Jump to content

IntelliMission

Members
  • Content Count

    1,082
  • Joined

  • Last visited

Posts posted by IntelliMission


  1. 7 hours ago, RetroAdvisoryBoard said:

    Maybe the whole game is "Where the hell are we???", and all the players are scattered about a crowded old winding city like Marrakech or Moscow or Tokyo, you never see your avatars on the screen; just an overhead bird's eye view of this great city brimming with unique features, and you try to find where everybody is in just a short period of time of blindly bumping around, and hearing the sounds from the street as clues coming from each controller.  Sounds like Mom's near a fruit market - looks like there's a few markets on the map, but I think I heard ducks in a park too?  She's probably in that upper right corner.  Dad had a lot of traffic and honking on his controller, and it sounded like an ice cream vendor was hawking his cones - he's probably over by the big plaza.  Maybe you can hold up your controller to take a "picture" and you get a street view of where you are on your touchscreen to help a little.  One picture per round so you have to be choosy about where you are facing when you choose to take a photo.  Could be a really interesting group-solving party game, with hand drawn scenes like we saw in Safecracker, and you can keep adding more and more maps so it doesn't get stale.    

     

    This is an excellent idea for a game, if perhaps not for the Amico. I wish Google Maps had a "Random" function that placed you in an unknown street or road that could be anywhere in the world. There must be a way to play this "game" by yourself using the Google Maps API or some random URL generator programmed in Visual Basic. If not, you can always have a friend or family member choose a mysterious location for you. Once there, the only problem would be how to ignore Google's onscreen indication of your address. 🧐

     

    I mean, think about it: Street View, random location, no text indications, try to find where the fork you are. It sounds fun, right? It's like an ultra advanced version of the early "3D" labyrinth games. 🙃

    • Like 1

  2. 15 hours ago, Michael Garvey said:

    @Swami

    I think your kids rpg with animals is a fantastic idea.

     

    It could teach kids things but also be their first rpg.

     

    I kind of wish pokemon would change it up.  I also thought of it as rpg-lite but it's a very set formula. 

     

    There are different types if rpgs and different ways to create the same experiences

     

    I can imagine a persona like game where instead of getting girlfriends and fighting demons you just make friends with people and maybe even dont fight anything.   Or you "fight" mean things with kind words or fight an animal who has a cold with tissues, orange juice and a thermometer.   Fight a cloudy monster with Ray's of sunshine and combat its attacks with umbrellas. Fight the night with flashlights and candles.

     

    Games dont have to be violent to be fun and introducing young kids to the wonders of rpgs would really help the future of the genre. 

     

    1 hour ago, Tommy Tallarico said:

    EXACTLY!!!!!!

     

    Why does it seem everything is always about FIGHTING in video games when it comes to games like this.  As you mentioned... even Pokemon is about battling, fighting, defeating.   We are looking for something like this to add to our "to do" list.  If anyone knows of an RPG like this... please post YouTube or Steam or Mobile links.

     

    I have a couple of ideas for this:

     

    1) There is a modern RPG where you can make friends with monsters instead of fighting them: Undertale. The battle system is also original.

     

    2) The idea of helping instead if fighting is interesting, especially in these times. In the 80s, there was a really cool cartoon called The World of David the Gnome. The protagonist, David, is a doctor who cures injured animals in the forest. I don't think that license is too expensive and it has potential for a killer edutainment RPG.

     

    • Like 4

  3. Tommy, If the Amico sells dozens of millions and, in about 10 years, a website called AmicoLife created a news article about a new console titled "The Play Friend will have very difficult to be better than our beloved Amico", would you be worried? I mean, it looks scary, right? More suited for a title of an opinion article in a cult bulletin than an unbiased news headline.

    • Like 1

  4. Hey Tommy, here's a cool idea:

     

    - Release the Amico version of Net Yaroze/Dreams

     

    - Since it's too complex for a normal game and removes the S from SAFE, make it available only with a special code sent after a web purchase to avoid casuals accidentally buying it

     

    - Put a simplified version of Unity with access to the Amico controller

     

    - As in Net Yaroze/Dreams, the only way to play the games would be via the same development program

     

    - Make game contests and publish the best one periodically

    • Thanks 1

  5. 6 hours ago, ASalvaro said:
    10 hours ago, Guy said:

    What a bunch of malarkey @RetroAdvisoryBoard :lol:

    no your post is "malarkey" RetroAdvisoryBoard's post was spot on and one of the best i've read 

     

    5 hours ago, jaybird3rd said:

    Don't worry, we won't be seeing any more malarkey from "Guy" in this thread.

     

    5 hours ago, vongruetz said:

    Was it that bad? I think he was misguided and full of malarkey himself, but maybe I'm not up on all the rules here.  Maybe he was too harsh in his rebuttal?  Personally, I agree that the industry is driving itself into the ground and not even realizing it.  They're doing the classic mistake of just making the same thing over and over but doing it faster and better looking. That will keep the traditionalists happy, but doesn't move the needle forward.  

     

    I'm really excited to see how this all plays out.

     

    Considering @Guy has been permanently banned and jaybird3rd wrote his name between quotation marks, and also taking into account that @Guy is a "new user" that, coincidentally, only posts in this particular thread, with a suspicious first message that said "remember when Tommy said that we should chill the f**k out?", I would assume @Guy was somebody's second account.

     

    Who's that somebody, you'll ask? Well, somebody banned from this topic, somebody who has shown in the past that he's unable to leave this topic, somebody obsessed with Tommy Tallarico, somebody obsessed with defending mobile gaming from our "attacks" and somebody with a great experience launching personal attacks thinking that the mods will not care because he's a subscriber. I seem to remember somebody like that with an avatar based on a Dreamcast dancing game, but I'm not really sure.

     

    Not that I really care all that much, but I wanted to give my two cents before a real new user reads this and, as it happened before, thinks the mods are removing messages and banning users for no reason.

     

    Back to the Amico: Tommy, that racing game looks totally Mashed/Drive to Survive. I'm looking forward to see the rest! 👍

    • Like 5
    • Sad 2

  6. Another interesting anecdote related to the revisionism and the NES: I was reading a review of a 1989 Amiga game. The reviewer said that Zelda for the NES (1986) was the first game to offer the option to save. A pretty good fairy tale story... if you live in a world where computers don't exist.

     

    The reality: You could save the game in Zork (1981), and possibly even before in some early mainframe games.


  7. On 3/3/2020 at 11:21 AM, IntelliMission said:

    Best game: The Secret of Monkey Island (1990) (check out this amazing 1h review of the game I just discovered)

     

    On 3/6/2020 at 2:26 AM, Punisher5.0 said:

    That was a fantastic video. Thanks for sharing it

     

    That channel has some other great videos about Quake, Doom, Wolfenstein 3D and Carmaggeddon, among others.

     

    They're not perfect, though: not enough focus on the puzzles in Monkey Island and too much focus on the story, ultra HD and deformed aspect ratio on the Quake gameplay footage, barely any presence of the original EGA versions in the Monkey Island/Lucasarts video...

     

    In this other topic we talk about revisionism when classifying consoles in generations, but I hate this kind of "visual" revisionism too where it seems that many youtubers born after 1980 just can't stand, allow or accept that early 3D games had low resolution graphics and instead they use emulators to "improve" the graphics, in many cases destroying the general look of the game by using an incorrect aspect ratio.


  8. For me, the most blatant omissions from the "official" history of video games that most gaming websites tell are

     

    - Consoles before the NES. Barely mentioned except for a quick mention of the 2600. For example, the Intellivision did many important things and in Spain most of us didn't even know it existed until recent months.

     

    - Arcade machines. They tell the history of games as if you could only play in consoles, but arcade games were huge in the 80s and 90s.

     

    - Computers. Again, it's like they didn't even exist. 8 bit computers, 16 bit computers, MS-DOS... Many important games were exclusive to this systems and never appeared in consoles, and many others appeared in computers first. This is the most criminal omission IMO.

    • Like 1
×
×
  • Create New...