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Greenknight9000

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Posts posted by Greenknight9000


  1. On 3/25/2019 at 1:56 AM, NostAlgae37 said:

     

    Actually yes, I have an updated version that I am working on (with new graphics for the bonus prizes, an updated score font that is arcade exact, and a more readable 1982 on the title screen), but I need some help from the community. Does anyone know if there is there a part of the code that defines the address range that the program looks to fetch the graphics for each individual fruit/vegetable prize from? In other words, does it specify the locations of each of the bonus prizes?

    Although I'm not experienced with 2600 programming, I can be more than happy to beta test this version. I've played Dig Dug for years and I'm sure I can see what needs to be adjusted and whatnot.

    This hack is already fantastic as it is, and would love to see the new upcoming version!

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