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Everything posted by Giles N
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Ok, my questions are well answered here. Good luck with both Windows and console-sales. Looking forward to the 7800 version.
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Good to hear! Your efforts are surely appreciated by retro- and atari-gamers!
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Anyone knows anything about the 7800 game Dragons Descent?
Giles N replied to Giles N's topic in Atari 7800
Ok, thanks! -
Perhaps AtariAge can handle some of the production if you do some win-win deals?
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TailChao Would like to see the 7800 version back in stock.
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Anyone knows anything about the 7800 game Dragons Descent?
Giles N replied to Giles N's topic in Atari 7800
(I saw the video on the Trebors Stuff youtube list). -
- 3 replies
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- 7800 games
- 7800 homebrews
- (and 2 more)
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On Crystal Quest videos (I haven’t received it in my mail yet), I see parallax-effects in the background. A pokey or similar chip could perhaps generate the arcedey-sound (reminiscent of the sound of say Wonderboy in Monsterland or Dragon Buster), and the 7800 can display a ton of sprites on screen. I just felt the forest and castles areas looked so arcade-adventurous and colourful and bright and all that. And since the 7800 begins to feature PacMan heavily, I just thought it would fit.
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I played super mario deluxe switch yesterday at my brothers’, and certain levels there has the thing where you see inside rooms you don’t know are there before crossing a wall. I tried to find out how it plays, but the retrogames.cc version didn’t work. I’ll probably get a mame-v. just to try it out. But it looks and sounds great on videos!
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I think it looks like a colour-feast-for-the-eyes, has tons of charm, that cartoony feeling that can match Mario, many environments, parallaxing trees in the foreground in the forests, platform-action, many types of enemies... everything that would make up for a very good addition to the 7800 library.
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No sweat buddy 🙂 I don’t think burdening oneself with such things are good. I’m into this much to have an engaging hobby. How programming feels to the individual programmer or developer is difficult to know beforehand. Of course, programming must be the really hard bit in all this. I’ve tried my hand at grfx sometimes, but programming seems really, really tough, like learning a new language and math(!) in one go. As to method here, I would assume that learning from each other, sharing methodology, and studying how other people have done things (the codes from past games if available) is a good way. When I try my hand at grfx, I certainly try to study how graphic-artists which I think did a good job,have done their stuff - analyzing it for just exactly what made it look nice. Moreover I had heard the 7800 lacked a number of sudescrolling platformers, while noticing how strongly PacMan is present on the system: ms pacman, pacman collection, super pacman and also I think jr.pacman, so I just thought it would ‘fit’ the system to have a sidescrolling platformer featuring PacMan. As to developement, as many are enthusiasts; they have the time and energy they have, I’m not into ‘pushing’ people. I just thought it would be a title ‘fitting’ with 1) the needs for more scrolling platformers (Scrapyard Dog and Bentley Bears Crystal Quest being the ones available today, or have I forgotten some title?) 2) the strong pacman-presence already on the system
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So, got Super PacMan in the mail today. Had a few goes at it when I had time. Haven’t played it far, but first-impressions: Graphichs: 9/10 Sound: 8/10 Playability: 8,5/10 Lastability: unsure, but approximate 7/10 Amusementability: 8/0 Overall (including capturing coin-opish overall feel, integration of elements, presentation and attention to detail): 9/10 Played with: Wico Modded Neo Geo Arcade stick
