-
Content Count
71 -
Joined
-
Last visited
Posts posted by RaymanC
-
-
8 hours ago, SpiceWare said:Back in the 80s they figured out that the 2600 could play back 4-bit digital audio samples:
Hmmm, 4-bit digital audio samples....inline assembly....
Very good ! Now I have something to start with....
Thanks !!!
-
2
-
-
4 hours ago, SpiceWare said:Well done!
I'm partial to the VIC-20 port of it called Bandits. They added a few other things like shields and new types of enemy. You can see the "bouncing balls" at 1:10 and the "convoy" at 1:29.
Thanks !
Yes, there are many others enemies on that version too. I had the C64 back in the days and I never saw Bandits.
By the way, How were you able to add voices to Draconian without the Atarivox+ ? Is that possible with batari Basic ?
-
On 8/1/2020 at 9:17 AM, rossum said:First attempt at a S.A.M./MacInTalk speech synthesizer for the 2600.
Lmk if this is interesting or useful to anyone and I will spend some time to clean it up and create tooling to make it more usable.
cheers
Hello,
I wish to add voices to my new homebrew game Stratovox 2600.
The game was made in batari Basic using the DPC+ kernel.
I think that your speech synthesizer will be useful for that.
Can you provide me some info of your software ?
Let me know.
Thanks
Carlos
RaymanC
-
-
Hello Friends !!
Attached you will find my second homebrew game for the Atari 2600...
STRATOVOX 2600
It is a port of the 1980 Taito arcade game Stratovox also known as Speak and Rescue.
The object of this game is to shoot UFOs attempting to kidnap astronauts that appear on the right side of the screen.
If all astronauts are kidnapped, the game is over.
Use the joystick to move your spaceship left or right and press the button to fire.
You have to destroy 12 UFOs to complete the first level. On the second level, you have to destroy 15 UFOs, then 18, 21, 24 and so on.
At the end of each level, you will receive 100 bonus points for each astronaut not kidnapped. Also novice players will receive an extra astronaut without exceeding the maximum of 10 astronauts in the screen at once.
You start the game with 3 spaceships. Reach 5,000 points to receive an extra spaceship.
Yellow UFOs score 50 points and Red UFOs score 100 points.
UFOs carrying an astronaut score random points from 300 to 1,000 depending on their color and speed.
There are 36 levels in this game. Levels 1 to 4 are the easiest levels, the real action starts in level 5.
This game does not have voices like the arcade but I am planning to add some using Atarivox+ or SAM.
If you find any bug please let me know.
Enjoy !!
Carlos
RaymanC
-
23
-
-
Look Great !!
-
20 hours ago, liveinabin said:Carlos has absolutely smashed it out of the park with this one. I actually prefer it to the coin op.
Thank you guys !! I am very happy that you liked the game !!
For me, creating a game for the Atari 2600 and have it on cartridge with its own artwork, box, label and manual is like a dream come true !
Thanks David for creating such a wonderful work !!
-
4
-
-
-
4 hours ago, bogax said:there's a gap 100..109 where y doesn't get set
Yes, I think that is an error in his program. I believe that 109 should be replaced with 99
-
On 4/12/2020 at 3:47 PM, satyrsfaction said:I'm working on this game, a sequel to Text Adventure --- it works fine on Stella, but I'm told it has line count issues on real hardware. Any pointers on how to clean up the code?
text_adventure2.bas 66.11 kB · 12 downloads text_adventure2.bas.bin 32 kB · 14 downloads
Hello,
To fix line count issues you need to have more flow control of your program using the goto command.
For example, the following lines in your program...
z = rand
if z < 50 then y = 1
if z > 49 && z < 100 then y = 2
if z > 109 && z < 150 then y = 3
if z > 149 && z < 200 then y = 4
if z > 199 && z < 250 then y = 5
if z > 249 then y = 6
should be like this....
z = rand
if z > 249 then y = 6 : goto _z_y_defined
if z > 199 then y = 5 : goto _z_y_defined
if z > 149 then y = 4 : goto _z_y_defined
if z > 109 then y = 3 : goto _z_y_defined
if z > 49 then y = 2 : goto _z_y_defined
y = 1
_z_y_defined
......program continues
Let's say that z turns out to be 200 then instead of executing all 7 lines, it will execute only 3 lines and then goto to the next label.
Also try not to use AND (&&) and your program will be faster.
There are also a few others changes that could be done so let me know if you are still having problems.
Carlos
-
2
-
-
22 hours ago, cessnaace said:I've tried importing both the NTSC and PAL60 versions into my emulator, EMU7800 ver. 2.2, but neither will import. Will physical copies be available? I'm interested.
Yes, THE END 2600 will be available soon in cartridge at the ATARI AGE Store !!
-
1
-
-
Thanks for the info.
I also found that bug yesterday while I was playing. I am always recording every play so I will watch the replay to see what triggered the bug.
You can kill more that 1 alien with a single shot as long as they make contact with the bullet.
Wow, 72040 is the highest score I have seen so far since the improvements.
Which wave did you reach ?
Carlos
-
18 hours ago, CrazyChris said:batari Basic?
Yes, it is in batari Basic using the DPC+ kernel option.
-
On 11/29/2019 at 8:29 AM, thevnaguy said:Just gave this a try, it is AWESOME! it needs a cart/box release!
Thanks !! And yes, a cartridge release will be available next year !!
-
On 11/27/2019 at 3:47 PM, sramirez2008 said:Unable to play the ROM on my UnoCart. It does work with my Harmony Encore.
The game is pretty fast and challenging. It looked slower during the ZPH livestream.
I like how it ramped up a bit after the first 5 waves. I almost completed the second set of 5. I also like how the background sound gets faster (similar to Asteroids) when the word ‘End’ is near completion.
I’m only able to play two games tonight, but here’s my best score. I plan on playing much more.
The Score Table is a nice touch. Would you be able to add a high score table (Score Ranking Table) like the arcade?
Yes, I wanted to ramp it up every 5 waves ( every round ) so the game is not too hard at the beggining. However I think I will add an option to ramp it up every 2 or 3 waves when the difficulty switch is set to "A".
I started to make the high score table but ran out of ROM space in the graphics bank.
-
1
-
-
Hello all !
Here is a new homebrew game I made for the Atari 2600 that I named THE END 2600.
It is based on the 1980 Konami version of the arcade game THE END.
** AUG 02 2020 UPDATE **
** FINAL ROMS ARE AVAILABLE **
** CARTRIDGE CIB WILL BE AVAILABLE SOON AT ATARI AGE !! **
OBJECTIVE:
To destroy aliens attempting to steal bricks from your 3 defense bases.
The aliens will arrange stolen bricks to spell out "END" at the top of the screen.Use your joystick to move your spaceship left of right and press the button to fire to the aliens.
THE POINTS:
Each alien destroyed scores 40, 60 or 100 points.
Destroying aliens carrying a stolen brick scores double.
Destroying MotherShip scores 10 to 100 points. That same amount will be awarded as bonus for each brick needed to complete the word "END"ANOTHER DETAILS:
You start the game with 3 spaceships.
An extra ship will be awarded when you reach 5,000 points.Game is over when all your spaceships are destroyed or "END" is spelled out by the aliens.
Each level is represented by a "wave".
Every 5 "waves", the MotherShip will come down to attack your spaceship. If you destroy it, a "round" of 5 "waves" will be completed.
When a new "round" begins, the aliens with have to start spelling "END" all over again.** USE OF THE LEFT DIFFICULTY SWITCH **
** A = ADVANCED - GAME STARTS WITH 6 ALIENS AND FASTER ALIEN BULLETS **
** B = BEGINNERS - GAME STARTS WITH 3 ALIENS AND SLOW ALIEN BULLETS **
The game is complete and fully playable.
It has 40 levels and is fast and very challenging.The game is not exactly in graphics as the arcade version but the gameplay is. Also I have added some animations that are not in the arcade.
I hope you enjoy it as much as I did making it !
Please tell me your feedback about the game and let me know if the game is too easy or too hard or if you find any bugs in the game.Let's see those high scores !!
RaymanC
-
27
-
4
-

Stratovox (2600)
in Homebrew Discussion
Posted
Hello Steve,
That is strange....Can you check with James ? I think he played it on the show on actual hardware.