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Everything posted by IntelliMission
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Amico : why do you want a particular remake?
IntelliMission replied to Papy's topic in Intellivision Amico
For me, it's all about the 4-8 player offline multiplayer possibilities of games I had only experienced alone: Snafu, Breakout, Demon Attack-ish games... I think I only played a multiplayer version of the tank combat game in a Crash Bash minigame. I'm more interested in new games, but these reimagined classics with multiplayer options will be great additions to the library. -
When I was 17, I bought a Playstation. It was my first home console and my second console overall after the Game Boy. I had to save all my weekly allowance of around $5 for 6 months to buy the Playstation. The plan was to have a machine to play games in my own house after my parents separated and my dad left with the 486 PC. The Game Boy was an intermediate step. I didn't even know about 16 vs. 32 bits back then. I played video games since I was 9, but for me it was all 2D, 3D and "better graphics". I remember being kind of a Nintendo 64 hater back then. The machine was very popular among Nintendo fanboys, but most Spanish teenagers and young adults preferred a PS1: it was cheaper (especially with the piracy), it had more games and games were more exciting/adult oriented. Most of these people had bought a SNES in the previous generation (I had played Secret of Mana, the Dragon Ball fighting game and Mario Kart in their homes a few years earlier). I remember a couple of funny anecdotes with Nintendo 64 fans. If you read the magazines, you can understand our rivalry. The Nintendo 64 was famous because of the super expensive cartridges and the fog. It had a bad reputation. Playstation magazines attacked the machine and, of course, Nintendo magazines attacked the PS1 or other consoles. I recently read one 64 magazine issue that called the Xbox "ugly" when it was announced. Nintendo magazines were placing their machine and their games as something magic. They are very interesting reads. They can convince any hater, even if you know they are exaggerating. I love reading them, they create a huge hype for the N64 games. So yeah, the anecdotes. Just like the Saturn did for the youtuber Sega Lord X, the Playstation helped me get my life back on track in my worst teenage crisis. Saving for it, then playing the games, sharing those experiences with the friends... It helped me concentrate in positive experiences. One of those experiences was having a girlfriend for the first time. And her friends were mostly Nintendo fanboys. So I remember that: > One of them was a huge Zelda fan. We were having a coffee at a bar and her sister came in with the Zelda OoT cartridge. It was a Christmas present or birthday, I don't remember. He was so happy, like a child. I remember something about the game being hard to find at the shops, so that was part of the reason. > Another one was a bit of an elitist when it comes to games. He once told me "you know, we didn't bought the Playstation because we wanted a real graphical evolution from the SNES". > I remember being crazy about a few Playstation big games and praising the graphics of Metal Gear Solid, Ridge Racer Type 4 and Gran Turismo. So one day this elitist guy had enough and replied in an angry tone "but you don't have real time lightning". "Only the 3DFX can do that". > I also remember visiting this guy at his home once and he was playing the F1 N64 game. I remember being impressed by the visuals but the frame rate was worryingly low, especially when the car turned. I later learned that the guy's father was a retired professional race car driver. His specialty? Gran Turismo cars. 20 years later, after reading many magazines and watching lots of Youtube reviews, I bought an N64. I love its multiplayer approach and, as I said its focus on gameplay over cinematics thanks to its limitations. Funny how my perception of the machine has changed, even if I don't find Mario 64 or Zelda OoT are masterpieces as many believe. For me, it's all about the 4 player games. So yeah, I wouldn't say it's overrated. If anything, it's another victim of the "early 3D games haven't aged well" fallacy, just like the PS1 and Sega Saturn.
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I'm so tired of Teraflops, frames per second and shaders. 15 forum pages in a couple of hours after the smallest hardware filtration, 30-somethings speaking about graphics and $500 price tags without any single gameplay idea revealed. Sony and Microsoft fanboys insulting each other ad infinitum. Amico can't come soon enough. By the way, China has reduced its emissions a 25% thanks to Coronavirus. It really makes you think.
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I'm sure Tommy will soon provide a much better answer, but here's my take: - IE will be there. Tommy even confirmed this a few pages ago. The only doubt is the number of Amicos available due to coronavirus. - The problem is very likely coming from IGN. They are probably ignoring IE. Not that surprising.
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Whoa, I didn't know about this game... Thanks! It looks like the IA is very poor and it's considered a multiplayer game, but I love the details, such as dying with only one bullet. Here are some quick links about the game and the developers: - Video review and Wikipedia article of the first game, released in 2004. It started as an Unreal 2004 mod - Video review and Wikipedia article of the second game, released in 2011 - New crazy game from the same developers: an action RPG where you control a shark! Man eater
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I didn't know about these Softdisk compilations... Thanks, sharedmask! Here's some more information about that for those interested: - A video explaining the story of these compilations - A video review of the first disk - A video review of the second disk, which is called #3 - Some guy playing 3 of the games, including an interesting 2 player card game based in cars. - A link to download all the compilations in Archive.org and a Chrome extension to download all the files in an Archive.org collection.
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Sorry to quote myself! But I think I forgot to mention the gameplay elements for this crazy idea for a game: The key element of the game would be about the difficulty of your character to face levels made for other specific characters. Of course, exploration would be very important, as each level would have different new elements which change from the original game and are actually there to help you beat the game. But these elements would not be easy to find and, on first sight, the game would feel like a crazy trip in a world where you don't belong. To add to the atmosphere, the characters could speak to themselves making comments about how weird they find these new worlds.
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Firstly, I wanted to thank everyone who posted images of those incredible rare systems. That was cool and yeah, the X68000 looked pretty neat. Nintendo consoles looked much better than the first 3 Sony consoles, even if most people (including the 18-23 year old version of me) decided to buy the Playstation consoles instead: SNES, N64, Game Cube... Speaking of the SNES, I'd like to learn more about the totally illogical redesign in North America. What were they thinking? I need to look for more information about this, I want to see the faces of the people behind this disaster. By the way, I wonder if the external aspect of a console is a big factor when it comes to final sales figures. The 360 and PS2 sold much better than the other Xbox/PS consoles and coincidentally they also look much better. And PS3 looked cheap (that Spiderman font) and was the only home console from Sony that didn't reach 100M units sold.
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A Sonic movie is making millions. It seems that, with the right amounts of creativity, you could create a movie based on the most simple characters or mascots. The Running Man doesn't even have a personality, but... would it be possible to create a movie around him, or at least around the concept? Some ideas: - From the user vongruetz: The Shifty-Eyed Dealer from Las Vegas Poker & Blackjack could be the villain - From myself: Tommy Tallarico could make a catchy tune for the soundtrack and, for the plot, the Running Man could be trapped in the real world trying to return to the television screen Of course, none of this makes too much sense... or does it?
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More ideas: - A game based on the Sonic movie, with different stages and gameplay elements that recreate the events in the film. - A game titled "You're in the Wrong Game" where a famous video game hero/heroin is trapped in a different game. Examples: > Lara Croft trapped in Shadow of the Colossus > Mario trapped in Another World > Abe trapped in the original Prince of Persia > Duke Nukem trapped in Silent Hill >> The possibilities are endless. I wish somebody made something like that, even as a homebrew or as Dreams levels.
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Hey Tommy, Sonic has shown us the way. Go ahead and make the Running Man famous. Put it on movies, songs, commercials. Leave people wondering. Create the Bat-Mania 2.0 with it. Or the new smiley "acid house" thing. LET'S DO IT! Now, seriously, it sounds crazy but creative minds can come up with ideas and plots out of nowhere, why not the Running Man? Just like Mario, He-Man and Sonic before, he could be lost on the real world and blah, blah, blah. Here's my plan: 1) Create a mysterious commercial with the running man and the most catchy music you could come up with as an ultra creative musician. 2) Release the single, have everyone humming the song 3) Movies, t-shirts... the Amico is not even needed anymore to provide benefits. 🤓 4) ?????????? 5) SUCCESS!
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I was watching this video (it's a guy who has played the Amico behind closed doors) and realized I was not alone: too often, people aren't lucky enough to have parents that played video games with them as kids. My parents barely played with me, they just left me playing alone for hours. Are you like me or were you more lucky?
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Since we are talking about a bit of everything now, I wanted to say this: I wish Sierra would have ported their early, text input graphic adventures to multiple 8 bit computers: C64, ZX Spectrum, MSX, Amstrad CPC... We 8 bit computer users could have enjoyed 3 Space Quest games, 3 Larry games, 4 King Quest games, Conquests of Camelot... It would have been a refreshing change from your regular text based adventure. The engines were called AGI and SCI0 and were perfectly possible in those machines... I guess. I mean, these computers were able to run decent ports of Defenders of the Crown, Prince of Persia and Budokan. Back to the topic, yeah... MS-DOS gaming was not very exciting in 1990, but by the end of 1996 you could play Quake, Tomb Raider, Monkey Island and Tapper in the same machine (assuming you had some program to slow down the cycles for some old games). I don't care about generations or number of bits anymore, I just know it's a forgotten machine. I hate it that I can't even remember the external look of my dad's 486 and Pentium 133. 😢 MS-DOS fans, let's hug together! At least Amiga and Atari users were able to "see" their beloved computers again...
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Yes, I know many 16 bit systems were available before 1990, just like Half Life and the Dreamcast appeared in 1998. But I think most people were playing 8 bit games until 1989-90. In my case, I didn't have a 16 bit machine until 1992, and even then many of my early PC games were also released in the NES or multiple 8 bit computers, they belonged to the previous generation. I didn't have the NES/Master System, but I know many kids around the world played those until they bought a SNES/Genesis in the early 90s.
