Jump to content

AnnA Ayms

New Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by AnnA Ayms

  1. Someone who gets free stuff from the company to review giving that stuff glowing praise, I'm shocked! That guy already lost my viewership many videos ago, for disclosure I didn't bother watching the video. I know it is no better than an advertisement by Super Impulse themselves.
  2. The planes (bombers) and satellites are not in the (actual) Atari 2600 version.
  3. Possibly I'm missing sarcasm, " " but in case that was a legit statement: ♫♪♬♪ One of these things is not like the other, ... ♬♪♫♪
  4. Some British Youtubers have uploaded videos of the Atari 2600 Tiny Arcade. This one actually shows mostly game play footage and he shows each game for a decent amount of time (well I personally would have liked to have seen more of Warlords, it looked like if he waited a few more seconds a second ball would have appeared). It pretty much is like I predicted, the Micro Arcade releases just with better sound since they are no longer confined to a piezoelectric speaker. The fact he doesn't spend half the freaking video just looking at the box and commenting like most of these Youtubers and that you can hear his repeated sighs of boredom and frustration, what is this Christmas! I was so expecting the usual B.S. "isn't this amazing! it is so small!" shit from the typical US shill reviewers of these things. This was such a breath of fresh air. Weird it was released in England first though. Maybe Super Impulse realized they already burned out most of the fans' good will in the States.
  5. It seems like some of those Tiny Arcade Atari 2600s leaked out / got sold early as looking at Ebay's completed items shows two sold on Sep 19, 2021 for a stupid amount of over $60. Also there are a few currently available from British sellers for $33.91 plus shipping (which to the East coast USA seems to be another $30). When they officially go on sell they should be at least half that total (of over $60) so it seems like a super rip off but it is your choice. The images on the sold items show that Super Impulse actually made a port of the 2600 port of Pac-Man (a port of a port) which honestly is more than I expected from them (but my expectations have dropped so low now for them that it isn't saying much). Breakout is repeatedly upside down on the packaging but one of the auction images shows it is the right way around on the device itself. Also notice that like I a brought up above (a couple messages back) the game's UI elements locations on the device don't match the locations on screenshots on the packaging (Centipede has the lives more centered on the device itself than in the screenshot). The games on the actual product shots also match with how the micro arcade releases of Centipede, Missile Command, Asteroids (with its fixed sprite asteroids as two are the exact same in the picture), and Breakout look.
  6. The site negative1 linked to also lists the DDR (Dance Dance Revolution) Boardwalk Arcade that was announced months ago (and which I reported on too back then). https://www.character-online.com/dance-dance-revolution More info and pics in link, duh. Both are listed at £24.99 so I wonder if they are increasing the price for these compared to the previous releases or if it is just the British being screwed over. If a price increase than I'll guess between 29.99 and 34.99 (US) dollars. While I am curious how they botched up their ports of Tempest and Warlords I ain't giving Super Impulse one more red cent. Some of the typical Youtube shills I'm sure will be given free units to review so a few seconds of game play will at least be watchable when they get released but their analysis is also paper thin and undeservedly glowing just so they stay in these companies good graces and can keep getting free stuff. Sign. What miffs me is that a company could make an Atari 2600 that size that could play the actual roms, and the same for a Tiny Arcade like sized device that could play older arcade titles' actual roms. It would need to be a little more expensive hardware wise (~$20 - $30 absolute tops) but the only potential significant cost increase would be licensing. I don't know what the games' right owners charge nor if the actual games cost more to license than ports. If that is why these small arcades cost so much that is lame but not surprising. If it is the actual unit manufactures than they missed an opportunity of many more total units sold at a lower individual unit profit versus significantly fewer sold but higher individual unit profits which is now getting eaten by "cheap" Chinese load "your own" rom devices. Case in point is the Trimui (a.k.a. Powkiddy A66, that name cringe) a sort of Super Impulse Micro Arcade "knockoff" except it is much much better. A little larger, at about the size of an audio cassette, can play actual older arcade roms (and 2600 games as well as consoles up to a few Playstation 1 games just fine). It also sold for a while close to $40, so if $40 hardware that can be packed into the size of an audio cassette sized package is available, besides some frankly misguided morality (I doubt any of the profits of these small arcades go to the games' actual original designers and programmers) or for pure collecting sake why bother with these small arcades now? Just to be clear I'm not wanting / asking for these companies to release load your own rom machines but a few hundred megs of soldered on memory costs cents on mass and the processor / processing (and better screen) in these Chinese load you own rom devices could just as easily be used / utilized in these official legal devices instead of how they try to maximize profit by using pathetic processors and incompetently programmed in house ports (cough, Super Impulse) or nes on a chip deals.
  7. The fact that Combat is included but there is only one controller and that those 9 Atari games included were earlier Micro Arcade releases or for Tempest + Warlords a canceled release (but one of the preproduction units can be seen in the background of a toy fair video ~2 years ago and I pointed it out in a post many pages back so the games were programmed just not mass manufactured makes me feel very confident these aren't the Atari 2600 roms and instead their (almost always flawed and crappy) ports. Yes, the box and ad copy shows the 2600 port of Pac-Man but Super Impulse has a long and consistent history of both lying in their ad copy and using arcade screenshots on the packaging (the actual games UI elements like high score location and 2nd player score element which of course isn't in the Super Impulse port being the most blatant give aways of the mismatch many a time). The screen shots are photoshopped on, if you check the one I attached you'll see that breakout is upside down (typical Super Impulse). As far as the screen size I'll bet dollars to donuts it is the same screen they've used so far on all their Tiny and Micro Arcade devices so if you have or seen one, it is that. I did post months ago about this but they have changed the specs a little it seems.
  8. The first 2 Virtual On's are some of my all time favorite games. The whole reason I got a Sega Saturn was for the port but I never got the Twinsticks. I'm one of those rare cases that preferred the game itself to the control gimmick. For a while I even frequently played the Dreamcast port emulated on a phone with touch controls. A little over a year ago I literally had a dream about finding the Twinsticks in a store so sometime after waking decided to look online to see what they went for but decided the price and practicality weren't worth it (and this from someone with a Steel Battalion Controller) so I "rigged" up the below. The Logitech Attack 3 Joystick is symmetrical so no handedness issues that many joysticks seem to impose and they are pretty cheep. A year or so ago I didn't have trouble seeing ones on Ebay for under $20 (US) but a quick search now and they are more like $20-25 so ~$50 for 2 (that is with shipping included/priced in). Although as individual USB joysticks they can be used in other ways too. The Xbox 360 ports of Operation Moongate and Oratorio Tangram are some of, if not the best versions of those games (I'm not sure if the PS4 version was released nor how well it plays so can't comment there but if anyone has info that would be cool) and Xenia (the Xbox 360 emulator) handles both games pretty well. Operation Moongate sometimes has (as of the last version I tried a couple months ago) some color palette issues but I honest think that makes it more visually interesting at times. I used JoyToKey (although there are a bunch of other programs that can do the same thing) to map the Joysticks to Xenia's Keyboard controls. The Twinsticks were always purely digital controls so there is no loss of finesse re-mapping it like this. I also used some double sided tape to hold them down. This setup also works with RetroArch and the Flycast core so the Naomi Arcade version (5.66) and the Dreamcast port can also be played this way. I didn't try but suspect the Saturn port could also be configured. The sillier, cheaper, and super janky alternative option... Wiimote and Nunchuck to keyboard via Touchmote ( http://touchmote.net/ ) as Twinsticks. Actually kind of fun in a "Wow! it some what works!" but "Ow! my wrists!" sort of way.
  9. Since Titanfall 2 was also released on the PC you could use your controller with it now. This is way outside my knowledge and abilities and I strongly suspect lag would become an issue but I guess someone with enough programming skill could make an interface that takes the vJoy signals/output and have it convert/send to whatever the PS5 uses? Since DS4Windows exists and Steam I read has DualSense support (I don't own a DualSense myself so can't test) maybe somehow the reverse (Windows based input to PS5) is also possible?
  10. After a couple years I dusted off my controller, hooked it to my Xbox and was rusty as all, but then again I've never been that good at it. I knew years ago there were ways to get it to work on Windows but never really did anything with it that way. Since I've been on a "playing old games in new ways" kick though decided to try some experiments. There are now a couple different options for getting it to work on Windows 10, a driver someone made that has incomplete functionality is the easiest: https://github.com/caosdoar/SteelBattalionDriver but the steel-battalion-64 package another put together has; after some fiddling with vJoy and .cs scripts, customization and full controller use: https://sourceforge.net/projects/steel-batallion-64/files/ Wondering if anyone else is still using theirs and if for more than just its two Xbox games? Also if so what or if not but the above inspired what other ways to use it come to mind?
  11. Big thanks for the links. Feel free to reprocess the image into a PDF to add it to the site/archive. Years ago I "beat" the Star Fox watch but what I remember is that it didn't actually stop it just kept playing but the score stayed stuck at 1999. I also uploaded a video of the Zelda watch played to completion. Unfortunately my watch has two defective/missing elements (the lower door, and lower middle bat) but it is still easy to complete. No victory melody, it just ends on completing the Triforce.
  12. Pretty much as the title reads. I'm looking for an image of the instructions for the Nelsonic Q-bert game wrist watch. I don't seem to have mine anymore, and a record/preservation of it would be good. Also it might clear some details up. For fairness here are the instructions for Nelsonic's Pac-Man (version 2, the button version) and Frogger. Additionally If anyone has beaten level 16 of Nelsonic's game watch of Frogger if you remember if; it just ends, or plays a special tune like the Pac-Man watch or the regular game over tune like Q-bert, or if it just continues? Please let me know which (or better if you could post a video if it actually has a special tone). I personally always game-over before the 13th level. The instructions read like level 16 is the last level to me, and no mention of a sound on beaten level 16 like how Pac-Man's instructions mention a sound on 1999 points. I do know Frogger can have a score over 2000 points. In similar fairness here is Nelsonic Pac-Man's game over.
  13. It just occurred to me that since one can map pretty much any kind of input/hid peripheral to MAME a whole lot of (fun?) new control options are opened up outside of how these originally played that are more than just a stop gap (as in beyond a keyboard when no joystick is available). For example Qix but with Etch-A-Sketch controls (dual dials/spinners) as opposed to the intended joystick (in this case one button is mapped to be constantly pressed on during a regular spin and since these dials can be pushed down a depressed spin is used for the second button, but another option that came to mind would be using foot pedals for the buttons). It conceptually as a control scheme seems more appropriate this way to me too verses using a joystick although the muscle memory isn't there for me (not enough Etch-A-Sketching skillz). I should try to see if a Wacom tablet would work in Qix next? More of a because one can than necessarily a game play improvement but any other remixed control interfaces that come to mind that seem fun? Tetris with a set of dials kind of makes sense too. One for side to side movement and one for spin plus a depress dial to drop or a separate button or pedal? A trackball for a platformer or at least the original 'Mario Bros.' maybe?
  14. In case others are still wondering about this. The Drok btw is (as of the time of this posting) the iWit.
  15. Just discovered info on these supposedly June Super Impulse releases: Sources: https://www.facebook.com/107674701019340/posts/222294022890740/ https://www.fatbraintoys.com/specials/coming_soon.cfm
  16. The Hello Kitty Loves Pac-man is actually a new game (well technically it was originally a limited time available expansion to the official Pac-man mobile phone game); larger sprites, better frame rate, volume options, eight new levels plus the original Pac-man maze (although the game ends after that one is completed). It also saves the sound setting and high score even after the power switch has been used to turn it off and back on. (Kind of sad that is an "exciting" feature but the previous generations of Tiny Arcades didn't do it.) The game is also generous with new lives so it is very easy to complete. It is more of a high score challenge than one of survival. Many levels have more than four power pellets and the "fruit" builds up a score multiplier which can be seen on the top right of the display.
  17. I've uploaded overviews of Super Impulses Atari Series 2 and 3 Micro Arcades. Their ports of Asteroids, Breakout, Millipede, Combat (not an arcade game), & Pong again x2. Now with mostly in focus video footage thanks to a better macro capable camera. I also uploaded three videos showcasing (not reviewing or commenting) the Frogger, Pac-Man (version 2), and Q*bert Nelsonic LCD game wrist watches. Just some videos to kill time while waiting for juicer Mini Arcade news. Addition: A couple New York Toy Fair 2020 videos show Super Impulse's booth and it seems instead of a series 4 Atari (Warlords, Tempest, and likely Pong again) they are instead releasing Oregon Trail (Not an arcade game) or atleast they don't show it packaged but there is loose one that does have the Tempest, Warlords logos so maybe not (???). Also for Tiny Arcade besides the aforementioned BurgerTime, Mappy, Teenage Mutant Ninja/Hero Turtles is Tomb Raider (not an arcade game unless based on the 2018 rail shooter or is there another arcade version? and the box art looks more like the old PC or PS1 era of the character anyway, and there is so much more really on how it seems a dumb choice but I'm already ranting so I'll drop the should be obvious insanity of it).
  18. From what I read and have seen the original Arduboy Tetris MicroCard [Discontinued] was much better. The Super Impulse is way too easy to max out the high score, it takes about 20 minutes to do I've found and between that the speed doesn't get that fast and definitely by level 20 if not sooner is at its maximum speed and often even briefly slows down or pauses. well just see the attached image:
  19. Actually your post is the first I've seen that the Space Invaders Micro Arcade is for sale. Super Impulse hasn't even listed it on their website. I'm sure it will be gameplay and visually almost Identical to the Tiny Arcade but with worse sound. Wonder if it saves the high score if allowed to just time out to sleep/low power state (power switch will reset it and all micro arcades as it just fully cuts power) like the Atari and Tetris or if they effed up like with the Pac Man Micro and it loses the score no matter what. Super Impulse in a few replies to Facebook comments has mentioned that the Q-bert micro Arcade is suppose to be released sometime in November. I'm just waiting to have my suspicions confirmed that they so much don't give a damn that the Q-Bert will retain the '+' d-pad arrangement instead of them putting the effort to realign the d-pad to an 'x' (and not fix Colly's "AI" which is just random in the Tiny version to boot, even the nearly 40 year old Nelsonic game watch got that right even).
  20. That "review" was crap. Hate these morons that know jackshit about the arcade and do zero actual gameplay analysis. I also already reviewed this (and posted on doing so) months ago. (plus I later compared the Micro vs Tiny pac-mans). Also that idiot doesn't need more promotion.
  21. A (badly made) video comparing the Super Impulse Pac-Man Micro and Tiny Arcades plus to the arcade proper.
  22. I suspect (purely speculation) that the Super Impulse Micro Arcades aren't selling or getting the fan/community interest that the Tiny Arcades do by a significant amount. It doesn't help that the other two (Tetris and Pac-Man) were already released as Tiny Arcades (and also by other mini arcade makers). It also seems like the arcade cabinet form factor is preferred a lot more by both collectors and general consumers (novelty, and their general lower cost for starters). Also the update of their web-page https://superimpulse.com/micro-arcade/ no longer mentions these as Series one. I honestly wouldn't be surprised if they don't continue with the Micro Arcade releases (or more accurately I'd be surprise if they do continue). Further speculation, I'm guessing the next line/series of Tiny Arcades will be based off of this Atari license (seeing that they already have it for the Micro Arcades and have/had 3 more planned).
  23. The genesis one I've heard/read but it sounds somewhat "hacked" as I've read the uncensored codes don't work.
×
×
  • Create New...