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raoul632

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Combat Commando

Combat Commando (1/9)

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  1. great thanks Random !! not easy to begin
  2. i found a solution .. thats quit easy boot this animation look like too quick if b>240 then b=0 if b < 40 && b > 0 then goto frame1 if b < 80 && b > 40 then goto frame2 if b < 120 && b > 80 then goto frame3 if b < 160 && b > 120 then goto frame4 if b > 160 then goto frame5
  3. Hi there, i try to modify some code to create a scrool effect (i know thats sound cool), but there is only two image appear . x=20 : rem Counter number - when to switch to frame 2 y=40 : rem Counter number - when to switch to frame 3 z=60 : rem Counter number - when to switch to frame 4 w=80 : rem r=100 : rem main COLUPF=28 COLUBK=0 b=b+1 if b>120 then b=0 if b=x then goto frame1 if b=y then goto frame2 if b=y + 20 then goto frame3 if b=y + 40 then goto frame4 if b=y + 60 then goto frame5 drawscreen framereturn goto main frame1 playfield: ............XX.............X.... ...........X..X............X.... ..........X....X...........X.... .........X......X............... ........X........X.............. .......X..........X............. ......X............X............ .....X..............X........... ....X................X.......... ...X..................X......... ..X....................X........ .X......................X....... end goto framereturn frame2 playfield: .........XX..........XX......... ........X..X..........X......... .......X....X.........XX........ ......X......X.................. .....X........X................. ....X..........X................ ...X............X............... ..X..............X.............. .X................X............. X..................X............ ....................X..........X .....................X........X. end goto framereturn frame3 playfield: ....XX................XXX....... ...X..X.................X....... ..X....X..............XXX....... .X......X....................... X........X...................... ..........X....................X ...........X..................X. ............X................X.. .............X..............X... ..............X............X.... ...............X..........X..... ................X........X...... end frame4 playfield: XX....................X......... ..X...................X........X ...X..................XXX.....X. ....X..................X.....X.. .....X......................X... ......X....................X.... .......X..................X..... ........X................X...... .........X..............X....... ..........X............X........ ...........X..........X......... ............X........X.......... end frame5 playfield: .............XX.............XX.. .............XX............X..X. .............XX...........X....X X........................X...... .X......................X....... ..X....................X........ ...X..................X......... ....X................X.......... .....X..............X........... ......X............X............ .......X..........X............. ........X........X.............. end goto framereturn
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