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Giles N

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Posts posted by Giles N


  1. On 8/29/2019 at 10:36 PM, ASalvaro said:

    the 5200 version of Pengo is light years better than the arcade...i find the arcade unplayable because it's way too fast 

    Its a very long time since I played the Arcade...

     

    And I was just this young kid hardly understanding the concepts...

     

    ...still, remember it... and love the cartoon style of it all...

     

    Think the 5200 version is as it is, a very, very good game.


  2. 20 hours ago, The Strangest said:

    Another vote here for Food Fight. I'm young so I have no nostalgia for it, I popped it in and was blown away at how much I enjoyed it. I don't think I'll ever sell my 7800 because it's the only way I can play that game right now.

     

    Galaga is one of my favorite arcade games of all time so I'm still looking for a nice copy of that one.

    Young, like, born when?

     

    Yes, I think Food Fight is one of those arcade games that only was ported for the 7800.

     

    But if you’re into good ports, Ms Pac Man, Dig Dug, Joust and Robotron 2084 are very solid ports from this ‘generation’ of arcades (82-85).

     

    Many have debated whether Xevious is better on NES than the 7800.

    The 7800 version is anyway a lot of fun, but Xevious is of course, not very unique as it was ported to like everything back then.

     

    Pole Position 2 is another arcade-port.

    Its not that close to the arcade (at all), as Food Fight, Ms Pac-Man, Joyst and Dig Dug, but I really enjoy it.

     

    And I think its one of the best home-console-ports (not arcade-emulation/arcade-on-new-system) of this game.

    But I don’t think that many home-systems had a version.

     

    Galaga is good fun on the 7800.

     

    But I’m not so much into the arcade and all the ports that I can say which one version is best.

     

    The 7800 version plays very smooth and fine, and have chuncky sound-effects and this little short Galaga-music theme as you come to new sections of the game.


  3. 22 hours ago, toiletunes said:

    I love a good driving/fighting game so Fatal Run tops my list. So much to like here, managing your money, doing repairs, getting upgrades, seeing people explode, progressive difficulty, and an actual ending. There are things I would improve (enemies tend to rubberband and it could use better turning graphics) but it's exclusive and very playable as is.

     

    I've been getting into Alien Brigade, a fun quirky shooter with joystick and light gun support.

     

    Ninja Golf is a must own. Planet Smashers is a good generic shooter but it needs music. Lots of quirky exclusives.

     

    Robotron, Ms Pac-Man, Donkey Kong Jr, Rampage, Food Fight, Pole Position, Love the arcade ports to death.

     

    and Dark Chambers.

     

     

    Agree with much here.

     

    Fatal Run is a cool game.

     

    I haven’t ‘run’ through it yet.

     

    But looks and plays good so far.

     

    Yes, Ninja Golf is a must-have.

     

    I thought the silliness would not be my thing, but I got it and love the humorous take on the karate/kung-fu/ninja-craze of the 80ies.

     

    I don’t see you mentioning Scrapyard Dog...

     

    For me I’ve gotten to really love the game, even though its very(!) hard...

     

    And yes, there are some exclusive stuff to be found on the 7800.

     

    Whether I’d call them quirky or just exclusive titles is another matter.

     

     


  4. 3 minutes ago, Giles N said:

    Different tastes and thats ok!

     

    I’m glad Pengo 5200 have original music, not popcorn as I just don’t  feel it fits and I don’t like the tune very much.

     

    So as to my 30+ year-late ‘discovery’; my story is; I bought an Atari 5200 about a year ago, had to spend 5 months collecting and importing the necessary bits and pieces to have it up and running, and have played games for the 5200 and 7800 for ca 8 months now.

     

    As you can see:

     

     


  5. 35 minutes ago, NE146 said:

    heh breaking a block with the snowbee egg inside to kill them before they hatch isn't exactly a secret, so it kind of blows my mind that anyone who likes the game wouldn't know that.. but hey, the more players the merrier. :P 

     

    re: 5200 Pengo, the one thing that always bugged me ever since I first put in the cart in the 80's, was the music! The Pengo I knew had the "popcorn" music, so it was kind of a surprise to hear totally different music in the 5200 version. 'Course I later learned (by watching Starcade on TV) that the Pengos in the states actually had that alternate music, so it made sense. Still though, I always thought it'd be nice if someone ever got the gumption to hack the Atari version and put in the original Popcorn music. :)

    Different tastes and thats ok!

     

    I’m glad Pengo 5200 have original music, not popcorn as I just don’t  feel it fits and I don’t like the tune very much.

     

    So as to my 30+ year-late ‘discovery’; my story is; I bought an Atari 5200 about a year ago, had to spend 5 months collecting and importing the necessary bits and pieces to have it up and running, and have played games for the 5200 and 7800 for ca 8 months now.

     


  6. 23 minutes ago, -^Cro§Bow^- said:

    I've not looked into having personal backups of commercially released games myself because I've only had like 2 ever in my collection that didn't work. That being a copy of 7800 Tomcat that only lasted for about 1 week in the late 80s that I took back to the store and exchanged for a copy of F-18 instead (That cart still works great btw...). The other being a copy of Tapper for the 2600 that is totally dead. But I received it that way in a bulk purchase of games and eventually found a replacement that does work for not much money.

     

    In the case of Fractalus etc...it would likely be just as cost effective to purchase a replacement off ebay to keep as a backup on hand vs the cost to have Albert here at AA make one. 

     

    But really I would just send Albert a PM asking about the specifics regarding what you are looking to have made.

     

    Thanks!


  7. My own ‘techniques’ are

    1) go up or down to an enemy, then use normal kick 3-4 times so the enemy gets knocked down

    2) fly-kick from a particular distance 

    a) standard bad-guy can be hit with several flykicks landed on them as they rise up again

    b) on big guys - you need greater distance so the flykick won’t be blocked

    3)using punches, headbutts etc to ‘surprise’, ie break up on the AI trying to hit you between kicks and punches

    4) line up enemies so they are horizontally on same level, then use multiple flykicks on all of them

    5) corner one badguy and use standard kick repeatedly


  8. Just now, Atarifever said:

    If you mess up, they tend to gang up on you mercilessly for a bit. Also, the timer means you sometimes have to hurry it up more than that.  Not the most exciting way to play, but not lacking in challenge, and, I believe, the only way to actually finish that version of the game. 

    Ok... if its that hard... then ok... sure I hear ya...

     

    My own ‘techniques’ are

    1) go up or down to an enemy, then use normal kick 3-4 times so the enemy gets knocked down

    2) fly-kick from a particular distance 

    a) standard bad-guy can be hit with several flykicks landed on them as the rise up again

    b) on big guys - you need greater distance so the flykick won’t be blocked

    3)using punches, headbutts etc to ‘surprise’, ie break up on the AI trying to hit you between kicks and punches

    4) line up enemies so they are horizontally on same level, then use multiple flykicks on all of them

    5) corner one badguy and use standard kick repeatedly

     

    • Like 1

  9. On 8/26/2019 at 12:14 PM, ledzep said:

     

    Most of my favorite arcade games don't use digital joysticks (as in the 2600 type joystick), they use analog controls - Star Trek: S.O.S., Red Baron, Tempest, Lunar Lander, Warlords, Missile Command, Tailgunner, Centipede, Star Wars - or they use buttons - Space Duel, Armor..Attack, Space War, Rip Off, Star Castle.  So the 5200, especially with its trak-ball, is one of my favorite home systems (as is the Vectrex).  I never had that much of a problem with the arcade ports (on the 5200) that originally had digital joysticks, I used my thumb on the top of the stick and was pretty accurate with it.  Maybe not amazing at it, but good enough.

     

    I'm very surprised there was never a port of Marble Madness made for the 5200, seems like a natural fit.

    Marble Madness, Ramparts... would be natural fits for the 5200 w/ trackball...

     

    ...perhaps even all sorts of driving games...

     

    ... and definitively aiming-games/rail-shooters...


  10. On 7/31/2019 at 3:02 AM, AverageSoftware said:

    No contest, it's Qix.

     

    It was the first game I ever saw or played on the system and it totally blew my mind.  The look, the sound, the gameplay...  I was no older than 6 when I first saw it and it's fair to say it changed my life.  My obsession with the 5200 springs from this one game.  No game impacted me like Qix until the first time I saw Space Harrier on the Sega Master System, but that's a story for another time.

     

    If I'm allowed to include my own games, then RealSports Curling.  Ratcatcher was cool because it was my first, but Curling really felt to me like my first truly solid game.  I don't really play it, but I still love the fact that I actually made it happen.

    So, any new games in production, right now?

     

    How much time did you spend on making these games?

     

    How much time available to you now for making 5200-games?

     

    What’s your top 10 or top 15 of the officially released 5200 games.

     

    I got that Qix is number 1.

     

    🙂


  11. 3 hours ago, -^Cro§Bow^- said:

    It means you have to provide the ROM file of the game or program you want reproduced onto a physical cartridge. If you are wanting something that is already documented in the archives here like say for instance, the game 'Blaster'. Then they already have that ROM binary file on hand and it wouldn't be required. But if you were wanting a game or program that perhaps you were developing or found online that doesn't exist in the archives here, then you would need to provide that ROM binary file. Naturally confirmation of permission to put said ROM file onto a physical cart from the original author/creator may be required as well if it isn't a game or program you created yourself.

    What about making back-up-cartridges of games I’ve purchased, but which may not last forever?

     

    Anyway of doing that besides contacting, say, Lucasfilm or Sega or Atari personally (a fairly outlandish amount of work to get a back-up-cart).

     

    (Lets say I provide a photo of my copy of Resque on Fractalus. Something like that).

     

    Doesn’t it say that it will reproduce them but put ‘reproduction-cart’ on the cart so it can’t sold as real-copy on ebay?

     

     


  12. 1 hour ago, Atarifever said:

    By now someone has told you about the "back-elbow" trick I assume.  Cousin Vinnie called it the "Over the Shoulder" technique.  His site is gone, but not forgotten in the Wayback Machine.  Enjoy. 

     

    https://web.archive.org/web/20031111154158/http://www.bigfishusa.com/7800/doubledragondc.html

     

    I use this all the time and finish the game pretty much every time I play it.

    I’m getting on.

     

    Pretty much, I felt it all became easier when I use common kick as I would use standard punch in the arcade.

     

    Yeah, people say ‘elbow’ and backward-flykick.

     

    They aren’t always easy to pull of at will.

     

    But I’m getting on.

     

    Had a hard time getting past level 1 until I began using moving up or down to an enemy and then use 3-4 standard kicks, and now I’ve gotten to level 3 at least.

     

    Thanks for input.

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