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Giles N

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Everything posted by Giles N

  1. FRIDAY again!!! A Day of Fun,Fun,Fun & Total Isolation!! 😎

    1. Giles N

      Giles N

      Someone gotta keep indoors & totally isolated to see to that everything goes right in complete isolation ... too...

    2. carlsson

      carlsson

      Hey, you get the chance to travel all the way to Denmark soon, if you promise to stay there for at least a week! Not sure if that is any fun though.

    3. Giles N

      Giles N

      As a Norwegian - I’ll say it’s a dream to be a Norwegian in Denmark!!, buts June’s too soon, anyway...

    4. Show next comments  57 more
  2. Perhaps a combination of the Delta-Force theme [which is pretty strong & was, in part, used for the old C64 game ‘Katakis’] with elements from this MIA arcade, would be possible?
  3. @KevinMos3 ... just kidding; hope your transmission gets up ‘n running! 😊
  4. Ok - lets see: car transmission or global atari-fame; it’s up to you 😁😁
  5. @Synthpopalooza Could you do some Delta-Force-like stuff on the XM or on the PokeyOne?
  6. @KevinMos3 Whaddya think? Are the colors right? In the sewers; modifications are needed. At the End - alls well. (to me they are).
  7. But it doesn’t have to be... ... if we communicate and cooperate ... intelligently... ... working towards a completed, playable, Pac-platformer 😃😁😄
  8. @gambler172 Did you get my Island-tiles? — Any wishes for settings in a PAC-WORLD game?
  9. Ok, - I suffer from light insomnia (in which state of mind all sorts of wierd stuff happens), - so no hurry, no worry!! It’s anyway a dream come true to see some of my grfx (and much of yours), come onto the 7800 screen, alive ‘n working! 😊 I just want to enjoy the retro-hack-feel! But if the Sewers [that line of tiles] can be fixed it would be really awesome!!
  10. By the way... are you into doing 8-bit-system grfx, sound, programming, level-design or similar...?
  11. Fair ‘nough ... ... very American ...and 80ies-90ies ... and all that 😊😄
  12. Nope, no save-states; I used the infinite-live-thing, and spent 30-40 lifes on the last Sewer (which is pretty hard). Here are photographies of the first sewer...
  13. Louie-in-chains is perfect (as to color). I’ll try to record or photo the sewer.
  14. @KevinMos3 Ok, so - using the infinite-live mode, I got to end-Boss puzzle, but wasn’t able to complete it in time, so I got the headline ‘Louie Sawed - meets terrible fate’. As to progress, the colors on Louie-in-chains was exactly right. But in all of the sewer-levels, the tile-line above the running filth is also brown, ie. the concrete-ground onto which Scraps has to jump is brown and color-cycles. If, you’re tired - take a break and all that -; you’ve done excellent work. — Personally I’m satiesfied with how Scraps knocks and enters doors, and I love your interpretation of Louie. — I think the final version should have an infinite-life-mode by using one of the 7800 dip-switches. I think I used 30-40 (!!!!) lifes on the last Sewer-stage!!! — All good, Giles N
  15. If this will become PAC-WORLD, we ma need to gather ideas for settings/locations/worlds... and other things... to make it both retro- and novel...
  16. If - in addition - some retro-gaming music-genius had made a XM-(or PokeyOne) soundtrack in the style of Delta-Force, it would be really awesome...!
  17. If crash-detection for mid-level and end-of-level-bosses had been programmed, and dead boss = next level, it would be 97% complete. Picks-ups would be the remaining 3%.
  18. @KevinMos3 Thanks for all your work, input and invested energy!! I’m onto trying a playthrough! I truly appreciate all you’ve done here!! Thanks and thanks again!! 😊
  19. I’m - in a positive way - impatient; would really like to see what you’ve been designin’😃😃
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