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Giles N

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Everything posted by Giles N

  1. Giles N

    Rikki & Vikki

    Ok, my questions are well answered here. Good luck with both Windows and console-sales. Looking forward to the 7800 version.
  2. Thanks a lot! I found one sheet, from which I try to downscale. But I’m not sure what the capacities of the 7800 are. I try to stick to 16x16 pixels ,3 colours with a transparent.
  3. If you find time and energy, try also with the AY chips! Could be really interesting to know if these could be the new sound standard for 7800-games.
  4. Here within 16x16 with black, yellow, red. note: eyes looks white but are transparent
  5. The foreground-trees in the forest-section could look something like this. But I need to find something that puts it firmly within the 160x240(?) paradigm.
  6. Thanks man. I have given some reasons throughout the thread why the idea popped into my mind.
  7. How’s the availability and costs and compatibility of this AY-chip? Do you know? Could be interesting to get info ‘out here’, since - at least to me - it seems production and availability are major factors to how popular a retro-console is/becomes.
  8. Giles N

    Rikki & Vikki

    Good to hear! Your efforts are surely appreciated by retro- and atari-gamers!
  9. Giles N

    Rikki & Vikki

    Perhaps AtariAge can handle some of the production if you do some win-win deals?
  10. Giles N

    Rikki & Vikki

    TailChao Would like to see the 7800 version back in stock.
  11. (I saw the video on the Trebors Stuff youtube list).
  12. Thats awesome! What about those other chips? Can they do the job? Could two or three of them be inserted in a 7800 cart, and programmed to perform in sync.?
  13. On Crystal Quest videos (I haven’t received it in my mail yet), I see parallax-effects in the background. A pokey or similar chip could perhaps generate the arcedey-sound (reminiscent of the sound of say Wonderboy in Monsterland or Dragon Buster), and the 7800 can display a ton of sprites on screen. I just felt the forest and castles areas looked so arcade-adventurous and colourful and bright and all that. And since the 7800 begins to feature PacMan heavily, I just thought it would fit.
  14. I played super mario deluxe switch yesterday at my brothers’, and certain levels there has the thing where you see inside rooms you don’t know are there before crossing a wall. I tried to find out how it plays, but the retrogames.cc version didn’t work. I’ll probably get a mame-v. just to try it out. But it looks and sounds great on videos!
  15. I think it looks like a colour-feast-for-the-eyes, has tons of charm, that cartoony feeling that can match Mario, many environments, parallaxing trees in the foreground in the forests, platform-action, many types of enemies... everything that would make up for a very good addition to the 7800 library.
  16. No sweat buddy 🙂 I don’t think burdening oneself with such things are good. I’m into this much to have an engaging hobby. How programming feels to the individual programmer or developer is difficult to know beforehand. Of course, programming must be the really hard bit in all this. I’ve tried my hand at grfx sometimes, but programming seems really, really tough, like learning a new language and math(!) in one go. As to method here, I would assume that learning from each other, sharing methodology, and studying how other people have done things (the codes from past games if available) is a good way. When I try my hand at grfx, I certainly try to study how graphic-artists which I think did a good job,have done their stuff - analyzing it for just exactly what made it look nice. Moreover I had heard the 7800 lacked a number of sudescrolling platformers, while noticing how strongly PacMan is present on the system: ms pacman, pacman collection, super pacman and also I think jr.pacman, so I just thought it would ‘fit’ the system to have a sidescrolling platformer featuring PacMan. As to developement, as many are enthusiasts; they have the time and energy they have, I’m not into ‘pushing’ people. I just thought it would be a title ‘fitting’ with 1) the needs for more scrolling platformers (Scrapyard Dog and Bentley Bears Crystal Quest being the ones available today, or have I forgotten some title?) 2) the strong pacman-presence already on the system
  17. So, got Super PacMan in the mail today. Had a few goes at it when I had time. Haven’t played it far, but first-impressions: Graphichs: 9/10 Sound: 8/10 Playability: 8,5/10 Lastability: unsure, but approximate 7/10 Amusementability: 8/0 Overall (including capturing coin-opish overall feel, integration of elements, presentation and attention to detail): 9/10 Played with: Wico Modded Neo Geo Arcade stick
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