt

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Posts posted by Boba Debt


  1. For my three 60-in-1 conversions I choose to use that card for 3 different cabinet based on the controls, 8-way and track ball games in one, 4-way games in another and 2 way games in another.

     

    For the amount of money it costs to build these modded machines it just didn't make sense to try and cram all of the games I wanted to play into one cabinet

     

    However, on my 19-in-1, I went with a pair of Ultimarc Mag Plus sticks that can be switched from the top of the panel.

     

     

    I really didn't want to have 3 horizontally oriented cabinets with 2-3 games on each.  However, I am using a relay and switch system to re-configure the controls for the different games on that board.

     

     

     

     

     


  2. This is the second Arcade1Up modding thread that I posted that seem to be of not interest to the members of this forum.

     

    I guess I'm in the wrong forum.

     

    I would really like to find a group that likes to discuss these machines so does anyone know of a forum more dedicated to Arcade1 Up?

     

    I did some Binging and nothing really showed up.

     

     


  3. In anticipation of modding my Arcade1Up Asteroids Cabinet into a William 19-in-1 I have been all of the net gathering info and one thing seemed common.  To date no one has come up with a good solution for the control panel layout for the 19-in-1 card

     

    Most use multiple joysticks and some use interchangeable panel, neither of those appealed to me so I put my 30+ years of experience as an aircraft electrician to use and I think I came up with a good solution.

     

     

    This info is applicable for the board set to Upright/2set of Controls.

     

    I used Ultimarc Mag Stick Plus Joy Sticks because they can be switched for 4-way to 8-way operation from the top of the control panel. This so you do not have to have multiple sticks to paly the different games.

     

     

    In order to preserve the original Defender/Stargate button Layout I had to use 2 DPDT relays and a switch.  These relays provide normal player 1 / 2 operation when the Defender switch is off but when it is on, it reroutes all of the appropriate control signals to the respective wires on the Jamma  harness.

    The only change to the original Defender/Stargate Button layout is the addition of 2 buttons for the right hand joystick that offer S1 and S2 function to Player 1 for the rest of the games and should not interfere with Defender/Stargate Gameplay

     

    PANEL LAYOUT

     

    1098238807_Mod001NewSmall.thumb.jpg.4a10f9189d0b680821c3eeb6f0508859.jpg

     

     

    RELAY 1 -SWITCH RELAY

    Normal Operation – Right hand (player 2 ) red (S1) and white (S2) buttons go through the Normally Closed contacts of the relay to the Jamma Harness Player 2 S1 and S2 wires

    Defender/Stargate Operation –Player 2 S1 and S2 are re-routed to the Jamma harness Player 1 S1 and S3 wires through the Nornally Open contacts of the relay

    Additional Info – Player 1 red button (S1) and green button (S3) are connected in parallel to the respective Jamma harness wires at the relay so that in the Normal operation the Player 1 buttons control the appropriate functions.

     

     

    RELAY 2 –JOYSTICK RELAY

    Normal Operation – Player 2 Up and Down functions go through the relay to the Jamma Harness Player 2 Up and Down Wires. 

    Defender/Stargate Operation –Player 1 Up and Down functions are re-routed to the relay to the Jamma Harness Player 2 Up and Down Wires, that way, both players can use the LH Joystick.

    Additional Info – Player 1 Up and Down functions are wired in parallel with the respective Jamma harness wire at the relay so that in Normal operation the right hand joystick control the Up and Down functions for Player 1

     

    Normal Operation – Player 1 left and right functions go through the relay to the Jamma Harness Player 1 left and right wires Wires,

     

    Defender/Stargate Operation –Player 1 Left and Right functions are disables because the isn’t any connection to the Jamma Harness.

    1871347642_ContolPanelWireDiagram.thumb.jpg.3236bb0474624a55fe16059ed3a7c65e.jpg

     

     

    I'm waiting on parts for my conversion so this info is based on what I have researched on multiple forums and web sites

     

    Once I build my machine I will be able to confirm that this works but if anyone sees any issues post below

    SW1 - Fire

    SW2

     

     


  4. I'm in the process of converting 2 AIU games into multicades and I plan to convert a couple more.

     

    If I could find a inexpensive source for the LCD monitors I could use the AIU control panel and LCD diver board to create some countercades

     

    I plan to order Blackout edition Marques so I could even use those for the top


  5. As far as I know, the 60-in-1 doesn't have any repeated games.  On my card there's about 10 -14 games that I have no desire to play so they'll be disabled.

     

     

    I have read that 8-way sticks can cause problems in a 4-way games if you hit a diagonal direction.

     

    So I started to think about making 3 separate 60-in-1 machines and the more I thought about it the more I liked the idea of not having so many games in a  single cabinet.

     

    PLUS it gives me a reason to mod some of my favorite cabinets - Galaga, Pacman and Centipede.

     

     

     

     


  6. I've decided to convert my AIU factory Centipede machine into a custom 12-in-1 using most of the 60-in-1 kit from DIY Retro Arcade

     

    It will feature a custom control panel, Arcade Graphix Kick Panel graphics and a black out edition Marquee from The Arcade Game Factory

     

    I’m going to use this one as a dedicated Vertical 8-way Joystick / Trackball machine and it will have the following games from the 60-in-1:

     

    CENTIPEDE

    TB

    FIRE

    MILIPEDE

    TB

    FIRE

    GALAGA 3

    8

    FIRE

    XEVIOUS

    8

    BLASTER / ZAPPER

    ZAXXON

    8

    FIRE

    SCRAMBLE

    8

    LASER / BOMBS

    TIME PILOT

    8

    FIRE

    1942

    8

    FIRE / LOOP

    1943

    8

    A / B

    SUPER COBRA

    8

    GUNS / ROCKETS

    CONGO BONGO

    8

    JUMP

    BOMB JACK

    8

    JUMP

     

     

    The highlighted games might get dropped depending on how the 60-in-1 menu reacts when I disable the rest of the other games

     

    I know I lose Missile Command and Crystal Castles from the factory Game but I’m not really fond of either of those games anyway

     

     


  7. I have the room for at least 10 machines so I would rather have a couple dedicated 60-in-1 machines instead of trying to figure out which are 4-way and which are 8

     

    You also have the added advantage of reduced menus.

     

     

     

     

     

    Here is my list, if the 2 way games can be played with a restricted 4-way joy stick I would have one machine with 30/31 games and another with 8-9 games

     

    60-in-1

     

    JOY STICK

    BUTTONS

     

    DON’T CARE

    WILL DELETE FROM MENU

    KING & BALLOON

    AMIRDAR

    HUSTLER

    SCRAMBLE

    SHAO-LIN’S ROAD

    VAN VAN CAR

    CALAGE

    CENTIPEDE

    MILIPEDE

    SUPER BREAK OUT

    NEW RALLY X

    ARKANOID

    PINBALL ACTION

    GUN SMOKE

    SPACE INVADERS

    2

    FIRE

    GALAGA

    2

    FIRE

    GALAXIAN

    2

    FIRE

    PHOENIX

    2

    FIRE / FORCE FIELDS

    GYRUSS

    2

    FIRE

    MOON CRESTA

    2

    FIRE

    PLEIADS

    2

    FIRE

    BURGER  TIME

    2

    PEPPER

    MAPPY

    2

    DOOR

    POOYAN

    2

    FIRE

    JUNO FIRST

    4

    FIRE / WARP

    TANK BATTAION

    4

    FIRE

    DONKEY KONG

    4

    JUMP

    DONKEY KONG JUNIOR

    4

    JUMP

    DONKEY KONG 3

    4

    SPRAY

    FROGGER

    4

     

    DIG DUG

    4

    PUMP

    DIG DUG 2

    4

    PUMP / DRILL

    PACMAN

    4

     

    MRS PACMAN

    4

     

    PACMAN PLUS

    4

     

    JR PACMAN

    4

     

    SUPER PACMAN

    4

    SUPER SPEED

    MR DO

    4

    THROW

    PENGO

    4

     

    LADY BUG

    4

     

    QIX

    4

    SLOW / FAST

    SPACE PANIC

    4

    HOLING / CLOSING

    MR DO’S CASTLE

    4

    2 BUTTONS ??

    CRUSH ROLLER

    4

     

    JUMPING JACK

    4

    2 BUTTONS

    GALAGA 3

    8

    FIRE

    XEVIOUS

    8

    BLASTER / ZAPPER

    ZAXXON

    8

    FIRE

    TIME PILOT

    8

    FIRE

    1942

    8

    FIRE / LOOP

    1943

    8

    A / B

    SUPER COBRA

    8

    GUNS / ROCKETS

    CONGO BONGO

    8

    JUMP

    BOMB JACK

    8

    JUMP


  8. "Plus you aren't limited to 60 games."

     

    I have been looking at the lists of these other systems that claim to have 1000+ games.

     

    It's easy to pad the numbers when you have 98 Street Fighter versions  listed...….

     

    I look at a 60-in-1 (vertical) and I see about 40 games that I'm completely happy with and the 19-in-1 (horizontal) has about 12 games I would play often.

     

    So I don't really see the large game lists as a positive.

     

     


  9. I'm going to convert an A1U Asteroids Game into a Williams 19-in-1 multigame

     

    I know this process can be frustrating due to the complicated layout of the Defender/Stargate controls

     

    I think I have that part figured out but I can't be sure until I understand how the controls are mapped for each game

     

    I created this table but could only find the mapping for Defender/StarGate

     

    If you are 100% positive of the mapping for the other games please post below

     

    I will use this thread to document my progress.

     

    Thanks

     

    19-in1

    GAME

    JOY STICK

    BUTTONS

    JAMMA INFO

    PLAYER 1

    PIN

    COLOR

    FUNCTION

    DEFENDER

    2

    5

    26

    RED

    HYPERSPACE

    25

    BLUE

    REVERSE

    24

    BLACK

    THRUST

    STARGATE

    2

    6

    22

    YELLOW

    FIRE

    23

    GREEN

    SMART BOMB

    11

    WHITE

    INVISO

     

    GAME

    JOY STICK

    BUTTONS

    PLAYER 1

    PLAYER 2

    JOUST

    8

    FLAP

    LH JS

     

    RH JS

     

    ROBOTRON

    (2) 8

     

    MOVE

    LH JS

     

    FIRE

    RH JS

     

    SPLAT

    (2) 8

     

    MOVE

    LH JS

     

    FIRE

    RH JS

     

    MARIO BROS

    2

    JUMP

     

     

     

     

    SUPER MARIO BROS

    2

    RUN  JUMP

     

     

     

     

    RALLY X

    4

    SMOKE

     

     

     

     

    NEW RALLY X

    4

    SMOKE

     

     

     

     

    BUBBLES

    8

     

     

     

     

     

    SPLAT

    (2) 8

     

     

     

     

     

    Battle City

    8

     

     

     

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