Jump to content

Europatari

Members
  • Content Count

    164
  • Joined

  • Last visited

Posts posted by Europatari


  1. 15 minutes ago, Albert said:

    Stop asking for someone to help you pirate a game the author is selling.  The author is perfectly within his rights to ask for compensation for the time he invested in creating the game.  If you are unwilling or unable to pay the $10 to play it, then don't ask someone else to supply you with the ROM, and especially don't ask here on AtariAge.

     

    Also, if I find that someone sent you a link to the game on AtariAge (privately or publicly), I will ban both of you.

     

     ..Al

    my apologies.

    with that topic, i wanted to ask for a code for the original tennis game anyway


  2. 2 hours ago, intvdave said:

    Thank you to the community for respecting the time I put into games. I have made the Intellivision Library free content as I have made many games freely available. I am not so fortunate to have people give me a web hosting plan for free. The community support allows me to keep the site up and drives me to want to update games that they find enjoyable to play.

     

    cool! could you give me the link?


  3. 6 minutes ago, Zendocon said:

    I looked at a disassembly of Sharp Shot.  I don't want to say it can't be done, but it's not as simple as you might think.

     

    $35d is a 16-bit memory address that points to a "controller dispatch table".  That table is in the ROM and contains a list of five pointers, each of which are routines to be executed when any of the five controls are pressed: disc, keypad, and each of the three unique action buttons.  In this case, all three action button handlers point to the same ROM address.

     

    Within this routine, first a check is done against register R0, to see which hand controller was used to press the action button.  If there were two routines, one for each controller, then I could modify the dispatch table so the two bottom action buttons pointed to each routine, but that's not the case.

     

    One thing I did discover though was the code that sets the timer to 60 seconds, and I tweaked it to start at 99 seconds.  I could go higher than that, but not without also tweaking the ROM to display more than 2 digits for the timer.  Sorry I couldn't help you with remapping the controls.

    not a problem, you tried your best.

    maybe if someone else knows it.

    • Like 1

  4. 1 minute ago, stupus said:

     

    So is David not worthy of a very small compensation for his great time invested in making the 1 player version of the game?

    Please explain why you are worthy of being given his work for free?

    because download content doesn't seem to need money in general!

    i understand it makes sense to give money for projects, but when it is a dlc, then still


  5. 6 minutes ago, carlsson said:

    Simply put, there is no such code. Part of the game obviously was reprogrammed to include a computer player. It is not like Mattel included a one player mode but hid it as an Easter Egg in the ROM to be figured out as a series of magic keypresses. That is why a new, or if you like to call it hacked, ROM is sold at an affordable price. The "code" might be several kilobytes of code, without knowing exactly how it was implemented.

    but wouldn't it be kind to figure out that code or rip it, rather than throw in tawdry dollars into a game, that is just DLC?


  6. 17 hours ago, stupus said:

    My apologies...you misunderstood. 

    I meant "ok" in reference to your "screw it!".

    Not in reference that i would send you this magical code that allows a 1 player mode.

     

    Good luck with your kickstarter campaign!

    to everyone:

    i don't need a kickstarter campaign!

×
×
  • Create New...