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Mike_2000

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About Mike_2000

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  1. Backups are definitely legal, but distributing it is a crime. Think back to CDs 15-20 years ago. You were allowed to backup your CD collection on an external drive. You were allowed to burn your collection onto CDs to make mixtapes or backup CDs. But if you tried selling those backups, or distributing the MP3s online, you were breaking yhe law and could be prosecuted. Another important part of copyright infringement is lost profit. If AtariAge stopped distributing ROMs, would Infogrames and Atgames suddenly start selling way more Flashback units? I doubt it (actually, I've always wondered where those Atgames and Codemystics emulators get their ROMs. I seriously doubt that Infogrames has some massive database of ROMs that Atari had kept since the 1970s. I would hazard a guess that most of those collections use ROMs downloaded from this site and other similar ones, although I can't prove it). If Infogrames actually tried suing this website for copyright infringement, it would go poorly for them (best case, the Judge realizes that the lost profits are insignificant and Infogrames gets small damages but the lawsuit makes them look bad and they end up losing money in the long run by alienating the Retro Gaming community. Worst case, the judge rules that the copyright has expired on old Atari 2600 games and literally anyone can sell repro carts or download ROMs no problem, and Infogrames loses their main revenue stream) Edit: I'm wrong about backups, read the next comment.
  2. Not a lawyer, so I might be full of shit. Emulators are legal. ROMs are legal. Piracy is a crime.You are 100% allowed to use a ROM Dumper and an Emulator to play retro games on a PC or Android Phone or whatever device you want. The crime is distributing it. If you don't believe this would hold up in court, take a look at history. Sony tried shutting down PSX Emulators in the Early 2000s and failed spectacularly. Google "Bleem" and "VGS" if you're curious. If Rob Wyatt wants to steal NEStopia, claim it as his own, and let you play RBI Baseball and Paperboy and Gauntlet in a firmware patch, that is 100% legal, albeit dishonest and rather shady. Edit: wait, is it legal? I looked it up, and Tengen became Time Warner Interactive which became Atari Games which became Midway Games which became Warner Bros Interactive Entertainment. Infogrames is not a part of this equation, so maybe the VCS couldn't include Paperboy without getting a license from Time Warner/AT&T? It's crazy to see the fate of Atari...
  3. I agree with everything that has been said, and I would like to also suggest the Flip Grip. The Flip Grip is a device that allows you to play your Switch in Portrait mode with the joycons still attached. It's kind of hard to explain, here's an image: Its main use is Arcade ports, like Sega Ages, Arcade Archives, Atari Flashback Classics, amd the Namco Museum. I'm going to assume that if you're on this forum, you're a fan of arcade games, and with the Flip Grip the Switch becomes a great way to portably play arcade classics. My other suggestion is a GameCube controller Adapter. It doesn't have to be the official one, I got a cheap third party one and it works great. GameCube controllers are some of the most beloved controllers on earth, and with the Adapter your Switch will recognize them as a pro controller, meaning that many games will be playable (although functionality might be lost due to the lack of a left shoulder button, a select button, motion controls, and clickable sticks). Also because the controller is USB, you can plug it into your PC and use it to play PC Games and emulators. Otherwise, I agree with the others in this thread. Big SD Card, Pro Controller (official is good for modern games, 8BitDo is good for retro and reteo-style games), and a case are all must haves, and you are on the right track with a screen protector and stand. A spare AC Adapter is also nice, because my switch refuses to charge or dock with any of my other USB-C Cables.
  4. The "Bit War" metric was always a marketing thing. NEC and Sega wanted to show that their consoles were more powerful than than the NES, so they heavily marketed themselves as "16 bit" on opposition to Nintendo's "8 bit". Then, Nintendo got in on the action with the SNES, and then Sega and Sont started pushing 32 bit Consoles. Atari had their "do the math" campaign with the Jaguar. Nintendo eventually released the N64, which was so eager to advertise it's bit count that it's right there in the name. Then the Dreamcast came out, and I don't think I ever heard bits being used in marketing again. Nowadays I tend to hear bits used as a way of describing pixel graphics. "8 bit" means NES style and "16 bit" means SNES/Genesis/GBA style, even if the game is running on the PS4 Pro and we are 3 decades removed from the first 16-bit console. Although I've never heard people comparing their modern 3D graphics to 32-bit or 64-bit, probably because early 3D games haven't aged nearly as well.
  5. Typhoon 2001 is better than Tempest 4000 in most ways, and it is entirely free. It even has a Linux port. Pro tip, if you get bored of waiting for the Ataribox, buy a Raspberry Pi with a 2600-inspired Case, install Linux, and get Atari Vault and Typhoon 2001 up and running on it. It's a practically indistinguishable experience! I think I have a Raspberry Pi in a drawer somewhere that my brother gave me. How would y'all feel if I bought a cheap Atari Case and tried to make my own AtariBox?
  6. I have to ask-- what is a speakerhat? Is it just a hat with Bluetooth speakers? Why would I want that? I absolutely hate it when I'm on public transit and there's some jerk playing music from a speaker. Is this a hat for people who want to walk around with terrible music playing from their hat and get dirty looks from strangers?
  7. Did I misuse the term "liquidate"? Sorry if I did, what I meant was a little different. My thought process for VCS prices was that Atari would manufacture significantly more VCS units than they could sell for $389.99, and all of the Hardware (consoles and controllers alike) would be stuck in a warehouse somewhere costing Atari money while the public loses interest fast. In around 1983, retail stores were selling new 2600 games for around $1 each and Atari threw millions of dollars worth of inventory in a New Mexico landfill because nobody was buying it and they needed to empty the landfill. 1983 was a very different time for the gaming industry, but my point was really that keeping products in a warehouse costs money-- money that Atari won't make from the VCS, so large discounts would happen just to get rid of unsold units (I don't think that this is some kind of "print on demand" product, so I'm assuming that the VCS will be stored in a warehouse somewhere). To respond to Flojo, I think that there are big markups on VCS hardware. I looked up a generic Xbox controller from PowerA and it costs $30, not $60. I don't know if the CPU, GPU, and RAM are worth $250 all together, but I don't think they are (remember that Atari sold preorders of the "800" model for only $200, so my best guess is that $200 is about what it costs to manufacture a single VCS).
  8. I'm not sure if this has been said before (and I don't want to check 58 pages) but is there any chance that a future model will include a 9 pin controller port, or better yet, two? I like that the system can plug into a TV, but I don't like that it has to be used as the controller when it is in TV Mode (other hybrid consoles like the Switch, PSP Go, and Sega Nomad have no such requirement). Another problem that I have with the device is the controller itself, so it would be nice to be able to plug in an actual joystick, or a paddle, or a trackball, or a Genesis 6 button controller to keep the control scheme relatively similar to the Flashback Portable. Also having 2 controller inputs would solve the issue of multiplayer, as tons of classic 2600 games are made unavailable on the Flashback Portable because they are multiplayer only (looking at you, Warlords). Of course, I doubt this will ever happen because the Flashback Portable 2019 shouldn't cannibalize the market of the Flashback 10, but I feel like the Flashback portable is held back by the lack of multiplayer and controller options (multiplayer and controller options happen to be my two favorite things about the original 2600)
  9. I've already got the RetroN 77 with Stella 6 community update and 15 fairly common cartridges, as well as the full library and a bunch of recommended homebrews on the SD Card. I was just hoping that maybe someday my RetroN 77 and Flashback Portable could be replaced by a single device because I like multitaskers.
  10. I absolutely love Death Road on Switch. When I was doing finals in April, any minute when I wasn't studying, I driving to Canada. So far I've gotten every upgrade and beaten every difficulty on the first page (I haven't touched the difficulties on the second and third pages yet, but I'll probably try to unlock everything eventually. The game is just too addicting). There was a patch last fall to add in 4 player mode, which my friends loved. We had a great time laughing and dying on the Death Road (not to spoil too much, but our dog got possessed by a demon, my friend got super excited and transformed into an Anime Girl, I was severely depressed because it was the zombie apocalypse, and then we all died). 4 Player mode is pretty chaotic though, and more characters use more resources, so the average group should probably stay on an easier difficulty.
  11. To everyone who likes to share games and don't like digital: The Nintendo Switch actually supports Digital Game Sharing, although it is very limited (the only thing I know to compare it to is Steam). If anyone has some Digital Games and want family and trusted friends to enjoy them too, it's better than nothing. I really like this game. IMO the 2600 is the best retro console for local multiplayer-- the controllers and games are so intuitive, and so great. Frogs and Flies, Outlaw, Realsports Tennis, Combat, Dodge 'Em, Video Olympics, and of course Warlords are a few of my favorite 2600 multiplayer games (oh, and they're all included in this collection, which is pretty great). Recently, I've started loving the Switch for local multiplayer as well, because there are just so many ways to play. Basically every game is compatible with Double Joycon, Pro Controller, and Gamecube Controller, but single joycon is really great for casual multiplayer (especially with younger, older, and generally more casual players who want a simple controller for simple games) and every device comes with two of them! And of course, there are tons and tons 3rd party controllers to choose from. PowerA makes a pretty good Gamecube-inspired Pro Controller, 8BitDo has tons of great options inspired by the NES, SNES, and Genesis, and there are tons more companies that I'm forgetting. So, the idea of emulating some of the best local multiplayer retro games on some of the best local multiplayer modern hardware really excited me. As for the software itself, emulated roms in a frontend is the forte of Code Mystics (and I guess AtGames), so I have no complaints. It's just the combination of the Switch and the 2600, my two favorite things to play multiplayer games on, that excited me so much. Oh, and a question: Are there any Hackers and/or Homebrewers in this thread? I'm asking because Code Mystics put together a really good frontend, and in a few years I'd like to homebrew my Switch and inject my own roms into this Frontend. Stuff like Homebrews, third party games, and a bunch of Arcade Ports that Atari SA doesn't have the rights to. Has anyone tried to reverse engineer the emulator and/or frontend? I know that Switch Homebrewing is still in its infancy, but Rom Injections for the NES Online app have been working pretty well so far, so it might be possible eventually. Rom injecting on Flashback Classics Switch could make the Flashback Portable completely redundant. I'd also be curious about the possibility of homebrewers adding Stelladaptor and/or 2600-daptor compatibility to the Switch, because Joycons are great, but actual joysticks, paddles, trackballs, and Genesis Controllers are better for most Retro games. Warning: I know nothing about hacking and homebrewing, I just follow instructions, so everything I just said might be extremely wrong and/or stupid.
  12. Thanks for finding that, your online shopping skills are better than mine. The Intern at Gamestop seems to have made a mistake BTW... They listed the VCS "All In" Bundle as $379.99, meaning that if you buy from Gamestop, it's actually cheaper than buying everything individually (only $10 cheaper, but $10 is $10). I wonder if anyone has taken advantage of this "sweet deal"... I'm sure that they'll change the website eventually, but then again, they might not. Gamestop probably doesn't care even about this joke of a product from a joke of a company.
  13. This post I put together for the Subreddit basically explains my opinion on the VCS's supposed MSRP, and the fact that a bunch of people downvoted it really shows off how much of an echo chamber that sub can be. All I said was that most other gaming hardware is significantly cheaper, and people got really triggered (I even included the Stadia for some reason. I don't even LIKE the Stadia. I don't think that game streaming is going to be viable until there is 5G Internet, and we won't be there for a few years). The "All In" Bundle cost doesn't even make any sense by the way. Gamestop sells the 800 base unit, classic controller, and modern controller individually (I couldn't find the controllers on Walmart or Atari, so those prices might be wrong), and guess what. The VCS 800 costs $280. The Classic Controller costs $50. And the Modern controller costs $60. Do the math. Buying every item individually costs the exact same as buying the bundle. Actually, it costs a bit more to buy the bundle than them individually. $59.99 + $49.99 + $279.99 is around $0.02 cheaper than the "All In" Bundle. Isn't the point of buying a bundle to save money? If the VCS actually comes out, I'll probably get it for $120 six months after launch, when it flops embarrassingly hard and Atari is just trying to liquidate inventory and forget this ever happened. I'm sure that it will eventually be sold for less than the cost of the RAM and chipset.
  14. t's interesting to watch history repeat itself, in an odd way. When the Intellivision launched in 1979, it had much better specs than the Atari 2600-- basically every game looked better on the Intellivision. The controller was pretty funky, but the 2600 controller hasn't aged very well either. The Intellivision also had a much higher MSRP than the 2600, because the product was higher quality. I love the Atari anyway because of the universal appeal (people of all ages and skill levels can understand the controllers, and people of all ages and skill levels can understand the best games. I've never met a person who didn't enjoy a good competitive game of Outlaw or Realsports Tennis). But even as an shameless Atari fanboy, I can't deny that the Intellivision was better hardware than the 2600. It's been 40 years since the Intellivision launched, and now we're getting a new Intellivision and a new VCS. And once again, the Intellivision looks like a much better product that the VCS. The VCS just seems sort of confused. Is it a PC or a Console. It's the "unconsole" and "a laptop to plug into your TV"... Even though I can already plug my laptop into my TV, and my laptop has much better specs than the VCS. Atari "modernized" the 2600 controller by adding flashing lights, a shoulder buton, and making the stick spinny, which might not feel so great. The Amico, on the other hand, has a pretty clear design philosophy of being a good console for families. The simple controller, affordable price, and family friendly games with a focus on local multiplayer demonstrate that unlike the VCS, the Amico knows what it wants to be, it's told us what it wants to be, and I'm on board for what it wants to be
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