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Everything posted by IntelliMission
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PS5 May Be Fully Backwards Compatible
IntelliMission replied to Rick Dangerous's topic in Modern Console Discussion
It looks like it will only be backwards-compatible with PS4. It's also a bit slower than the new Xbox. -
Hey Tommy, here's a cool idea: - Release the Amico version of Net Yaroze/Dreams - Since it's too complex for a normal game and removes the S from SAFE, make it available only with a special code sent after a web purchase to avoid casuals accidentally buying it - Put a simplified version of Unity with access to the Amico controller - As in Net Yaroze/Dreams, the only way to play the games would be via the same development program - Make game contests and publish the best one periodically
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no your post is "malarkey" RetroAdvisoryBoard's post was spot on and one of the best i've read Considering @Guy has been permanently banned and jaybird3rd wrote his name between quotation marks, and also taking into account that @Guy is a "new user" that, coincidentally, only posts in this particular thread, with a suspicious first message that said "remember when Tommy said that we should chill the f**k out?", I would assume @Guy was somebody's second account. Who's that somebody, you'll ask? Well, somebody banned from this topic, somebody who has shown in the past that he's unable to leave this topic, somebody obsessed with Tommy Tallarico, somebody obsessed with defending mobile gaming from our "attacks" and somebody with a great experience launching personal attacks thinking that the mods will not care because he's a subscriber. I seem to remember somebody like that with an avatar based on a Dreamcast dancing game, but I'm not really sure. Not that I really care all that much, but I wanted to give my two cents before a real new user reads this and, as it happened before, thinks the mods are removing messages and banning users for no reason. Back to the Amico: Tommy, that racing game looks totally Mashed/Drive to Survive. I'm looking forward to see the rest! 👍
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Another interesting anecdote related to the revisionism and the NES: I was reading a review of a 1989 Amiga game. The reviewer said that Zelda for the NES (1986) was the first game to offer the option to save. A pretty good fairy tale story... if you live in a world where computers don't exist. The reality: You could save the game in Zork (1981), and possibly even before in some early mainframe games.
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That channel has some other great videos about Quake, Doom, Wolfenstein 3D and Carmaggeddon, among others. They're not perfect, though: not enough focus on the puzzles in Monkey Island and too much focus on the story, ultra HD and deformed aspect ratio on the Quake gameplay footage, barely any presence of the original EGA versions in the Monkey Island/Lucasarts video... In this other topic we talk about revisionism when classifying consoles in generations, but I hate this kind of "visual" revisionism too where it seems that many youtubers born after 1980 just can't stand, allow or accept that early 3D games had low resolution graphics and instead they use emulators to "improve" the graphics, in many cases destroying the general look of the game by using an incorrect aspect ratio.
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For me, the most blatant omissions from the "official" history of video games that most gaming websites tell are - Consoles before the NES. Barely mentioned except for a quick mention of the 2600. For example, the Intellivision did many important things and in Spain most of us didn't even know it existed until recent months. - Arcade machines. They tell the history of games as if you could only play in consoles, but arcade games were huge in the 80s and 90s. - Computers. Again, it's like they didn't even exist. 8 bit computers, 16 bit computers, MS-DOS... Many important games were exclusive to this systems and never appeared in consoles, and many others appeared in computers first. This is the most criminal omission IMO.
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I actually don't give a damn about generations: you could say all my favorite systems are in the same generation as Pong machines and I would still be happy to have played them. However, the discussion is interesting because it's revealing lots of technical data which is part of how different each system used to be.
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I have said this in the past, but all those sytems, all the limitations... I started playing video games in 1989, but those were the days. With the 6th generation, most of the magic was lost (check out this awesome interview with one of the creators of Crash Bandicoot to see how cool was when only a few developers were able to do certain things with a machine, even things not officially allowed).
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By the way, here's a relevant opinion from the CEO of Intellivision Entertainment: If he were the CEO of Sony or Nintendo, he would free the development tools for 20-30 year old consoles to promote homebrew games and potentially increase brand loyalty. Of course, this would create a few technical issues: PS1 needs a modchip, price of the old consoles would increase... But there's always a legal way, games could be sold digitally on the store.
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About music and arcade machines: 1) The main reason why I'm not attracted to bands like Styx is the high pitch voice of the singers. I actually like the guitars and instruments. 2) Am I the only one that lived some of the most epic adventures on the arcades with fake arcade machines that were actually consoles with a timer? This one was a big hit in Spain and I used to play this other one a lot (shame they didn't include it in the mini version of the console).
