Jump to content

Paul Daniel

New Members
  • Content Count

    13
  • Joined

  • Last visited

Posts posted by Paul Daniel


  1. 1 hour ago, TheNameOfTheGame said:

    It's Popeye guys.  He smokes a pipe.  Goes toot, toot.  Geez, deal with it lol.

     

    Btw, having raised 3 boys myself, you probably will have bigger things to concern yourself with than if your 'little guy' sees a puff of smoke come up from a cartoon pipe.

     

    Anyway, I'll drop the subject. It's just amusing to me, sorry.

    Wow, talk about taking something said in passing out of context.

     

    The pipe, pipe smoke, etc. is completely inconsequential and I know that very well.  I really don't care either way.

    The condescension is not required, but the fact you have brought it up in this manner speaks volumes.

     

    The point of my message was about the sea hag.

     

     

     


  2. 17 hours ago, TIX said:

    And yes, this is really the final version !

    Always with the support of Playsoft, we now have a fully functioning sea hug (witch) in all her 2 frame ugly glory :D

    Here is the new 'sprite' for her (the two frames share the lower right portion, that's why the foot remain stationary..)

     

    141760327_seahug14.gif.d0bbfc8ab49207883de315319b6b5372.gif

     

    And here is the final final version of Popeye for you to enjoy !

     

    Popeye Hack (final.. no really).xex 32.03 kB · 29 downloads

     

     

    Loving this update overall.

     

    Removing the pipe smoke would be a subtle thing but as a father of a little guy that may play this game in a few years, it would be a nice touch.

     

    Just wondering if it was possible to make the sea hag's head a little bit smaller, in keeping with the arcade.

     

    popeye-sea_hag.JPG.74380f5029764fe53d981ae7e99dbf4e.JPG


  3. 3 hours ago, TIX said:
    1. Yes red is very dark.. the only other option is yellow, and I wanted him to be different from the rest of the letters..
    2. Yes there is a limitation, the other option is to have him as a double wide sprite, that would make him look something like this ->image.png.b589da5eedc4818591394ae453b0bf9c.png
    3. I expected the problem with Olive, so I have ready a more "from the side" approach !

    1.  I think the darkness is a minor thing overall, as having the Popeye head there is preferable to the 'P' I believe was there before.

    2.  The double-wide sprite may be the alternative if enhanced a bit, as it does feel odd when playing to see Popeye go monochrome when punching. 

    3.  Looking forward to seeing the new side-view Olive :)

     

    Thanks again for your work on this.  The game is so much nicer now than it looked before!


  4. My observations from playing RC1 a bit:

     

    The game pays very well, and the work done with Brutus, Sweet pea, the bottles, etc are nicely done :)

     

    1 . The Player count Popeye head looked a little dark on my display.  Not sure if others found the same.

     

    2. Popeye looks great but I was wondering if there is a technical limitation that caused the punch to be in monochrome?

     

    2.  I would have to agree Olive Oil would benefit from some adjustments to make her more like recognizable.  

         Due to limitations in the graphical resolution, those adjustments may come at the cost of rendering her rail thin. 

         Sadly I do not thing we can get a great rendering at 160x192.

     

     

     

     

    • Thanks 1

  5. 53 minutes ago, TIX said:

    At last some progress,

    size analogy turned up just right ! :D

    I'm starting to squeeze everything in,

    with the help of a great Playsoft utility, I can edit the sprites on the fly, so it won't be long..

    Also now we have sideways flying bottles !

     

    Compo2.JPG.c6653e9ed27cde4b4aabcfb10a84b2dc.JPG

     

    Problems:

    • Unfortunately the animation suffers from the lightning speed of the walk cycle.. a common problem of games at the time :(
    • I had to give up of Popeyes Sailing cap.. it looked taller in game.
    • for some strange reason Brutus floats 1 pixel up from the floor, problem of the original.

     

    I'm working on it

     

     

     

    Great work.

     

    This game is a childhood favourite of many, so these enhancements are warmly received.

     

    Looking forward to seeing the enhanced bottles.

     

    What is the latest version available to us, the eager and appreciative public? :)

     

     

    • Thanks 2
×
×
  • Create New...