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Ritchy

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  1. Great! Why not "The Final Frontier" 1985 version with extended rooms and 175 items to collect?
  2. Albert, I think that you misunderstand what I said. It is not puting the forum down to said that peoples prefered to ask support on a topic here instead. And when I said this forum is an exception, it is not into a negative way. About the others points, if you don't agree with us it is not a problem at all. You don't know the game development history and the required choices to have a safe scope of usage for this game. Thank you.
  3. You know JT Cook, we does all for the Risky Rick players since one year through the ArcadeVision website, retro event contest and email support. This forum is an exception around the world as peoples prefered to post on the topic instead of contacting the support about any requests with our game. I'm sure that we will find a deal with them because we have developed Risky Rick to have fun and to show what can technicaly does a stock ColecoVision. Probably my approtch to try to explain our choices was wrong and I understant that you do not wanted to ear it. Better to focus on the solution for them. I will work on a replacement kit if they agree with that.
  4. -^Cro§Bow^- and Swami, we have never exclude to release a ROM version for peoples buying the game, but as we said it require some works and we are working on the MSX versions. Now, if you think that a hacked version should do the job for you, and you will not complain if any random bugs occurs with it, I can send to you an upgrate kit for your game cartridges. (please contact ArcadeVision by email)
  5. Swami, all if futile as I try to explain something and my words are not properly understood (looks to be my fault). I have contacted Loafer by PM, as offered, and I'm waiting to see if it is possible to speak in french with him instead. I really hope that will help to not denny explanations after that. Please, wait.
  6. I beg your pardon, may be I have misunderstood a sentence as it was really late here and I can't found again that information. So, please, don't care.
  7. You can't said that after writing: "One good thing is this highlights how important it is in emulators and FPGA systems to initialize RAM to a state similar to how uninitialized RAM manifests to get around these tests. As a bonus, at least on Coleco, it fixes two games that rely on randomness in RAM." Nice to know that you learn it... Because our memory check highlight you the fact that some things you don't know/took care around the RAM initialisation state have to be and can allows to fix some issues with games. The way to do is not a problem (but a game into the game). Only the result it important. Removing it is just a door for potential bugs into emulators and FPGA systems, like I said since the began.
  8. We have offered exchange and refund options to any peoples having a problem with the game, with the delivering service or simply changing their minds. In this two cases, it was declined because the game was working on one of the ColecoVision. We have offered to fix the moded consoles too.
  9. Understand that is near to impossible to find a problem when you have a black screen and not able to reproduce it here.
  10. Thank you for your feedback. Sure, you will be able to play Risky Rick on the Phoenix console, no problem to run the game on it. It is not our first try and we have always shared our games, tools and source code with everyone for free... Just, it was not again the time for Risky Rick as the MSX version is on the way. Why, ArcadeVision or I will have to said that? Sincerelly, I do not understand why we will have to change the thruth to match with what you would like to ear. We have refunt and exchanged or resent games, box, posters, ... to all peoples having any issue and asking for that. After that, only two guys with defective consoles that not run the game ask to hack our work without contacting us. Hey! It was offered to fix console on my free time (but shipping was too expensives) or to refund the game, despite the fact they was informed they should have problems before ordering. Sure, we worked hard during years on Risky Rick and was really proud to provide the more technical level never reached on a 32K stock game for the ColecoVision. We does many months of tests with french, spain, US and CA peoples. And at end, we known that our game was really fun and with a great replay value, so we have added the online HALL OF FAMES for the best of you can won glory and goodies. Because some months before the end of the development we have encountered strange "yellows" sprites and "no sound" with our custom optimised player on AtariMax (used to dev the game), we have switched to our own cartridge prototype to continue to work. At end, we have added some basic memory checks to guarantee that no bug and no cheat will be at the party. About the pin13, it is just because the ROM circuit is 4x32K with 2 dipswitches on the prototype board, to allow us to set the 32K 50/60Hz FULL GAME when the compiled ROM not fail in size (>32K), else to allow us to set only the current TEST LEVEL for 50/60Hz. On the final PCB, only the 50/60Hz switch was kept to set the good game region (as seen on the Swamy PCB picture). The poor cartridge dumper design do not have the pin13 linked and the test ROM is read instead... Nice no DRM system with nothing clever except a messy pinout. It is why I'm disapointed about kevtris do not contact us instead of thinking he his free to do what he wants with the work of others and saying we are lying is a public insult. I'm sorry to said that Risky Rick II was cancelled last year, since this topic turned wrong against our work and peoples prefered to not trust us. We are no more interrested to make ColecoVision games when so few peoples send feedbacks about their game experience and many more about this minor issue. I have only registered here during my vacation to try to explan that was not what you have though... Be free to continue to think what you want, I know that is not with a bunch of posts that I can change anything.
  11. Perfect so. Thank you, I will do that. (but it is currently 3:00AM here, and I would like to sleep first if possible)
  12. It is so easy to proof that NO DRM: The game work without any hack on accurate emulators and FPGA based systems. That all. You said like kevtris "we are lying", but... In fact, like most peoples here, it is not your problem, just your nolife on Internet.
  13. I was able to provide the PCB picture without the need to open a cartridge... I have already done that on an other forum. ^^ Do you want a new sticker to be able to assemble it again???
  14. With my respect, I guest that you have to rework your math probabilities. By the way, we have good reasons to do those checks (very few bytes left) as we have encountered bugs during the development with emulators and AtariMax around strange yellows sprites and no sound when the game is not used from its own cartridge. We took 3 months to test the game on real hardwares from its cartridge to be really fun to play and provide a good replay value. Definitively, we was not able to guarrantee the other usages as we can't test them and we known that bugs exist (in this case) and the 32K ROM is already full to try to fit a workaround code. (just for information, the 50Hz and 60Hz versions are two different 32K ROM to allow the game to fit too) Reinstall the metal shielding is a part of the requirement as explain into the ColecoVision Service Manual. Since one year ago, we said to peoples to properly ground their system and to test the continuity on pin13. It is absolutly not new (pictures was publised). Take a look on a previous pages, a guy said he was happy to see at less one other game no more have random crash since. So, you can't point the fault on a game because the console is not properly assembled like they must. The good questions to ask us was: "why those checks", "why the pin13" ... Not: "I will hack the cartridge because someone asked and I think that is not a problem". We are not Activision or Electronic Arts. By the way, all the other peoples answers turn around things that is not into the scope of usage. It is a really minority of users getting this problem compared to all the post on this atari-age topic. Swamy and -^Cro§Bow^- are two guys contacting us because the game only run on one of their Coleco... Never a feedback about how good to play Risky Rick with the working system from this forum.
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