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Posts posted by Giles N
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Any progress??
If we could get (the precise) codes for correct use of colors for sprites, we’d be comin’ a long way here...
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All good to you,
G.
... in collaboartion ...
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22 hours ago, Jinks said:Pac-Jam land
Pac-land land
P.A.C.
Pac-L.A.N.D.
Pac-Homz
Pac-Jamz
Pac-????
Pac-Next Level Shit
Except for running from stincky stages, are you into doin’
- grfx
- sound effects
- music
- level/tile-set-up
- programming
- program-testing
- overall-game-design
... for anything within the 8-bit paradigms...?
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37 minutes ago, Jinks said:Pac-Jam land
Pac-land land
P.A.C.
Pac-L.A.N.D.
Pac-Homz
Pac-Jamz
Pac-????
Pac-Next Level Shit
... but ...
... Pac-Town, Pac-Maze, Pac-Forest/wilderness & Pac-Castle... could become, - if done right - , really cool...
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35 minutes ago, Jinks said:Pac-Jam land
Pac-land land
P.A.C.
Pac-L.A.N.D.
Pac-Homz
Pac-Jamz
Pac-????
Pac-Next Level Shit
A shit-world would be boring; I mean 8 stages of brown and stincky stages....?
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It could be:
1) Pac-town land
2) Pac-Forest land
3) Pac-Maze land
4) Pac-Castle land
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feedback, ideas ‘n input are all welcome...
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How you’re doin’ buddy?
😊
Would like, - if time and social context permits -, to see some ‘takes’ or ‘demos’ of how you’d set up a PacWorld Level... colors, tiles, enemies an’ all...
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You seem to be the 7800-super-hack-guy around here; so I’ll ask you - never mind the time -, could the ‘Scraps-Dog’-hack be completed to include:
a) hardware-switch between normal amount of lifes vs infinte life mode (using port 1 or 2),
b) getting the walk-on layer of tiles in the Sewer-levels to be common greys, not color-cycling brownish...?
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Answer when time and energy allows; its all for fun & recreation!
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21 hours ago, edladdin said:We are very close to finished an arcade controller for the 5200 that will also include a "Masterplay" clone circuit for 2600 and Genesis controllers, but not the 7800 controllers. Almost no one is ever interested in using 7800 controllers!
It looks like we are also going to be able to offer a stripped down version of the main controller that will include only the same adapter circuit, keypad, and also the knob/spinner in a less expensive package. But, that won't happen until the controller is off the ground.
Other features:
* analog self centering hall-effect joystick
* ambidextrous button layout
* 3D printed frames to allow use of OG game overlays on the keypad
* knob operates in paddle or spinner mode
* digital centering/calibration function
Please produce 3000-5000 of these...
( or at least 300-500 for the 5200 hardcore-core of gamers/users/buyers )
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We need concepts for 4 different Worlds...
Pac-Land inspiration is cool, we’ll add it, include it, but we need more ...
a Maze-World could be sorta cool...
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19 hours ago, edladdin said:We are very close to finished an arcade controller for the 5200 that will also include a "Masterplay" clone circuit for 2600 and Genesis controllers, but not the 7800 controllers. Almost no one is ever interested in using 7800 controllers!
It looks like we are also going to be able to offer a stripped down version of the main controller that will include only the same adapter circuit, keypad, and also the knob/spinner in a less expensive package. But, that won't happen until the controller is off the ground.
Other features:
* analog self centering hall-effect joystick
* ambidextrous button layout
* 3D printed frames to allow use of OG game overlays on the keypad
* knob operates in paddle or spinner mode
* digital centering/calibration function
Melikes...a lot!
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On 5/26/2020 at 6:27 AM, Synthpopalooza said:Looks like this uses YM2151. Any way we can rip the music?
Perhaps a combination of the Delta-Force theme [which is pretty strong & was, in part, used for the old C64 game ‘Katakis’] with elements from this MIA arcade, would be possible?
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Ok - lets see: car transmission or global atari-fame; it’s up to you
😁😁
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Whaddya think?
Are the colors right?
In the sewers; modifications are needed.
At the End - alls well.
(to me they are).
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On 4/19/2020 at 6:19 AM, Jaden (JRH) said:This thread is a mess.
But it doesn’t have to be...
... if we communicate and cooperate ...
intelligently...
... working towards a completed, playable, Pac-platformer
😃😁😄
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2 hours ago, KevinMos3 said:Hmm, I don't know of any gray that I changed (at least intentionally). I was very tired so it's possible that I hit a key in the hex editor one of the many times I was having trouble staying awake. I'll have to scour over every change to see what made it brown.
Ok, - I suffer from light insomnia (in which state of mind all sorts of wierd stuff happens), - so no hurry, no worry!!
It’s anyway a dream come true to see some of my grfx (and much of yours), come onto the 7800 screen, alive ‘n working!
😊
I just want to enjoy the retro-hack-feel!
But if the Sewers [that line of tiles] can be fixed it would be really awesome!!
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1 hour ago, Lynxpro said:The quote was from "Ice Ice Baby"...
By the way... are you into doing 8-bit-system grfx, sound, programming, level-design or similar...?
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1 hour ago, Lynxpro said:The quote was from "Ice Ice Baby"...
Fair ‘nough ...
... very American ...and 80ies-90ies ... and all that
😊😄
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On 5/25/2020 at 9:55 PM, KevinMos3 said:Did you make any save-states on your way?
I'd like to see the brown you're talking about in the sewer level to know what you're talking about.
Also, I may have found the Louie-in-chains color codes, but I can't say for sure without testing. If you can play the boss again, I'd like to pm you a test rom where you could tell if the colors were changed or not.
Louie-in-chains is perfect (as to color).
I’ll try to record or photo the sewer.

Idea for homebrew title that 7800-homebrew dev. may consider to produce: Pac Land 1984
in Atari 7800
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Me-likes!!