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Sknarp

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  1. So I try not to ask questions I can find the answer to myself, but I'm really stumped on this one: How many cycles does the score use? More specificly, how many are saved by using noscore?
    Also curious if I could get the statusbar from 6lives_statusbar without the "Lives" part? particularly if I could save cycles, since the lives part is actually not always useful. Even asm would be fine, I suppose I could try to butcher the 6lives one myself, but I'm not confident I'd be able to debug it if something went awry.
    Less importantly, does using pfpixels actually save on rom space once the binary is compiled? (as compared to doing a full playfield: call for each new screen)
    Thanks in advance for any insight. :)


  2. Hello AtariAge, I've used this forum a lot recently to find information about Atari, and was inspired enough to try out batariBasic & visualbB.
    Some background: I already know plenty of languages between basics, scripts, and more srs bzns. I'm always interested in new ways to make games. I like that you can use ASM as well, it seems like an easy way to transition into it. So anyway, I downloaded and installed the above mentioned, learned how to use the language and IDE, made a simple Atari 2600 game, and had it on my TV all within 2 days, talk about speedy development! Thoroughly impressed and ready to dig a little deeper into the rabbit hole of Atari programming :)

    So here's the fruits of less than 48 hours of labor. This is my first attempt at making anything for the 2600 so it's pretty simple, I didn't do anything mind-blowing, I was more or less just interested in seeing what could be done quickly. I don't see why anyone would care to see bas but I will provide it if someone asks for it.
     


    Official Website (more info)

    Direct download of binary below...
     

    Stake_Toss.bin

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