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Mike_2000

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Everything posted by Mike_2000

  1. I like that the Switch version supports the Flip Grip on vertical games. It's nice that the Switch is so versatile, it can be a horizonal handheld, a vertical handheld, tabletop mode, console mode... Very much a "Jack of All Trades". Also, this collection does have an option for Online Multiplayer, but I haven't trued it yet. Can anyone tell me if the multiplayer experience is smooth? Also, is it even worth doing online multiplayer in Pong and Combat when I can just get Clubhouse games for the same MSRP which also has Tank Battle and Ping Pong minigames? Edit: Some people were chatting about Battlezone, I think 'Atari' sold off that IP during one of their bankruptcies, so the other company would have to do like an Arcade Archives port if you want it on Switch. I kinda wish that 'Atari' would release a collection that includes some of the most iconic 2600 games that they don't own, like the Pac Man Games and Space Invaders and Pitfall and Kaboom and Dig Dug and Donkey Kong and ET, but that's more effort (and more licensing fees) than they're willing to spend, I guess (although AtGames usually puts some of those in their Flashback consoles, so maybe 'Atari' could actually get some of these old licenses and do a switch/ps4/xbox/vita port if they wanted to?)
  2. VCR works for me as well. I find that there is a small downgrade in picture quality, but it's not really noticeable. I'm sure that everyone has a broken VCR in a basement or closet somewhere that eats tapes but still demodulates, and all we need for this is the demodulation. If you have some money to burn and also want a low-lag HDMI solution (Flat Panels usually have laggy AV signals), devices like the RetroTink, OSSC, and Framemeister can convert older cables to HDMI with nearly zero lag.
  3. That's the Split Pad. I have the Daemon X Machina branded one, which is just black with red accents and no noticeable branding. I've used it as my main joycons for a while, here are some points: -Very big. Feels like a Pro Controller in the hand. -Zero drift, unlike Hori's more basic Joycon replacements. -Controls sticks are big and therefore better suited for FPS games, like Doom, and uh... Doom Eternal? -D-pad is OK. It's kinda mushy in my opinion, but way better than the Pro Controller. I think this D-pad is standard for Hori controllers, so it might be familiar to you. -No Rumble, no Motion Controls. -No wireless and no batteries, only works when directly plugged into the Switch. Just use a pro-controller when docked. -Very light and cheap-feeling due to the lack of rumble, motion controls, batteries, or blutooth antenna. They work great, but they feel hollow. -Back buttons that are remappable, however the two halves of the controller are considered separate, so the left back button is kind of useless. You can use it for the left-stick-click, the shoulder buttons, and maybe the D-pad, but it's not as useful as other back buttons on controllers. -Still no analog triggers -Turbo buttons are there. That's my review of all the basic features. Personally, I prefer using standard Joycon with a Satisfye Comfort Grip because I like the rumble and motion controls from a standard joycon, but this works well too, especially since it's cheaper than a standard pair of joycon. If you want a joycon with a d-pad but with the standard size and shape (and with the standard terrible joystick), Hori also sells some of those with Zelda branding and Mario branding and other fun stuff, although it is weird to have mismatching joycon.
  4. Yeah, I saw GIFs of that being passed around Twitter a few days ago. To be honest, I never really liked the GameCube controller, but I'm glad that other people are having fun modding their controllers.
  5. To start this topic off, this is a prototype from CES. Dell/Alienware have not confirmed that they will ever actually sell this product. Additionally, key details like the exact specs, battery, and MSRP are mostly unknown at this time. That being said, I wanted to discuss this "Alienware UFO" Prototype from CES. Here's an article from CNET where they seemed to spend quite some time with the prototype and the main thing that gets me is that it's an obvious switch clone that runs PC games-- It has a kickstand, detachable "paddle controllers", it can be connected to a monitor via USB-C to HDMI, and the designs just generally looks a lot like the Switch. Honestly, I'm surprised that it's taken until Jan 2020 for a PC manufacturer to show a prototype for something like this-- gamers love the Switch's form factor, and gamers love buying dozens of digital games in Steam sales, so making a gaming PC with that portable form factor seems like a no brainer. Apparently it runs at approximately mid-tier gaming PC specs, and the OS is just standard x86 windows 10 meaning that most PC games will run decently, and almost all emulators will also function quite well. Also any other Windows software should theoretically work... Apparently with a mouse/keyboard attached, this thing can be used as a normal desktop. If the Alienware UFO does eventually come out eventually, the battery and MSRP will definitely make or break this system. If the battery life is too short or the price is too high, this won't succeed at all. However, if it's a fair price and the battery is around the same as the Switch, then I can only imagine that this will be a hit with many gamers -- I'm definitely not the first or last person who's thought "yeah the Switch is cool, but what if I could install Steam and Retroarch and have access to countless games?" so this device could definitely be the huge if executed correctly. Anyway, does anyone else have any thoughts on this device? Is it going to change the status quo of PC gaming and prompt tons of other "PC Switch" type devices? Is it going to flop and never be mentioned again? Or will Dell/Alienware literally never mention the UFO project after CES 2020, and we are left to speculate about what happened to it? I'd love to hear more thoughts on what I believe is the first of many Switch Clones that will launch in the next few years to capitalize on the trend of of "console quality handheld games" (just like how everyone went bananas for Motion Controls in 2010, or how the past 2-3 years have been filled with nonstop mini consoles of varying quality. Nintendo likes to create new fads).
  6. I might by totally wrong, but certain trends of digital storefronts in 2020 give me some hope for 2030. The Xbox Series X will launch with backwards compatibility for every Xbox One game (and every Xbox and Xbox 360 game that works on the Xbox One). The Playstation 5 will launch with full backwards compatibility for every Playstation 4 Game. Obviously, all digital purchases will carry over to the next generation, and apparently they'll have improvements on the new hardware (such as improved loading times via the SSD). Given recent trends, I'd imagine that the ninth console generation will last 7-ish years the PS6 and some other Xbox will be released for Holiday 2027. By that point, the major consoles and their digital storefronts will have everything released between 2013-2027 available and I can't imagine that Microsoft and Sony will decide to stop selling all those games on their 2027 consoles-- if they do that they'll lose money and alienate fans, it wouldn't make sense. Of course, that's assuming that Sony and Microsoft are still making consoles by 2027, and who knows what the future holds. I'm predicting that the state of Game Consoles in 2030 is that they'll be a lot like PCs: backwards compatible with decades of earlier content. I do not have any predictions for Nintendo's future because the only thing that's predictable about Nintendo is that nobody can predict Nintendo. They might follow the trend of backwards compatibility, or they might not. However, I do believe that the future of Playstation and Xbox Hardware is backwards compatibility with all physical and digital games so hopefully we'll still be playing all of our digital purchases from the past console generation when 2030 rolls around.
  7. Oh, your issue is accidentally pressing L3 and R3. I thought it was just that clicking the sticks feels awkward. I think I have have a different solution: PowerA sells a series of Pro Controllers that also have the third set of shoulder buttons. Also, my friend owns a PowerA, and a few weeks ago he told me the L3 button stopped working when he dropped the controller. So I guess it would be theoretically possible to buy a PowerA, map the L3 and R3 buttons to the new buttons, and then mod the controller to make L3 and R3 stop working. This controller will still lack HD Rumble though, so this might not be worth the effort.
  8. Reading through the thread again, and I actually might be able to help. If either of you play a lot in handheld mode, I recommend checking out the Hori Power Pad Pro. They're an alternative to joycons, and they have a feature that I think you'll appreciate: The third set of shoulder buttons (circled in white) can be mapped to anything. I use them as replacements for L3 and R3, and it feels way better to have dedicated buttons instead of clicking sticks. However, you should note that this controller doesn't have motion controls or NFC, and it's for handheld mode only, so YMMV. Still, if you play a lot of handheld mode and you want to never use L3/R3 again, I recommend this thing. Sorry for pinging y'all nearly 5 months later, but I hope this helps.
  9. That's awesome. There was also a patch in September that removed the Bethesdanet DRM and fixed the music. I'm glad to see that Bethesda is still supporting these ports months after launch. They were already a good deal at $5 each, and the deal keeps getting better.
  10. Did they ever end up making the Y Cable for 4-player games like Warlords? I'm still definitely going to buy two of these, but I'd instantly buy 4 if I knew that I could use it as an alternate Warlords controller.
  11. Did I? I'm sorry, I remember seeing an article a few months back saying that Amazon stopped selling used Nintendo games, supposedly Nintendo was concerned about bootlegs. I don't buy a lot of used games anyway, so I didn't follow up. Sorry If I accidentally said something incorrect.
  12. I thought the sales were on physical copies, but I did some Google research and the sales were for the digital version only. That's disappointing. Also, Amazon and Ebay no longer sell used games because bootleg copies were being distributed that way (or rather, Nintendo is using bootleg copies as an excuse to end the resale market). Your only option is probably to check for cheap secondhand copies at GameStop or a local game store.
  13. I also like the pro controller. Very good design. I too usually play docked Switch because most of my gaming for the past few months has been local multiplayer, and a bigger screen ideal for that.
  14. I find it interesting that people want every single Zelda Game ever released to come out on Switch. Zelda 1, Zelda 2, A Link to the Past, Link's Awakening, Hyrule Warriors, Breath of the Wild, Cadence of Hyrule, and the upcoming Breath of the Wild 2 is already an amazing collection of games. I'd love A Link Between Worlds HD, Skyward Sword HD, Twilight Princess HD, Wind Waker HD, Majora's Mask HD, Ocarina of Time HD, Minish Cap, and Four Swords to be released on Switch (and judging by other comments, many Switch owners agree with me), but I have to wonder, "how much Zelda is too much Zelda?" It goes on sale frequently enough. I know it was reduced to $40 at major retailers for Black Friday, and it got the same price cut earlier this year on March 10 (for "MAR10 Day"). IDK if that falls into 'budget' territory, but $40 is the same price as Rayman Legends, Crash N. Sane Trilogy, and Spyro Reignited Trilogy, so it's a normal price for a ported platformer.
  15. Is saying 'Donkey Kong Land' cheating? I really want the original Donkey Kong Country trilogy to be faithfully remastered in HD, but those are SNES Games. Otherwise, it would be great to see Mario Land 1 and 2 get the HD treatment. If we can also say Gameboy Color games, I'd like to see a remake of Pokemon Crystal (Pokemon: Let's Go Suicune?), because the GBC Pokemon Games improved upon the GB ones in pretty much every way. If I were to really stetch the definition of "Game Boy" and include GBA Games, then I'd also want a remake, sequel, or spiritual successor to Kirby and the Amazing Mirror. Amazing Mirror was a Metroidvania game with local multiplayer, allowing four players to independently explore the world. GBA games couldn't do local multiplayer very well because of all the wires, so I'd love to see this idea be reimagined with online multiplayer.
  16. 4 Controller related pieces of advice. I second the 8BitDo SN30 Pro recommendation. The Switch Pro Controller is a more "modern" design and it has a few exclusive features, but the D-Pad is trash so you won't have much fun if you like 2D Platformers or whatever. 8BitDo makes great D-Pads, so if you want to play Mario Maker 2 or Tropical Freeze or any precise 2D Game, get an 8BitDo. The Gamecube to USB Adapter from the Wii U also works on the Switch, and you can play almost any Switch game with a Gamecube Controller (as long as the game doesn't require the ZL or Select buttons, anyway). The official NES and SNES online controllers also work outside of their original app, but they don't have analog sticks so most 3D games don't support them. The retro controllers are overpriced and they don't work with many games, but I love the retro yet modern feeling I get from playing Mario Kart 8 with a GameCube Controller, or Mario Maker 2 with a SNES Controller, or Tetris 99 with a NES controller... If you're playing in handheld mode a lot, I recommend the "Hori Split Pad Pro." It's on Amazon for $50, which is cheaper than new Joycons or a Pro Controller. The Split Pad Pro are a set of third party joycons that are really big and ergonomic and have a real D-Pad, so they feel like a pro Controller when you're in handheld mode. The only issue is that it ONLY works in handheld mode, so you'll still need joycons or a Pro Controller if you want to play in TV mode. As someone said earlier, check out the Flip Grip! It's just a piece of plastic, but it allows you to hold your Switch vertically while in handheld mode. Atari, SNK, Nintendo, Konami, Namco, and probably some others I'm forgetting have released old arcade games on the Switch with Flip Grip compatibility. If you like retro Arcade Games (I assume you do if you're on the Atariage forums), try out the Flip Grip. Oh definitely. Unlike both of you, I really love the "switching" aspect... When I'm doing multiplayer games with friends, I like it on a big flatscreen TV so that we can see everything. I also spend a lot of time in airports and on airplanes, so handheld mode is super useful for keeping the boredom away. The Switch is so versatile and I love that I can do so much with it.
  17. I think so. I've had no difficulty accessing the Famicom and Super Famicom apps with a North American account, although I used a slightly different method to download them. I'm sure that as long as you can open the Famicom App with your main account, you should have no difficulty opening it when the free trial on your Japanese account expires. Also, in case an N64 or GBA App is released in the future and you want the Japanese version again, there should be a "My Account" webpage on Nintendo's Website where you can log in and change the region of your Nintendo Account to wherever you want. You don't need to provide proof of address, so you can set your location as Japan, download the app, and then set your location back to normal. That way you don't need to mess around with multiple accounts or free trials.
  18. Looks really good. I'm on vacation right now, so I had to watch on my phone, and I didn't get the best view of the games. Give me until Friday or so, and I'll go frame-by-frame on my TV and have some better feedback. The best I can offer now is that the graphics look really solid.
  19. Awesome. I had a feeling that SNES games would arrive on the one year anniversary of NES Games (they have to maximize resubscriptions). I'm guessing that we'll have a year of SNES games, probably a year of GBA Games and a year of N64 games. Maybe we'd also get Gamecube, Wii, and DS (maybe with Flip Grip compatibility) towards the end of the Switch's lifespan, although that's a fanboy's pipe dream. Although, if Nintendo wants to Switch to last 8-10 years (like they said they did), and they plan on adding a new console to the online service every year, they're going to need to go through a lot of consoles and handhelds. Speaking of the SNES Controllers, I'm going to stick to my 8BitDo. Their N30 is cheaper than the NES Joycons and has functionality with the PC, Android, as well as the Original NES and NES Classic (via a dongle). Their SN30 are also great, and I assume that the same improvements will apply.
  20. I can't wait! Local co-op is my favorite way to play games, and most of the best local multiplayer games are "pick up and play" titles that casual and serious players can both enjoy, like Pong or Wii Sports. All this Amico hype makes me want to pick up an original Intellivision to see what all the hype was about, but the controllers intimidate me.
  21. @Flojomojo I know about Infogrames and Frontier having a falling out. Chris Sawyer, the creater of RCT, and Infogrames had a very similar lawsuit (unpaid royalties, Infogrames being completely in the wrong but refusing to admit it, settlement out of court, etc) over a decade ago, but they've made amends and Chris allowed them to publish new RCT Games. Chris still owns the RCT IP but "trusts" Infogrames to take good care of it (as stated in this interview). It's pretty clear that Infogrames hasn't been doing a good job with RCT. The question I was trying to ask is "Does Chris have the power to revoke the RCT license and give it to someone who cares?" Section about Infogrames from the interview:
  22. Answering my own confusion. Taken from a 2016 interview. Apparently Chris has the power to take RCT away from Infogrames, but he it seems that he stopped caring and took a hands-off approach after he released RCT2, which he considers to be his original vision perfectly actualized. It's a shame, because even though Infogrames has published the RCT Series for the past 18 years, Chris Sawyer and Frontier Developments have made all 3 good games in the series, so Frontier should be the ones to take over the series if Chris doesn't care anymore. Also, this article mentioned Origin8, Chris's company which he used to port Transport Tycoon and RCT2 to mobile devices. Did you know that Infogrames listed Origin8 as a Tacobox developer back during the Indiegogo days? I wonder if Chris knows that they did this, and more importantly if we'll get RCT Classic on the Tacobox. Of course, if I wanted to play the original RCT on a TV with an Xbox Controller, I'd go online and buy the 2003 port. An original Xbox and the RCT1 port would cost me $55 if I bought it from Gamestop. A Tacobox "Modern Controller" costs $60, let alone the full Tacobox. It's crazy how overpriced the Tacobox really is.
  23. Really? Infogrames has published every Roller Coaster Tycoon game and rerelease since 2001. I always assumed that they purchased the IP at around that time. I seriously don't understand why the actual owners would alllow Infogrames to make RCT 4 Mobile and RCT 3D and RCT Touch and RCT Adventures and RCT Joyride and RCT World (literally the only "official" RCT Games to come out in the past 15 years are mobile ports of RCT1, 2, and 3). The value of the Roller Coaster Tycoon brand has been systematically devalued by Infogeames in the past 10 years. If the rights holders cared, why wouldn't they give the license to someone who loves the series, like Frontier Developments (developers of RCT Xbox, the RCT2 Expansion Packs, RCT3 and its Expansion Packs, Zoo Tycoon 2013, Planet Coaster, Jurassic World Evolution, and Planet Zoo)? Is RCT World really that much of a moneymaker?
  24. Backups are definitely legal, but distributing it is a crime. Think back to CDs 15-20 years ago. You were allowed to backup your CD collection on an external drive. You were allowed to burn your collection onto CDs to make mixtapes or backup CDs. But if you tried selling those backups, or distributing the MP3s online, you were breaking yhe law and could be prosecuted. Another important part of copyright infringement is lost profit. If AtariAge stopped distributing ROMs, would Infogrames and Atgames suddenly start selling way more Flashback units? I doubt it (actually, I've always wondered where those Atgames and Codemystics emulators get their ROMs. I seriously doubt that Infogrames has some massive database of ROMs that Atari had kept since the 1970s. I would hazard a guess that most of those collections use ROMs downloaded from this site and other similar ones, although I can't prove it). If Infogrames actually tried suing this website for copyright infringement, it would go poorly for them (best case, the Judge realizes that the lost profits are insignificant and Infogrames gets small damages but the lawsuit makes them look bad and they end up losing money in the long run by alienating the Retro Gaming community. Worst case, the judge rules that the copyright has expired on old Atari 2600 games and literally anyone can sell repro carts or download ROMs no problem, and Infogrames loses their main revenue stream) Edit: I'm wrong about backups, read the next comment.
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